Counter-Strike 2

Counter-Strike 2

Garrison
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Update: 16 Dec, 2016 @ 6:20pm

- fixed bot navigation

Update: 24 Nov, 2016 @ 7:49am

- Added clips all over the map, which should fix the overpowered boosting spots. Thanks to Paytox for finding these.
- Moved briefcase inside B-site you could hide bomb inside.
- Fixed various visual anomalies found around the map.
- Added deathmatch spawn points


Known issue: navigation mesh is not properly packed. Bots is only supported on Deathmatch at this moment.

Update: 21 Nov, 2016 @ 1:50pm

Update: 21 Nov, 2016 @ 1:39pm

- radar screen icons and positions were fixed.

Update: 21 Nov, 2016 @ 12:39am

GAMEPLAY:

- Changed layout Long A
- Added rock cover outside Wine Cellar
- SWAT-vehicle has been replaced by a rock.
- Removed tree on CT-spawn

GRAPHICS:

- Replaced 30% of the brushwork with models.
- The entire map has been retextured to better show player silhouettes. Additionally the map has been re-textured to follow a color pallet.
- The museum and the entire T-spawn area of the map has been redesigned. Large rock-hills covered in grass has been added instead. The goal of this was to give better focus on silhouette of the fortress and to improve the framerate.
A lot of vines and flowers has been added to make the map feel more like the ideal summers day (in Norway).
- Added new radar picture
- Basically more rocks.

BUGS:
- Proper clipping has been added to the entire map.
- Thanks to Civilian for finding unfair boost spots.
- Brushes are no longer disappearing.

Garrison is now relatively bug-free. And also more beautiful than ever before.

Update: 11 Aug, 2016 @ 1:38pm

- nav mesh updated

Update: 25 Jul, 2016 @ 5:33pm

- Radar has been lightly updated. (Complete radar overhaul is a work in progress)
- Clipped some stairs

Update: 22 Jul, 2016 @ 12:04pm

- Added detail to bombsite B
- Removed the haywagon on Trails, and added some rocks instead.
- Fixed a light in museum.
- Added more detail to cellar-wall
- Fixed bugs from community suggestions.

Update: 20 Jul, 2016 @ 10:49pm

-Fixed some lighting issues
-Clipped various parts of the map

Update: 20 Jul, 2016 @ 10:48am

Layout:

- Bombsite A and B has been switched due to the fact that bombsite A should be the closest site to the Counter-Terrorists.
- Terrorist spawn has been moved back to give the Counter-Terrorists more time to set up on bombsite B.
- Bombsite A has been improved, the wooden gate is closed and a new path behind the building has been added.
- Bombsite B has been revamped, the bomb-site has been moved to inside the hut.
- It's no longer possible to see Bombsite B and Soda pop from A.
- Haywagon on mid has been removed.
- More, and better cover has been added in Middle.
- A long has been simplified.
- A pathway from double-doors to CT-towers gives better opportunity for both teams to enter site A from two angles.

Aesthetic:

- Terrorist spawn has been visually upgraded, a “Norwegian War Museum” for tourists has been added instead of "library".
- A (rather nice) view over Oslo city has been added to the Skybox.
- Two (beautiful) rose-windows has been added to both Bombsite A and B.
- Middle has been visually improved, and feels more in touch with old nordic architecture and design.
- Scaffolding has been added on the roof-tops near Middle.
- Bombsite A has been visually improved.
- Radar picture has been updated (next update).
- New skybox has been added.

Bugs:

- Fixed clipping errors, you should no longer get on top of the rooftops, or places you shouldn't be.
- Props that hinder player movement are no longer solid.
- A bunch of small issues has been fixed.