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I also did something else that I'm really excited about: Today I released my first book!
The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar.
Check it out at RygarBook dot com
* re: Operation, that would have been amazing. And the dynamic height differences are my favorite part of this map, namely the sniper tower.
* re: details, I've retired development on this map in favor of new projects (I had to say "pencils down" at some point and recognize it could always be better).
If anyone ever wants to keep up with my current projects (or old ones) please visit my site/blog @ www.dangerforce.com . I'm actually working on a project right now that isn't video game related but is very game like and I'm excited to get the beta out for it in the near future (I'll blog about it soon).
http://www.dangerforce.com/1/post/2013/02/a-comparison-of-counter-strike-maps-old-and-new-de_cefalu.html
p.s. I am the guy that made both versions.
http://mw2.google.com/mw-panoramio/photos/medium/10323716.jpg
http://mw2.google.com/mw-panoramio/photos/medium/10323798.jpg
http://farm1.staticflickr.com/61/196022027_ac95248465_z.jpg?zz=1
Maybe you might consider getting rid of some of the junk that ruins the visual beauty of this map (the many flower pots in the middle of the stairs, the huge stone structure at Bomb Site A,...).
Keep up the nice work!
* de_cefalu_go got 5th place in the CEVO/Gamebanaa contest
* A totally awesome person recorded and uploaded a walk-through of this map, which is now posted here.
http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=142796864
- an se/comp version is a great idea. I could make Marist physics props static and clean out a few areas to be less detailed/cluttered. What do other people think?
- regarding smoothing out collision on edges, this is a technique I use in my maps and levels, including this, however I agree there are some more spots in this map that could use it.
I'm sure there were some other things I could bring up that would be a great improvement to this map, but I have forgotten them during all that typing :P
Overall this is a great map that I just feel needs maybe a bit of a redesign and a nicely polished _se version that would workout wonderfully as a competitive map. I'm sure that some if not all of these reason is why Hatton game this map a 0/10 :/
Some of the areas in which u can overlook a good portion of the map may be a bit imbalanced, but it is hard to tell without play testing it.
The biggest issue is that there are WAY too many physics objects which obstruct or jar players movement. This is not favorable at all and is the reason why you will not find objects like those in any official map. They were the most annoying part of CS:S and were rightfully removed in this correct form of Counter Strike for these reasons. The porch with all the arches looks like an awesome area but it is completely littered with physics objects. You should either clip off that area entirely or remove all the chairs and tables. I also suggest u either remove and/or turn some of physics objects static.
http://www.cevo.com/custom/vote/cevo-gamebanana-csgo-mapping-contest/
Re: railings, which area exactly are you referring to and why do you think railings would be good?
1 - for the sake of performance I had decided to leave that beach as is, and not build the water and such out further
2 - fixed for next version
3 - fixed for next version
4 - by design
5 - this flower design is taken from the actual city of cefalu. Google cefalu stairs and you will see what I mean. by design.
6 - do others agree on the dark v light comment here?
7 - by design since it's just a filler area and too ugly to let people jump into
8 - fixed for next version
9 - which water is this and where? the outdoor fountain water? what is wrong?
Also, I clipped off access to the top of the CT Spawn church because I figured it would simply be too strong of a holding point for the CTs if they could camp up there.
All in all, a great map anyway, that's just personal and constructive comments for your next updated ;) cheers.