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i've noticed that when loading some maps the weapons that they already have will be visible. is it recommended to delete these to prevent duplicates? as the weapons that are already on the map are also saved into the rearm script
The workarounds I can think of off the top of my head are a bit ugly (telling people to rename the included rearm script, or to rename the map). Let me know if there's a better one and I'll update the guide. For now I'll at least put in a note about the issue.
[ERROR] gamemodes/terrortown/entities/entities/ttt_random_ammo.lua:12: bad argument #1 to 'Create' (string expected, got nil)
1. Create - [C]:-1
2. unknown - gamemodes/terrortown/entities/entities/ttt_random_ammo.lua:12
3. CleanUpMap - [C]:-1
4. CleanUp - gamemodes/terrortown/gamemode/init.lua:384
5. unknown - gamemodes/terrortown/gamemode/init.lua:463
Idk why it does this or how to solve it.
1. SpawnEntity - lua/weapons/gmod_tool/stools/tttweaponplacer.lua:112
2. LeftClick - lua/weapons/gmod_tool/stools/tttweaponplacer.lua:136
3. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:227
"
Can you point me to a map you've had this problem on? I can give it a try myself.
The thing is, I'm trying this on non-TTT maps. Do the spawn entities work at all unless it's a map made for TTT?
The only issue I know of is that on some maps, placing player spawns won't work in certain areas. Usually you can still place them in a different area and then carry them to where you want them using the physgun.
Been using this to rearm maps since as I as I can remember.
When it comes to adding in things you cannot normally place, I find it possible by editing the text file the tool generates, since it is only a list of entities to add to the map at the start of each round.