Counter-Strike 2

Counter-Strike 2

De_sewage
85 Comments
lorenzo 29 Jan, 2022 @ 1:19pm 
Insanely loud sound on one of the sites making it unplayable
Thisted 15 Jan, 2022 @ 12:48pm 
Insanely loud sound on one of the sites making it unplayable
Arian 28 Apr, 2020 @ 1:38pm 
hey im making a map called de_sewage but its in german and i'm using yours as inspiration so thanks alot
-M*- 10 Oct, 2019 @ 4:02am 
这图做的太漂亮了!而且很流畅!FPS高只是显卡,CPU负荷过重也不好!赞赞赞!
Scatman 8 May, 2019 @ 8:04am 
B E A U T I F U L L but gameplay is not for csgo
ejje_6905 29 Nov, 2018 @ 2:52pm 
good detail, but unplayable. Too many corners, and bots see through doors.
rassvet 9 Jun, 2017 @ 12:46am 
PLEASE MAKE CT MODEL SAS T MODEL ANARCHISTS:steamhappy::steamhappy:
alpha2a 22 Nov, 2014 @ 10:40am 
superbe beau travail very nice
v1duk4 6 Nov, 2014 @ 5:07am 
+1 Awesome, epic!!!!!!!!! I love new maps!!

Please Valve add this!!!!!

I'll apreciate your visit please:
ak-47 | Legend http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=337262062
Tenchi 25 Jul, 2014 @ 8:57am 
Love at first sight.
Lambda 4 Jul, 2014 @ 11:26am 
An original theme of a map based on sewers. I like that the map is small but it does not push you into cramped hallways, and nice use of ladders :)

It can be played here on my server (West Europe): 91.121.169.217:27035

Other workshop maps on the server : http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=176838712
Heipau 28 Feb, 2014 @ 4:19am 
Nice Map! ILike it. 've Added to my Collection.
I honored your map with a thumbs up.

http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=142796864 

RentnerStuebchen only Custom [HLStatsX:CE] by FGAH

Server IP: 95.156.232.202:28015
Ben Lubar 14 Feb, 2014 @ 11:03am 
If you remove the engine sound, it'd be a nice little map. For some reason it seems to be using up all the channels and not letting footstep or gunfire sounds through.
Makai  [author] 12 Feb, 2014 @ 5:43am 
1. That's not a missing texture, the face is nodrawed.
2. So does a lot of things when you use premade props to fill your levels. ;)
3 and 4. Those bushes are clipped on purpose to block players from hiding inside of them.
4 (next comment). Perhaps. This door used to cause a lot of problems and glitches back in the day, so I just left it alone.
5. Yeah. Part of the reason why I added a clip there was to block players from jumping down there thinking there's something down there.

I appreciate the feedback. However, I am not currently planning on returning to this map. Perhaps I will later this year, hard to say.
nH Delta 8 Feb, 2014 @ 5:35pm 
Reminds me of steamlab from hl2 deathmatch
Doob 12 Dec, 2013 @ 11:08pm 
Great Map, Subscribed!
ZooL 21 Aug, 2013 @ 8:33am 
it remember me UT
Yoda Pez 27 May, 2013 @ 2:34pm 
This map is awesome
You get my vote!
Smint 19 May, 2013 @ 4:16am 
Very cool, i like this style of gameplay.. stairs, ladders, small hallways. Also good job on the lighting!
Hi_oN 28 Apr, 2013 @ 11:20am 
Love them too ;D
The Phantom Chicken of CS_Italy 22 Apr, 2013 @ 7:21pm 
I love this map. It's quite and to the point with lots of detail along the way. It's frustrating that bots "see through" the sliding garage-style doors. It has caused me to stand out of the immediate line of site whenever I see such a door. Good map nonetheless!
capy 21 Apr, 2013 @ 11:52pm 
not asking to change the doors... fix the sounds related to them..
loaded up the map walked right up to that big door and opened it - that awful sound that just wouldn't stop (the one in your 4th pic right in the middle)
Archo 19 Apr, 2013 @ 6:41am 
Love the detailed back story to this map! :D
Makai  [author] 18 Apr, 2013 @ 3:52am 
I don't know if Valve is fixing it. But lets be real, fixing a bot related issue can't be too high up in their list. I can't really change the doors, because they are a big part of the overall balance.
Jägermeister 17 Apr, 2013 @ 5:12pm 
Maka, thanks for your reply. It is unfortunate that these doors have that bug. When I play, I usually play with BOTs, as I don't have the time commitment to play with others. Have you thought of changing the doors? Is a bug open with Valve?
Makai  [author] 17 Apr, 2013 @ 3:57pm 
Makai  [author] 16 Apr, 2013 @ 4:31am 
It would seem it gets quite laggy with that many bots, yes. However, it worked fine in 5v5. Idd, there appear to be some problems with sounds as well. Though, I've seen those errors since CSS. I couldn't replicate the door sound error.

