Counter-Strike 2

Counter-Strike 2

Decommission
Showing 1-6 of 6 entries
Update: 4 Mar, 2015 @ 3:26pm

This update brings some more detailing around the map and small bug fixes


-Slight changes to the outside ground texture

-Adjusted connector ladder so players no longer easily fall off

-Redid the lighting in lobby

-Added some more detailing in lobby

-Redid lighting in the control room

-Fixed a rogue displacement texture peaking through corner in CT connector

-Removed glass from flash window at bombsite B

-Added some light near the broken hole in sewer

-Replaced skybox texture

-Adjusted environment lighting and shadows

-Raised volume of second set of running pipes in the hall leading to server drop down

-Clipped off the tanks in the hall leading to the server drop down

-Added some extra clipping above the server room hole to hopefully fix a bug that caused players to get stuck on the raised tiles

-Added clipping around and above the server racks to prevent losing the bomb

-Clipped all around the cliffs so you cannot boost out anymore anywhere

-Some more detailing around

Update: 27 Feb, 2015 @ 11:40am

Large update that brings lots of changes to the map!


-Almost all displacements have been redone more efficiently and look better!

-Removed fog!

-Added lots of details to the outside

-New skybox

-Removed chopper drop off in T-spawn

-Added some more detail inside

-Updated rusted truck physics model

-Updated overview/radar

-Optimized more

Update: 18 Feb, 2015 @ 3:48pm

-Fixed a new custom texture that was not included in the .bsp with last upload

Update: 18 Feb, 2015 @ 3:33pm

This version brings substantial changes to the map.

-Bombsite A has been redone

-Bombsite B has had a crate changed to a better prop

-Widened lower connector between 'mid' and B

-T halls have been redone to be more streamlined

-T canyon has a path coming off of it to a 'mid' of the map that has also been redone

-T spawn now has the gate open for an optional route towards upper


TODO:
-Playtest new layout!

-Detail the map

-Redo skybox, horizon, mountain walls, and remove fog!

-Optimize the map

Update: 13 Feb, 2015 @ 3:15am

-Added a tiny bit more detail around the map - more to come in future

-Changed the texture for the mountain/canyon walls - should look less tiled now

-Softened the light and shadows slightly from the sun

-Fixed a few broken textures

-Clipped some doorways that lead to non-accessible parts of the map so players do not get stuck on them

-Smoothed the displacement around CT-spawn and the rusted out truck

-Made most light-fixtures or small static props non-solid if relevant

Update: 6 Feb, 2015 @ 8:52pm

Initial release!