Left 4 Dead 2

Left 4 Dead 2

Hunting Rifle Overhaul
Showing 1-5 of 5 entries
Update: 20 Feb, 2016 @ 11:09am

Adjusted several animations, they generally look better
Added new pseudo-random idle movement (It appears to be random)
Added another run cycle with some different positioning and adjusted the existing one; moving forward/backward looks a little different but it's subtle.
Removed the unused inspect animations (in the source files)

Update: 4 Dec, 2015 @ 1:55pm

Made some subtle animation adjustments, mostly to the reload animation
Unsure if the last submission actually fixed the lens, my Blender save didn't have the correction made. This one does, if the previous didn't. The images remain outdated, too.
Slightly changed some of the animation event timings and inverse kinematic rules in the viewmodel animations.

Update: 19 Oct, 2015 @ 4:57pm

Minor improvements to the rear scope mesh; forgot to recompile once again to fix it.

Update: 19 Oct, 2015 @ 4:30pm

-Corrected the lens (Turns out lowering the triangles actually made it look better... TMYK.
-Corrected the misplaced flashlight attachment in first person
-Made the camera movement in the reload very subtle

Update: 17 Oct, 2015 @ 3:38pm