Counter-Strike 2

Counter-Strike 2

de_cefalu_go
76 Comments
Dr. Heavy Pootis-Man 20 Apr, 2022 @ 4:21pm 
Again that's RetroGameBooks dot com folks! :lunar2019piginablanket:
novalin  [author] 20 Apr, 2022 @ 12:40pm 
Hi Friends. I'm pleased to announce I wrote another gaming book. Video Game Maps: NES & Famicom celebrates the 8-bit maps of 250+ NES games spanning 346 full-color pages. I sell them directly on my site: RetroGameBooks dot com
Darth Durai 18 May, 2021 @ 5:05am 
Wonderful news about your book! Congratulations to you and, apparently, your more highly-educated alter-ego and/or additional personality (you'll have no idea to what I'm referring, so nevermind) :steamhappy:
novalin  [author] 14 May, 2021 @ 2:20pm 
So what have I been up to since I stopped building maps and campaigns? Well, work, life, gaming, art, having a baby, and all that good stuff.

I also did something else that I'm really excited about: Today I released my first book!
The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar.

Check it out at RygarBook dot com
Dr. Heavy Pootis-Man 5 Apr, 2021 @ 1:43pm 
Yes Darth!!!!:lunar2019coolpig:
novalin  [author] 5 Apr, 2021 @ 10:13am 
Thanks Darth!
Darth Durai 10 Feb, 2021 @ 4:19pm 
This map is a lot of fun to play - thank you.
novalin  [author] 2 Jul, 2020 @ 6:56pm 
:]
Dr. Heavy Pootis-Man 12 May, 2020 @ 4:47pm 
long time reply but I guess better than never xD
novalin  [author] 12 May, 2020 @ 3:54pm 
I'm glad you think it's amazing (and not shit). Thanks Dr. Heavy Pootis-Man (lol).
Dr. Heavy Pootis-Man 16 Nov, 2018 @ 7:57pm 
I look at a vid about this video, they said it's shit but I think it's amazing, really good for big servers....
Muffin 26 Jan, 2015 @ 7:50pm 
The map works, it's clean, simple, easy to follow. But some of the sniper spots are a little too overpowered
novalin  [author] 6 May, 2014 @ 12:02pm 
Thank you for the recent feedback.
* re: Operation, that would have been amazing. And the dynamic height differences are my favorite part of this map, namely the sniper tower.
* re: details, I've retired development on this map in favor of new projects (I had to say "pencils down" at some point and recognize it could always be better).

If anyone ever wants to keep up with my current projects (or old ones) please visit my site/blog @ www.dangerforce.com . I'm actually working on a project right now that isn't video game related but is very game like and I'm excited to get the beta out for it in the near future (I'll blog about it soon).
Pietas 11 Apr, 2014 @ 8:08pm 
Wish this had wound up in an Operation at some point . . . it's a very clean and visible map, but also easy on the eyes. And the sniper's nest is just freaking awesome.
Hem 16 Oct, 2013 @ 7:40am 
Hey! Always a nice map to play. Just want to mention there are still little clumsy things in my opinion, like the water in the fountain is still weird (compared to the fountain in Inferno, for instance) or the lights: it is a very bright weather, very shiny, and yet lots of lights are on, and the house door on the left of the church is all dark... anyway, good map ;)
San Danilo Vegan 5 Sep, 2013 @ 3:47am 
Cool map! Nice job! I love it! :)
novalin  [author] 21 Aug, 2013 @ 1:09pm 
btw, here are some comparison screenshots of old cefalu (CS:S) v new cefalu (CS:GO):

http://www.dangerforce.com/1/post/2013/02/a-comparison-of-counter-strike-maps-old-and-new-de_cefalu.html

p.s. I am the guy that made both versions.
novalin  [author] 21 Aug, 2013 @ 1:07pm 
re: the flower pots in the middle of the stairs, this is actually something seen in the city of Cefalu (in real life) in a stairway that I referenced for this part of the map. Here are some photos:

http://mw2.google.com/mw-panoramio/photos/medium/10323716.jpg

http://mw2.google.com/mw-panoramio/photos/medium/10323798.jpg

http://farm1.staticflickr.com/61/196022027_ac95248465_z.jpg?zz=1
DocCovington 21 Jun, 2013 @ 4:09am 
Very nice portation, plays (almost) exactly like the original!

