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Doesnt show up in the in-game mod menu.
"2 May, 2021 @ 11:50am"
This was the last time he gave us a comment
(You can see this under the thumbnail of the mod)
[SpawnTweaks][ERROR] [VMF Mod Manager] (new mod) 'mod_localization' initialization: scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global 'io' (a nil value)
Dont know if PLL is the issue or SpawnTweaks. game got updated recently so maybe that dorked the mod.
I use this mod extensively and know others do as well, and it would be really fun to use with the new maps, especially with friends. This alongside the Onslaught mod always made for a good challenge, even on lower difficulties.
Or maybe replace all skaven units with their chaos equivalent for example.
Selecting these breeds to spawn WILL cause crash:
1) Chaos Zombie
2) Chaos Vortex
Horde Max Trash, and Threat/Intensity Multiplier - doesn't seem to affect anything
Weighted Ambient Makeup - (This is the just a theory only, cannot confirm 100%)... but the total combined weight of all breeds must be below a certain number. For example, I used a configuration of breeds that totaled a combined weight of 102 and my game crashed right away after starting map. But after reducing combined weight to 51, it runs fine. My theory is that, the game creates a "deck of cards" (adding 1 card for each weight on each unit). When game spawns units, it draws the top card of the deck and spawns that unit. When the deck runs out, it re-shuffles the deck. I believe the deck cannot exceed a certain number (maybe 100?).
[Script Error]: ...entity_system/systems/behaviour/nodes/bt_enter_hooks.lua:381: attempt to get length of local 'spawn_allies_positions' (a nil value)
And than this one for Deathrattler:
[Script Error]: scripts/entity_system/systems/behaviour/utility/utility.lua:41: attempt to perform arithmetic on local 'blackboard_value' (a nil value)
I think the Boodwar is not crashing now, but I am not sure.
The mutator is awesome, unfortunately I can't disable lords... and lords spawn adds... and crash the game ... : (
Would be amazing if you could check why they still spawn the adds and crash the game or at least add option to disable lords in the reverse mutator. Thanks a lot ;)
1st is that it does not spawn specials at all. If I click the option to keep spawning specials even if the thread is high, I get one wave of specials at start of the level and than nothing. No more specials after that first wave.
2nd issue is that I get [Script Error]: a_sword_left , which I guess is somehow connected to the Lord, maybe the axe he is throwing, that it goes somewhere where it should not ? Can this issue be somehow solved ?
If the specials spawned fine and this sword left thing wasn't a problem than I guess it would work. Like I could get level with Bodwars as ambients :D That would be awesome.
Should work now. Thanks for the report.
This happens while all other settings are set to default, just activating the custom ambients and add 1 for sv & plaguemonks.
Is there any way how I could solve this ? Thank you.