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Sure
First i would check is if the example mission works. Play it through. If it does not work properly it´s broken (This mod is 2 years old and i haven't played for awhile).
Unfortunately, i don´t think what you want will work. Radio is not something i added. And for triggers i can´t remember if it works. If i use triggers in the example mission, it should work.
Like you can make task with it you can choose time and stuff like that.
Thank you :)
Sure i will add it.
I never consider anyone want to donate but i have added a link now.
Both. Most function runs on the server and will call on the clients when needed.
The "SIDE = PLAYER module" need a player to activate the previous synced mmba module. So in your case you should have SIDE = ALL on the addaction and then on the multiple choices SIDE = PLAYER. Then the player who activates the addaction first will get the multiple choices.
Hope this helps you.
What module do you use SIDE = PLAYER on?
Works fine when SIDE = ALL, does not display when SIDE = PLAYER
Both server and client need to have mmba.
Download the example mission and check how i did. Link is in the description.
1: Place a Multiple Choices module
2: Place out Choices Modules
3:Sync all choices modules to the multiple choices module.
4:Place an Add Action module and sync it to the multiple choices module.
5:Last thing is to sync one of the choices modules to a go to module.
If you look at the second picture, one of the two car symbols you can replace with a goTo module.
Feel free to ask if you have more questions.
Deactivate mmba on it, it will then run on mission startup. You need to sync all units. They spawn on the module but you can add a position logic to it if you want them to spawn somewhere else.
Yes, objects, units, vehicles.
I just uploaded the respawn module. It´s under modifiers. Try sync soldiers to it, add a waypoint called GUARD. They should go to that position when they respawn.
PS. im dumb
This can be done with arma 3´s waypoints. I will add so a respawned unit will join the same group as the old unit, they will then have the same waypoints.
This is very easy to do so i can probably add it sometime this week.
MMBA is only server side. The dialog data is stored on the server and then sent to the client when needed.
The only way is to do your own scripting. You can make a client call the "MMBA_Modules_fnc_setText" function.
Example:
[["_text","_x","_y","_duration","_fadeIn","_deltaY","_border","_code","_index"]] call MMBA_Modules_fnc_setText;