Maybe you might consider getting rid of some of the junk that ruins the visual beauty of this map (the many flower pots in the middle of the stairs, the huge stone structure at Bomb Site A,...).
GLITTERLICH 13 Jun, 2013 @ 2:46pm 
We (our rush-focused team) love your (relatively) recent changes, and we'd suggest widening a little the tower's first floor window, so that we may crawl through as needed.

Keep up the nice work!
Smint 19 May, 2013 @ 4:17am 
nice sun lighting!
novalin  [author] 9 May, 2013 @ 3:37pm 
A couple of announcements:
* de_cefalu_go got 5th place in the CEVO/Gamebanaa contest
* A totally awesome person recorded and uploaded a walk-through of this map, which is now posted here.
Heipau 7 May, 2013 @ 7:04am 
Nice Map! ILike it. 've Added to my Collection.
http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=142796864
novalin  [author] 22 Apr, 2013 @ 7:45pm 
Thanks for the feedback. Allow me to address some of your points:
- an se/comp version is a great idea. I could make Marist physics props static and clean out a few areas to be less detailed/cluttered. What do other people think?
- regarding smoothing out collision on edges, this is a technique I use in my maps and levels, including this, however I agree there are some more spots in this map that could use it.
GENJ0 20 Apr, 2013 @ 10:04pm 
sorry 3 of 3 lol...

I'm sure there were some other things I could bring up that would be a great improvement to this map, but I have forgotten them during all that typing :P
Overall this is a great map that I just feel needs maybe a bit of a redesign and a nicely polished _se version that would workout wonderfully as a competitive map. I'm sure that some if not all of these reason is why Hatton game this map a 0/10 :/
GENJ0 20 Apr, 2013 @ 10:04pm 
Competitive maps should have a nice clean shape to them. No small lips of brushes should be petruding out or indented in walls which would cause a player to get stuck on. If you have a look at a well known competitive map called de_cache. You will notice that garage door and other objects are clipped such that they are flush to the walls even though they are inset. Your map has some of these issues throughout it. Sorry I can not give you a concrete example.

Some of the areas in which u can overlook a good portion of the map may be a bit imbalanced, but it is hard to tell without play testing it.

GENJ0 20 Apr, 2013 @ 10:03pm 
I'll start by saying that this is a great looking map! But there are a few issues that need to be addressed as far as being viable for a competitive map. This map def needs and improved _se version. I have not been able to play it in a 10 man, but it does look like quite a fun map to play.

The biggest issue is that there are WAY too many physics objects which obstruct or jar players movement. This is not favorable at all and is the reason why you will not find objects like those in any official map. They were the most annoying part of CS:S and were rightfully removed in this correct form of Counter Strike for these reasons. The porch with all the arches looks like an awesome area but it is completely littered with physics objects. You should either clip off that area entirely or remove all the chairs and tables. I also suggest u either remove and/or turn some of physics objects static.

novalin  [author] 18 Apr, 2013 @ 9:51am 
Hi - I entered my map into the CEVO/Gamebanana CS:GO mapping contests, along with 75 others, and I made it into the top 10. Voting is now open to the public to determine a winner. If you like my map, please vote for it. "Voting is open until Thursday, May 2nd".
http://www.cevo.com/custom/vote/cevo-gamebanana-csgo-mapping-contest/
novalin  [author] 14 Apr, 2013 @ 9:15pm 
Hi - I just fixed the collision bug that was previously called out and uploaded a new build. Thanks.
novalin  [author] 12 Apr, 2013 @ 3:25pm 
Re: skins, I left the player skins on the default, as I am not a fan of the Italy style ones that may be a better fit (I just think the Ts are cheesy).

