Garry's Mod

Garry's Mod

V92 Base
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Update: 28 Aug, 2022 @ 11:53pm

  • [Changed] removed many enumerations from files
  • [Changed] fixed a few errant strings

Update: 17 Oct, 2021 @ 6:38am

Moved some textures around.

Update: 15 Oct, 2021 @ 12:19pm

Updated lua/entities/v92_base_projectile
- Various bug fixes

Update: 12 Mar, 2021 @ 9:59pm

Added burst fire to HL2 SMG
Changed ammo capacity in HL2 SPAS-12 to 8
Fixed error with melee weapon sparks
Fixed error with BurstTimerL

Update: 18 Nov, 2019 @ 8:28am

Bunch more old code snip outs and shit, nothing major right now

Removed head bobbing code
Find it here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=572928034

Removed drop weapon code
Find it here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=136546465

Removed use animation code
Find it here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=229294743

Update: 18 Nov, 2019 @ 7:57am

Fixed an issue with convars being set up wrong and causing the entire base to eat shit

Update: 25 Aug, 2017 @ 12:36pm

Added hvap_pod_bomb_jdam_bf4.lua

Update: 21 Aug, 2017 @ 8:12am

2017 August 21

- Parachutes now behave like parachutes
- Minor code updates to the sound table files in prep for the vehicle base update
Please report all bugs.

Update: 4 Aug, 2017 @ 12:02am

2017 August 04

- Fixed Bipod base spitting a small error (base still incomplete, next patch aiming for it to be released and put the M1919 / MG 42 back in the DoD:S pack)
- Released Enhanced Lead and Gold 2017 update
- Added compatibility for V92 Base SWeps for NPCs - might be wonky for animations as I have never dabbled with NPCs custom weapons before.
- Fixed HL2 Ammo supply SWep view model
- Fixed HL2 ammo supply entity being broken as hell - hopefully.
Please report all bugs.

Update: 19 Jul, 2017 @ 3:41pm

2017 July 19
- Fixed HL2 Weapons not being completely up to date
- Fixed .png files being excluded by the .json filter
- Fixed the ammo and health kits being non-depleting