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(I would absolutely be willing to compensate you for your work)
Please let me know whether you'd be up for it :)
Lone Wolf breaks a lot of stuff in the game and shouldn't be the focus of balance changes.
Executioner has always felt like it was more for long range spellcasters that don't need to move enough for The Pawn to be warranted, that are just going to use teleport scrolls and powerful high AP cost skills to nuke large amounts of enemies at once (by large I mean like... more than two), and for that, this Executioner change is a massive buff. You say it's not likely on Tactician, but factor in Lone Wolf and not only is it likely, it's hard to avoid.
You have to kill 3 people in one turn for it to provide any upside compared to its normal version and how frequently are you having one person kill 3 enemies in one turn on Tactician?
Melee only? Is skill damage included?
Also, is it at all possible in the future to have Ice King check if you're undead so you don't get a random healing buff since healing damages them?
the healing is way to low for the amount of blood it sucks up, the blood can be better used in a different way than leeching it
Bigger and Better bonus to stats is lost upon death/randomly, making skills and equipment need to be re-equipped.
Executioner says it restores +0ap, but it still works as it should.
Other than that, this is a great mod.
Love this mod however being OCD that I am I couldn't help but notice the Demon and Ice King talents are a bit glitchy and seem to show each discription in each talent, an update to fix this would be a beut.
In another game I did noting executioner was displaying +0 AP, but I neglected to actually pay attention if I was gaining AP.
I'll update a bit later, still playing around with my load order for some other mods.
Thanks Baardvaark, still waiting on your Bard class to hit DE