I'll roll out a new version at some point wich will delete some static sounds from the map.
capy 15 Apr, 2013 @ 11:22pm 
loaded like 20 bots and man was it laggy... also multiple sound errors in console .. and a big bug.. the door at pos: -358 2754 206 ang:3.7 5.6 0 - as soon as you open it; just loud as hell (forever it never stoped till the round restarted and it was opened again). One guy thought it was supposed to be the machienry, Im not sure what caused it, this was the first time ive seen it do that. This was in my client console repeadly: Error: Total static audio channels have been used: 96
A R T I 15 Apr, 2013 @ 11:52am 
SUPER MAPKA #
not-you 14 Apr, 2013 @ 11:20pm 
@Maka
Thank you, everything seems working smooth, we are ready for the LAN party :)
Makai  [author] 14 Apr, 2013 @ 2:14pm 
@not-you
I have fixed it now. :)
not-you 14 Apr, 2013 @ 1:21pm 
@Maka
Sorry for the late response. There was no cheats enabled.
Makai  [author] 14 Apr, 2013 @ 10:34am 
Jägermeister, that has been the issue since the release of this map. There is nothing I could do to fix it, it's just how the doors are in csgo. If you play with real players, it is not a issue.
Jägermeister 14 Apr, 2013 @ 10:31am 
On the new version, Bots can see through and shoot through the sliding doors.... Needs fixing.
Makai  [author] 14 Apr, 2013 @ 7:52am 
A new version is coming out later today. All the issues have been fixed and some tweaks have been added to improve gameplay.
Lothiraldan 14 Apr, 2013 @ 3:33am 
Nice map. A big problem with the sound made by the big door opening however.
pvt.MCORD 14 Apr, 2013 @ 1:26am 
zombies
pvt.MCORD 14 Apr, 2013 @ 1:25am 
nice map like in your in the underground of the map
KHM 14 Apr, 2013 @ 1:24am 
futsal futsal
sdobronietskii 13 Apr, 2013 @ 10:26pm 
Шикарная игра
0MEGA 13 Apr, 2013 @ 9:36pm 
If the terrorists blow up the place, the toxins would be released. If the FBI stop them, the government can safely dispose of the toxins and put a stop to the sewer company's storage of dangerous materials. At least, that's how I interpret it.
Portalnerd 13 Apr, 2013 @ 12:27pm 
Good, map very detailed. How did you add the radar image and the overhead map view on the loading screen?
Sebastian Nielsen 13 Apr, 2013 @ 11:08am 
Im more thinking that the "problem" would be solved in any way. So if FBI "wins", still the government are going to stop the illegal storage so the "terrorists" win in any case even if the facility is saved.

Hard to explain...
Makai  [author] 13 Apr, 2013 @ 10:52am 
Because a group of extremists are about to blow up the treatment plant. Isn't that when the FBI/swat is called?
Sebastian Nielsen 13 Apr, 2013 @ 9:59am 
Nice map, however I don't understand your "story"? Since the sewer company is storing toxins illegally, why would FBI 'help' them then?
Hashigaru 13 Apr, 2013 @ 8:03am 
Bonne map, agréable a jouer et esthétiquement rien à redire !
capy 13 Apr, 2013 @ 5:57am 
ALOT of CSoundEmitterSystemBase::GetParametersForSound: No such sound Error
console errors
kHAN 12 Apr, 2013 @ 2:08pm 
I'm pretty sure the deathmatch mode uses the .nav file to find spawn points, so removing areas from the nav should help.

Also, I respect you want to make a tight map, but you still get hung up on a lot of little edges. I think adding some clips (such as the one in the window room at bombsite B on de_nuke) should make the map feel smoother, and grenades a little more predictable.