Transport Fever 2

Transport Fever 2

British Signal Box
53 Comments
ramarl.me 14 Sep, 2024 @ 8:03am 
I stayed in a converted one of these in the pennines, the railway long gone. Lovely cool places so really appreciate this!
barney_5uk 19 Jun, 2024 @ 8:18am 
can you add a Token vending machine that operates like a signal?
2999 Lady Of Legend 22 Apr, 2024 @ 9:01am 
lovely
FoolInjection 11 Mar, 2023 @ 9:20am 
@JK - Fantastic. Signal boxes looking sharp again. Thank you very much. :steamthumbsup:
JK  [author] 11 Mar, 2023 @ 8:28am 
I've now updated this to fix the missing texture for the steps.
FoolInjection 10 Mar, 2023 @ 1:05pm 
@JK - I had assumed this might be the case as they have updated so many models.
JK  [author] 10 Mar, 2023 @ 11:10am 
@FoolInjection - Thanks for reporting that. It looks like they took removed an old texture I was using. I'll make a new one for it tomorrow.
FoolInjection 10 Mar, 2023 @ 10:13am 
Since the recent Deluxe edition update I've noticed the stairs have a purple texture now. Other than that, they are as they were it seems.
FunGaming44 1 Mar, 2023 @ 12:09pm 
@JK Thank you so much
JK  [author] 1 Mar, 2023 @ 11:02am 
@N00b1nat0r @FunGaming44 - Thanks. There is a door on the texture of the stairs end, but potentially I could mirror the whole thing to achieve starts at the other end. I'll look into it whenever I get around to updating it.
FunGaming44 27 Feb, 2023 @ 3:22pm 
Amazing work, I also like to be able to change the stairs to the other end
N00b1nat0r 26 Jan, 2023 @ 12:15pm 
@JK - Would it be possible to add an option of having the stairs at the other end of the building?
Spheredala! 27 Jun, 2021 @ 11:56pm 
been watching thomas for years and normally this building saves a loose car from causing a catastrophic accident by switching lanes to a dead end.

*also caused gordon to be late at one point
JK  [author] 18 Nov, 2020 @ 9:46am 
@Norfolk_Chris - I should be able do that at some-point, but need to make new chimneys. As there used to be vanilla model files with of just the chimneys that I used, but they're all incorporated into the full buildings now.
Norfolk_Chris 18 Nov, 2020 @ 1:35am 
Would it be possible to add a smoking chimney as in the original TF1 version? I miss this feature.
JK  [author] 17 Nov, 2020 @ 12:08pm 
@paulsmith-1969 - I'd like to do that at some-point, but haven't looked into what's involved yet.
paulsmith-1969 17 Nov, 2020 @ 11:13am 
Would it be possible to add name boards that display the name of the signal box?
JK  [author] 22 Jul, 2020 @ 11:42am 
@Yeol - Oh right, I wasn't aware of that. I'll see if I can exclude him from general use at some-point. Thanks.
Yeol 22 Jul, 2020 @ 8:32am 
The game has found your man, and sends him around town. Unfortunately his walking is not completely normal. But it does not break the game. It's just a little funny seeing him walk like this.
JK  [author] 22 Jul, 2020 @ 8:28am 
@Yeol - Maybe I messed up the code when I customised it. It was only ever intended to be used as stood with the idle animation.
Yeol 22 Jul, 2020 @ 8:14am 
The character model coming with the signal box is a little crippled, and walks funny. Possibly a bug?

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2174139548
Norfolk_Chris 31 Jan, 2020 @ 10:24am 
Thanks for the reply.
JK  [author] 31 Jan, 2020 @ 9:14am 
@Norfolk_Chris - Unfortunately it's a game bug. I understand it was reported in the beta stage, so hopefully will be fixed soon.
Norfolk_Chris 31 Jan, 2020 @ 3:06am 
When placing a signal box, the 'configure' menu is displayed in a fixed position at the RH bottom of the screen. The options from 'window frames' downward is off the screen and are not accessible.
Am I doing something silly, or is this bug?
JK  [author] 26 Jan, 2020 @ 1:17am 
@doom_juan - Yes, station parts are an aspiration. But I'm focusing on doing my existing stuff first and waiting to see what other modders will do in this area in the meantime. Thanks.
doom_juan 25 Jan, 2020 @ 5:04pm 
That would be a very nice feature if possible to do.

