Left 4 Dead 2
Hunting Rifle Overhaul
Mostrando 1-5 de 5 aportaciones
Actualización: 20 FEB 2016 a las 11:09

Adjusted several animations, they generally look better
Added new pseudo-random idle movement (It appears to be random)
Added another run cycle with some different positioning and adjusted the existing one; moving forward/backward looks a little different but it's subtle.
Removed the unused inspect animations (in the source files)

Actualización: 4 DIC 2015 a las 13:55

Made some subtle animation adjustments, mostly to the reload animation
Unsure if the last submission actually fixed the lens, my Blender save didn't have the correction made. This one does, if the previous didn't. The images remain outdated, too.
Slightly changed some of the animation event timings and inverse kinematic rules in the viewmodel animations.

Actualización: 19 OCT 2015 a las 16:57

Minor improvements to the rear scope mesh; forgot to recompile once again to fix it.

Actualización: 19 OCT 2015 a las 16:30

-Corrected the lens (Turns out lowering the triangles actually made it look better... TMYK.
-Corrected the misplaced flashlight attachment in first person
-Made the camera movement in the reload very subtle

Actualización: 17 OCT 2015 a las 15:38