Re: railings, which area exactly are you referring to and why do you think railings would be good?
WOW 10 Apr, 2013 @ 3:24am 
Could use some railings in the higher areas
azizqatar998 29 Mar, 2013 @ 11:44pm 
is the gsg9 team in this map?
novalin  [author] 19 Mar, 2013 @ 7:04pm 
If anyone has any YouTube videos featuring my map please let me know (link them here)
spiderpig 19 Mar, 2013 @ 3:20pm 
Great job man, props to you. Got this added on darklygaming.com :).
novalin  [author] 19 Mar, 2013 @ 12:28pm 
@redw0lf thanks!
ÆTH 18 Mar, 2013 @ 10:19pm 
nice detail
novalin  [author] 17 Mar, 2013 @ 4:13pm 
New version has been uploaded, and this should be the final version. Thanks everyone, and enjoy.
novalin  [author] 15 Mar, 2013 @ 5:42pm 
To answer the spawn point question from before, there are 28 spawn points on each side, for a total of 56. I put a lot just to be on the safe side, though I doubt anyone needs that many.
novalin  [author] 15 Mar, 2013 @ 5:40pm 
in regards to the below feedback
1 - for the sake of performance I had decided to leave that beach as is, and not build the water and such out further
2 - fixed for next version
3 - fixed for next version
4 - by design
5 - this flower design is taken from the actual city of cefalu. Google cefalu stairs and you will see what I mean. by design.
6 - do others agree on the dark v light comment here?
7 - by design since it's just a filler area and too ugly to let people jump into
8 - fixed for next version
9 - which water is this and where? the outdoor fountain water? what is wrong?
novalin  [author] 15 Mar, 2013 @ 5:24pm 
Thanks for the feedback. I just got my computer set up again so I will take a look at your list and see what I can do. I do plan to wrap this up soon and move on to new projects, so I likely won't be addressing everything.

Also, I clipped off access to the top of the CT Spawn church because I figured it would simply be too strong of a holding point for the CTs if they could camp up there.
Hem 8 Mar, 2013 @ 1:57am 
Have no idea how to write the last comments without spamming your page here, so please delete this message after reading (MI style) : 7) T spawn, left path, after the arch, should make the windows on the balcony breakable 8) the blue car at the same spot seems stuck in the pavement, a bit too low 9) the church's pool water is off but you sure know that already. Cheers!
Hem 8 Mar, 2013 @ 1:49am 
Very nice map, comments/bug: 1) T spawn, boat with water: a bit flimsy, probably hard to do but it would need just a little polish there. 2) towards B, there is a palm tree, a shop "3176", some crates, and a few little steps: the step with white board on the right is bugged when you walk on it, slows you down 3) right of the church, a little house with red shutters, red and purple flowers, a long corridor (can't get in) with a door at the end? the wall is bugged 4) allow the players to get on the roof of the church ;) 5) not a big fan of the flower pots in the middle of some steps towards B, esthetically too much 6) when you face the church, on your left there's a suspended chicken, with 2 doors? the right one is much too dark, which leads me to the final point: the lights could need some rework in this map, dark and light are a bit too extreme, sometimes too pronunced.
All in all, a great map anyway, that's just personal and constructive comments for your next updated ;) cheers.
thunderfred 2 Mar, 2013 @ 4:42am 
Nice work. Thank you.
praxismo 27 Feb, 2013 @ 4:49am 
This is probably the most beautiful CS map I have ever played, yet it's still really functional and clear too. A shame that it is impossible to get on top of the church though.
novalin  [author] 26 Feb, 2013 @ 12:00pm 
Hi all - I just moved to a new place so my computer isn't even unpacked yet. I plan to wrap up this map with the next build (it will be final then). I will also look up that spawn point count, though I'm pretty sure there are well over 24 spawn points. I know I packed in a lot.
PoLy 21 Feb, 2013 @ 11:34am 
@novalin As long as there are at least 32, just dont want to stick it on the server and find there are only 24 spawn points.
novalin  [author] 21 Feb, 2013 @ 10:15am 
@Po1ymorph I put a lot in....let me go back in and get the exact count for you soon.
PoLy 21 Feb, 2013 @ 3:59am 
How many spawn points?
novalin  [author] 19 Feb, 2013 @ 11:24am 
Does FPS drop for anyone else at Site B? It seems OK for me.
HEADSHAPER 15 Feb, 2013 @ 6:14am 
PLZ improove the fps drop, like in the B bombside