RimWorld

RimWorld

Hospitality
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Uppdatering: 24 jul, 2021 @ 5:10

- Fix: Error when guest tab is open while last guest leaves the map
- Fix: Added default resistance value for mods that didn't set it

Uppdatering: 21 jul, 2021 @ 12:22

- Hotfix: Error when no shopping area is set

Uppdatering: 20 jul, 2021 @ 8:53

- Hotfix: Multiplayer support

Uppdatering: 20 jul, 2021 @ 3:31

- More fixes applied to 1.2 version
- Fix: Broken shopping area selector
- Fix: Made spawning guest inventory more robust against broken objects from mods

Uppdatering: 19 jul, 2021 @ 6:44

- Updated to 1.3
- New: Guests now eventually optimize their apparel, so they will wear what you gift them if appropriate
- New: Added debug action to remove broken groups (so you don't have to edit your savegame)
- New: Alert when guests have nothing to eat
- Fix: Guests walking outside of their area if not absolutely necessary
- Fix: Recruited guests still act like guests
- Fix: Guests won't claim player walls when smoothing them
- Fix: Guests now have dedicated food restrictions
- Fix: When recruiting a faction leader, a new one will be elected
- Fix: Guests won't hang around in bed all day anymore
- Fix: Recruited guests now get the default drug policy
- Fix: Another shot at fixing guests leaving failure when pawns were improperly removed from map
- Fix: Art is now properly preserved when creating guest beds
- Tweak: Spread lord arrival check over multiple ticks, and caching arrived pawns to improve performance
- Tweak: Caching guest alerts
- Tweak: You can not toggle refusing guests until beds have been built in the map options
- Tweak: Guests afraid dialog now shows the name of the faction
- Tweak: There is a change that rejected groups don't stick around
- Tweak: Improved code for guests restocking their food
- Tweak: Guests now use vanilla gifting system, but with Hospitality score for chance
- Tweak: Guests will only leave during the day
- Performance improvements

Uppdatering: 10 jun, 2021 @ 9:24

Fixes and optimization by simplyWiri:
- Performance optimizations
- Fix: Bug caused by real ruins spawning guest beds before world loads
- Fix: Incompatibility with WTH
- Fix: Dead guests no longer reserve beds

Note that this is a massive update and might cause issues. If you run into any of them, please post a CTRL-F12 log link.

Uppdatering: 17 maj, 2021 @ 8:59

- Hotfix: Missing beds

Uppdatering: 17 maj, 2021 @ 3:33

- Fix: Weapon gets dropped when pawn is put to bed, which breaks "Where Is My Weapon" behavior
- Fix: Guest beds listed in architect menu due to mod conflict
- Fix: Automated check for guest drug policies
- Fix: Guest beds can get borked and can't be removed
- Fix: Guests taking player's drugs for social relaxing

Uppdatering: 6 maj, 2021 @ 1:58

Rolled back because guests use drugs for free.

Uppdatering: 3 maj, 2021 @ 7:19

- Fix: Weapon gets dropped when pawn is put to bed, which breaks "Where Is My Weapon" behavior
- Fix: Guest beds listed in architect menu due to mod conflict
- Fix: Automated check for guest drug policies
- Fix: Guest beds can get borked and can't be removed