Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cheers!
this mod should still work for you, just ignore the green triangle in the mod manager.
I am planning to update as soon as I can, please be patient :)
all_units_excluding_terror
grn_giants
monsters
wh2_dlc11_grn_trolls_giant_arachnarok
wh2_dlc11_grn_vets_trolls_giant_arachnarok
Mod looks like working after last patches, at least adds wyvern to custom battles.
There is a question - what skills from red tree and campaign techs wyvern benefit from? From unit_set_to_unit_junction_tables it looks like from no one. Can you do something about this?
"The Wyvern is swift, due to its smaller size. It is not held down by four legs, which make the ancient dragons more cumbersome and therefore slower to move. It is similar to the comparison between a T-Rex and a velociraptor. At the end of the day, a T-Rex is significantly more powerful and harder to kill. But, velociraptors are faster, and they can kill more efficiently. Imagine Jurassic Park, where the T-Rex could charge, but the velociraptors could run around the buildings."
thank you
Are the Wyverns about as strong as Chaos Manticores?
I am not really sure how strong should Wyverns be, but they look amazing.
Only thing missing is if they had some color variations so they look more vibrant and different.