Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
@Buzzkill Negative fire resistance is in actually. Added that in today's update. -25% with your phylactery up, -50% when it's broken. The host can disable it if they feel it's too detrimental.
I'd love to sacrifice some fire resistance for some cold resistance, makes sense to me.
While there's a way to get a character's current experience amount, there's no way to add that amount back directly. We can either add an actual amount of experience to the party as a whole, or give an individual character exploration experience, but exploration experience isn't 1:1 what you put in (more info here: Experience For Exploration Quests And Killing [docs.larian.game].
I may be able to get close enough through adding multiple amounts of exploration experience in increments of 25/100/1000 etc, but really it'd be easier to just make sure you transform after leveling up (or right at the start when starting a new game).