Stellaris

Stellaris

Visible Cyborgs
137 Comments
Kamisori 25 Oct, 2024 @ 12:30pm 
@E thanks for telling me. also someone should copy this but make it achievement compatible with the new versions.
E 3 Oct, 2024 @ 8:03am 
@Kamisori it won't get updated, look how the last update was in 2019
Kamisori 10 Sep, 2024 @ 12:20pm 
update??
Col. Hathi 15 Jun, 2024 @ 1:54pm 
@mom against catboys Exactly
mom against catboys 22 May, 2024 @ 7:57am 
this needs to be updated to the latest version of the game

i mean there's now official framework for it, and the portraits are RIGHT THERE
Mr_Dalek 11 May, 2024 @ 10:47am 
brother was AHEAD of the game
Cunning Linguist 12 Dec, 2023 @ 4:20pm 
All humanoids are bald here too @philsophy badger
Mr_Daniels 8 Sep, 2023 @ 6:36pm 
Hello Vehk!

I really love your Visible Cyborgs mod and I would love to implement your creation into my species mod called "Species of Stellaris". I was looking if I can be granted permission to use the mods in this way. Thank you for your time and I look forward to your response.
philosophy badger 8 Jul, 2023 @ 7:15am 
I don't know why but for some reason its making the humanoids in my game all bald
Liam_TheLeerm 17 May, 2023 @ 3:51am 
has anyone confirmed if this works with 3.8?
Dansken👻 1 Feb, 2023 @ 3:35pm 
alright thx for answer
TrueWolves 1 Feb, 2023 @ 1:07pm 
@Dansken as already mentioned in the description, it's not possible to make a mod that changes a species portrait mid-game without creating an event to do it, and events change the checksum.
Dansken👻 30 Jan, 2023 @ 6:45am 
why is this not ironman compatible
Peter34 30 Oct, 2022 @ 8:18am 
January 2019 suggests to me that it's version 2.2, since that came out in December 2018.
TortoTheConqueror 30 Oct, 2022 @ 7:18am 
Does anyone know what versions this works with?
Askan Helstroem 13 May, 2022 @ 6:50am 
well since it worked well for ~3 years, I guess it will take a moment for Vehk to notice.
Even then, it will probably be a good portion of work, so we might never get an update.

But. 1. I hope so
and 2. It's paradox, that paradox didn't included this in their robotics update...

I mean, the Synth (Synthetic Humanoids) look just like their first gen. cousins. Just with different light colours...
Azona 12 May, 2022 @ 3:01pm 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez 26 Apr, 2022 @ 11:36pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2796778215
Stellar forester 21 Jul, 2021 @ 11:49pm 
Sadly we could say this mod is dead.
tarnok 21 Jul, 2021 @ 6:43am 
doesn't work for 3.0.3
Saniki 7 Nov, 2020 @ 4:52am 
update please
Yella 18 Oct, 2020 @ 2:21am 
1/5 of all races in game are visible cyborgs
Zoren 7 Sep, 2020 @ 12:05pm 
The best thing about this mod is that even though it and it's sibling visible psionics are incredibly outdated they work with the most recent version of stellaris
Stellar forester 22 Jun, 2020 @ 7:04am 
@鈺 thanks for the information.
21 Jun, 2020 @ 9:59pm 
it still works
Stellar forester 8 Jun, 2020 @ 5:58am 
would be great if some one would updating this
Aranha Maluco 2 Jun, 2020 @ 3:25pm 
not works.. maybe needs update
ComradeWinston 1 Jun, 2020 @ 12:41am 
Stellaris must be some spaghetti code hellscape because every little update breaks half the mods and often parts of the base game itself. Fucking amazed modders still bother at all.
TTtime 24 May, 2020 @ 12:41pm 
it's almost as if they don't even realize they owe you something amirite
Big_Bluntz 19 May, 2020 @ 1:38pm 
over a year and nada, gotta love the modding community amirite
Valtiel_The_First 18 Apr, 2020 @ 7:22pm 
update please
Faigen 4 Apr, 2020 @ 10:22am 
Is it works in Federations?
Askan Helstroem 27 Mar, 2020 @ 10:58am 
seems like not so up to date anymore... i rly wish for this to continue, since I hoped for this kind of mod since..well...kinda since the start of stellaris
SuperRobotMonkeyTeamHyperForceGo 13 Feb, 2020 @ 3:51pm 
doo doo doot doot
Neverminder 19 Oct, 2019 @ 3:50pm 
remastered humans was updated and they posted a 2.4 load order to go with your mod
Lykayos 3 Aug, 2019 @ 9:02am 
@Im4zoos
If you weren't an asshole, you'd read the description and find out why that cannot be done.
Im4zoos 3 Aug, 2019 @ 8:45am 
Make Achievement Compatible Version
Doctor Verum 29 Jul, 2019 @ 11:49am 
This is not compatible with Dimorphism+SF .
Aethelfrith 9 Jun, 2019 @ 12:15pm 
This still works, as far as I can tell. Probably just needs the version number updated
Z ~ 1 Jun, 2019 @ 4:13am 
Will this ever be updated?
Cercy 23 May, 2019 @ 8:07pm 
I'd love an update to this mod, my driven assimilators require realism :P
Trees Are Listening 21 May, 2019 @ 6:55pm 
Update
Grave 5 May, 2019 @ 7:27am 
@Vehk: There are a couple syntax errors in your portrait files. Specifically, in vc_portraits_arthropoid.txt and vc_portraits_fungoid.txt, you forgot to close out " portraits = { " with a closing " } "

Also, a lot of the specific governments you call out in your asset selectors are invalid. Paradox has some scripted triggers that replace the individual government types, which would take care of that problem for you. The asset selectors with errors are:

female_h2_cyber.txt
female_h5_cyber.txt
male_h2_cyber.txt
male_h5_cyber.txt

If you do a file comparison with vanilla, you'll see what I'm talking about.
Makuta Zuul 1 May, 2019 @ 1:44pm 
Can you update this mod ?
Steel Dragon 27 Apr, 2019 @ 7:27pm 
Just getting this mod. Are the Grey Alien Reptile looking race done? If not can I request that one as there my fav to play synthetic evo as
Ms.Mural 19 Apr, 2019 @ 7:30pm 
Such a small change, but it really adds to the feel of the game.
Kepler J 18 Apr, 2019 @ 3:42pm 
Amazing. Should be vanilla.
IN005 18 Apr, 2019 @ 2:21am 
@Vekh Is there any chance for you to make a visible cross breed species mod?
Lordlony 8 Apr, 2019 @ 1:25am 
Agree with the below comment since still compatible to prevent noob confusion like i got when trying this mod changing it to 2.2.* would be grand.
HyperEndless 31 Mar, 2019 @ 11:37am 
I have a suggestion. I heard that you can change the version number to "2.2.x" so that it won't get flagged as incompatible with future patches. I don't know if it works but you might even try "2.x.x" since portaits are very unlikely to be edited in the future.