RimWorld
Hospitality
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Actualización: 24 JUL 2021 a las 5:10 a. m.

- Fix: Error when guest tab is open while last guest leaves the map
- Fix: Added default resistance value for mods that didn't set it

Actualización: 21 JUL 2021 a las 12:22 p. m.

- Hotfix: Error when no shopping area is set

Actualización: 20 JUL 2021 a las 8:53 a. m.

- Hotfix: Multiplayer support

Actualización: 20 JUL 2021 a las 3:31 a. m.

- More fixes applied to 1.2 version
- Fix: Broken shopping area selector
- Fix: Made spawning guest inventory more robust against broken objects from mods

Actualización: 19 JUL 2021 a las 6:44 a. m.

- Updated to 1.3
- New: Guests now eventually optimize their apparel, so they will wear what you gift them if appropriate
- New: Added debug action to remove broken groups (so you don't have to edit your savegame)
- New: Alert when guests have nothing to eat
- Fix: Guests walking outside of their area if not absolutely necessary
- Fix: Recruited guests still act like guests
- Fix: Guests won't claim player walls when smoothing them
- Fix: Guests now have dedicated food restrictions
- Fix: When recruiting a faction leader, a new one will be elected
- Fix: Guests won't hang around in bed all day anymore
- Fix: Recruited guests now get the default drug policy
- Fix: Another shot at fixing guests leaving failure when pawns were improperly removed from map
- Fix: Art is now properly preserved when creating guest beds
- Tweak: Spread lord arrival check over multiple ticks, and caching arrived pawns to improve performance
- Tweak: Caching guest alerts
- Tweak: You can not toggle refusing guests until beds have been built in the map options
- Tweak: Guests afraid dialog now shows the name of the faction
- Tweak: There is a change that rejected groups don't stick around
- Tweak: Improved code for guests restocking their food
- Tweak: Guests now use vanilla gifting system, but with Hospitality score for chance
- Tweak: Guests will only leave during the day
- Performance improvements

Actualización: 10 JUN 2021 a las 9:24 a. m.

Fixes and optimization by simplyWiri:
- Performance optimizations
- Fix: Bug caused by real ruins spawning guest beds before world loads
- Fix: Incompatibility with WTH
- Fix: Dead guests no longer reserve beds

Note that this is a massive update and might cause issues. If you run into any of them, please post a CTRL-F12 log link.

Actualización: 17 MAY 2021 a las 8:59 a. m.

- Hotfix: Missing beds

Actualización: 17 MAY 2021 a las 3:33 a. m.

- Fix: Weapon gets dropped when pawn is put to bed, which breaks "Where Is My Weapon" behavior
- Fix: Guest beds listed in architect menu due to mod conflict
- Fix: Automated check for guest drug policies
- Fix: Guest beds can get borked and can't be removed
- Fix: Guests taking player's drugs for social relaxing

Actualización: 6 MAY 2021 a las 1:58 a. m.

Rolled back because guests use drugs for free.

Actualización: 3 MAY 2021 a las 7:19 a. m.

- Fix: Weapon gets dropped when pawn is put to bed, which breaks "Where Is My Weapon" behavior
- Fix: Guest beds listed in architect menu due to mod conflict
- Fix: Automated check for guest drug policies
- Fix: Guest beds can get borked and can't be removed