Divinity: Original Sin 2

Divinity: Original Sin 2

Lichdom - Character Creation Plus Patch
7 Comments
osman 3 Oct, 2019 @ 6:33am 
hi, first of all amazing mod but i have a problem. I prepared the load order exactly like you showed in desc. but even though this mod works i cant see the facial features i dont know why. I tried to unsub and subscribe again but didnt work what should i do ? :steammocking:
ShadwReaper 19 Sep, 2019 @ 10:12am 
is there someway to make the characters armor invisible so its only the lich model showing?
Majoras 29 Jan, 2019 @ 4:27am 
I just noticed the thumbnail x'D LL you crack me up man. Nice work!
LaughingLeader  [author] 20 Jan, 2019 @ 10:14am 
I'll be doing a quick update today that will at least let you preserve your experience when transforming solo, since in that situation, I can add back the experience directly.

@Buzzkill Negative fire resistance is in actually. Added that in today's update. -25% with your phylactery up, -50% when it's broken. The host can disable it if they feel it's too detrimental.
Buzzkill 20 Jan, 2019 @ 10:06am 
Btw, I always loved when a game let you become a lich,i would love if there were options to have side effects, like more fire damage taken, or the option to keep a few original passives, but its all up to you really.
I'd love to sacrifice some fire resistance for some cold resistance, makes sense to me.
LaughingLeader  [author] 20 Jan, 2019 @ 9:56am 
Yeah, not really a bug unfortunately - Just the way the transform function works when _ReplaceStats is set to 1 (this is used to give Origin characters the same immunities / steps type / path influence as undead races).

While there's a way to get a character's current experience amount, there's no way to add that amount back directly. We can either add an actual amount of experience to the party as a whole, or give an individual character exploration experience, but exploration experience isn't 1:1 what you put in (more info here: Experience For Exploration Quests And Killing [docs.larian.game].

I may be able to get close enough through adding multiple amounts of exploration experience in increments of 25/100/1000 etc, but really it'd be easier to just make sure you transform after leveling up (or right at the start when starting a new game).
Buzzkill 20 Jan, 2019 @ 9:01am 
Thank you, i was gonna mention the odd bug where level reset, but i figured it was being worked on.