Counter-Strike 2

Counter-Strike 2

ar_tipsy
34 Comments
WTF 8 Mar, 2021 @ 6:17am 
Pls make a version suitable for Competitive . This map is really impressive!!
MrCoconut 6 May, 2016 @ 11:31am 
That's great man, I'm glad my comment helped you. Keep up the good work, your very talented!:steamhappy:
jim´s  [author] 4 May, 2016 @ 1:59pm 
Thank you very much for Your feedback!! i am very happy that You like my map and experienced it in the way i intended it to play!! i neglected it way too long and actually updated this maps bigger brother ar_crocked quite a bit just never got to give it the final touch. I feel like Your comment gave me the nudge i needed to get back to it :D Thank You!
MrCoconut 1 May, 2016 @ 8:51am 
Hey dude, I think this map is awesome for a lot of reasons!

First of all, the middle is awesome, it's a great way to get kills, but it has a very high risk too, which rewards the good players. But if you're a less advanced player, the house/building is a great place, with lots of hiding spots.

Second of all, the map is big, which means a lot of hiding spots, which I find good because of the lack of tactics on demolition mode, nowadays, people just run in the center and kill everything they see.

Last but not least, this map is challenging. I feel that in arms race maps, they're just too easy, you just run around, and kill everyone. This one, needs a decent amount of skill, unlike most arms race maps.

Anyways, keep up the good work,

~Babuun
Storm_at_Sea 15 May, 2014 @ 7:32am 
Came back to favorite this. I am playing it a lot thanks to you have arms race, which is sadly left out of maps where it would work nicely. Going for arms race achievements. (They do include demo too but I'm burnt out of demo a bit, so I'm doing mostly arms race). +I already had it +rated). :csgoct:
AltairDragon 26 Jan, 2014 @ 5:53am 
nice map
RainingMetal 7 Sep, 2013 @ 8:16am 
You should change the teams from the default "SEALs vs Phoenix"
Dustpan 25 Aug, 2013 @ 3:30pm 
get this in payback 2
Gabraste 2 Aug, 2013 @ 12:48pm 
Great map, awesome work !
Storm_at_Sea 29 Jul, 2013 @ 6:50am 
I appreciate any night/dark maps I can find, plus it looks good even beyond that. Even a snowy or foggy sky where the sun doesn't peek through, there are 'so many' sunny maps, I'm sick of them! No offense to the great sunny maps, it's just nice having alternatives. Thanks again:csgoct:
will2k 2 Mar, 2013 @ 3:56am 
- The soundscapes are properly implemented; however, something caught my attention: Your outdoor soundscape has birds chirping and tweeting although your map's setting is at night where birds have normally no activity. This is a small detail that most players won't notice but I thought of letting you know in case you wanted to modify/change the soundscape :)

Sorry about the 3 posts but steam workshop does not allow more than 1000 characters/post :(

As I said, I quite enjoyed the map and I look forward to future versions (maybe one in daylight). Keep up the good work and best of luck in your future projects.

Will2k
will2k 2 Mar, 2013 @ 3:54am 
- Using r_drawportals 1, I also noticed several areaportals missing to separate indoors from outdoors and avoid over-rendering. It is always wise to add an areaportal on each door/doorway end/window. Several windows (mainly the ones with breakable glass and some doors were without areaportals). Implementing the 2 points should help increase the fps that was slightly dropping in the central alley where all the action happens.

- The map could use a simple 3D skybox especially where the side alleys end (with ladder and scaffold). On 1 side alley and being on the window edge in 2nd floor, I could see the 2D skybox beyond the scaffold. A small street with buildings and couple of trees should suffice to give the illusion of bigger map.

- You may want to move all your light entities away from walls/ceiling by 64-72 units depending on the surrounding geometry. You lights are too close to walls giving result to this nasty bright patch of light on walls.
will2k 2 Mar, 2013 @ 3:52am 
I finally had time to test the map; better late than never :)

- I really enjoyed the map; the gameplay is frantic with no time to catch your breath (multiple paths, variety of openings, z-axis gameplay)
- Great attention to details and overall ambience (props, lights, sprites, decals...)
- The ambience is quite pleasant and relaxing (that is before the action starts :)
- The visuals and aesthetics are well thought out
- Everything is nicely clipped and/or has collisions disabled for smoother action and players motion ;)

Now for the things that need your attention for your next update :)

- Using mat_leafvis 1, I noticed that your angular 45° hint brushes are only covering one side of the corner they are placed on. You will not get the full benefit of these brushes unless you extend them to the other side of the corner, to make sure that the visleaves on each side of the corner tip can't have a direct line of sight.

EL Pepe 22 Feb, 2013 @ 7:11am 
Looks like that movie Warriors. :D
'RZL 21 Feb, 2013 @ 9:51pm 
really loved playing this map, flawless work, buddy! keep them coming
MyxoMop 20 Feb, 2013 @ 8:03am 
Ничо))
AMX- 20 Feb, 2013 @ 5:42am 
gj with that map
Silhouette 19 Feb, 2013 @ 12:17pm 
Might be my favorite Arms Race map in GO so far.
Naposhaha 18 Feb, 2013 @ 1:07pm 
looks good!
PoLy 17 Feb, 2013 @ 7:24am 
Beautiful map, great layout.
Pulse MK. 17 Feb, 2013 @ 7:18am 
really good and structured map :)
MIKU1822(ฅ>ω<*ฅ) 16 Feb, 2013 @ 9:11pm 
nice
PREDATOR 16 Feb, 2013 @ 1:41pm 
nice :D
AzizOvic 16 Feb, 2013 @ 1:19pm 
nice
HackMAC[GER] 16 Feb, 2013 @ 11:50am 
really nice
ALX 16 Feb, 2013 @ 10:48am 
nice
thunderfred 16 Feb, 2013 @ 10:00am 
I LIKE THIS MAP!!!!
KaTze 16 Feb, 2013 @ 8:38am 
Very nice Map with Bots :)
jim´s  [author] 16 Feb, 2013 @ 6:09am 
Thank you very much for your kind words, i really am happy that you guys like the map!
A special thanks to Flexible Hoes for directly comparing tipsy to crocked.

Please, do not hold back on negative feedback either, so i can improve the map further :)
Tipsy is now open for Deathmatch as well, please give that a try if you get the chance.
Moo 15 Feb, 2013 @ 6:50pm 
outstanding map. Love the feeling you gave it.
Øuantum3 14 Feb, 2013 @ 1:22pm 
This map looks reeeeally promising!
Space Corgi 12 Feb, 2013 @ 7:26pm 
I really like this map, as well as the feeling of a more close quarters after playing ar_crocked
dingocheese 11 Feb, 2013 @ 8:37am 
Nice