You seem quite apt at modelling railway architecture, have you considered doing some GWR stations with the new modular system? Your work so far suggest you have a knack for this.
JK  [author] 25 Jan, 2020 @ 8:33am 
@doom_juan - I hoping to do that eventually. It should be easier than in would have been in TpF1, but I think it will take some work to do, as it's not standard behaviour.
doom_juan 25 Jan, 2020 @ 8:07am 
Is it possible to have something like the Station Sign on the Signal Box, so we can name them and have the name displayed?
user 3 Jan, 2020 @ 1:41pm 
Good news! Well, I'll take a look around.
JK  [author] 3 Jan, 2020 @ 9:49am 
@user - I'll be re-releasing more of my previous TpF stuff as it gets done. Also, it looks like two German Signal Boxes have recently been released on the Workshop by BluRail.
user 2 Jan, 2020 @ 2:14pm 
What a pity, thanks for the quick answer and the tip.
Are you going to do more for TF2?
JK  [author] 2 Jan, 2020 @ 12:31am 
@user - No. But there were various German signal boxes made for TpF1, which may get remade. Have a look on transportfever.net in case they've been re-released there already.
user 1 Jan, 2020 @ 2:54pm 
Can you make a german Version ?
stanislaw.polanski 27 Dec, 2019 @ 7:33am 
Greate mod, thank you so much for sharing. Now my railways are complete!
Electricfox 20 Dec, 2019 @ 3:09pm 
Love the sound effects you've put in!
azure_wolf_22 19 Dec, 2019 @ 2:51pm 
best of luck redoing ALL your amazing trains, JK. Hope theyre done soon!
Big Dave 17 Dec, 2019 @ 9:51pm 
Thank you JK getting GWR withdrawls
Pdguru 17 Dec, 2019 @ 2:22pm 
Thank you
ferryfarmhouse 17 Dec, 2019 @ 1:14pm 
b e a u t i f u l thanks jk much awaited missed since converting to tf2
berlinermann 17 Dec, 2019 @ 12:58pm 
Stürzt das ganze Spiel ab!
JK  [author] 17 Dec, 2019 @ 10:25am 
UPDATED - Fixed 'z global' crash when Debug Mode wasn't enabled.
Danielczech 17 Dec, 2019 @ 10:09am 
...nice fucking crash with this "mod" thanks....... :steamfacepalm:
JK  [author] 17 Dec, 2019 @ 9:54am 
@DucksnakeNZ - Thanks, but I've now seen the error code myself.
I've found that the quick temporary way to resolve it is to turn on Debug mode (which is why I never got the error). For some reason it works fine with that on. The same code works fine in TpF1 with and without Debug mode on. So this may be a TpF2 bug, or could be different behaviour by design. I'll investigate further...
DucksnakeNZ 17 Dec, 2019 @ 1:09am 
Got the crash and Lua error, I can send you a copy of the error window if you want, just don't know how to post that here so I sent a friend invite. It goes on about creating globals by assignment not allowed, and 'did you forget to add 'local' before your variable', and something about the base_config.lua
JK  [author] 17 Dec, 2019 @ 12:56am 
Sorry to anyone getting crashes. I've briefly looked this morning, and haven't been able to replicate it so far. If you can let me know any error message it shows or relevant errors from the stdout.txt error log that may help. Also if you're using Linux/Mac. And what game year and map environment, which could affect it. Thanks. I'll be looking into it again tonight.
Tsass 16 Dec, 2019 @ 9:43pm 
My fav signal box
Big Dave 16 Dec, 2019 @ 9:29pm 
Edit spoke to soon, got LUA error when opened up asset tab. Crashed out of game. says its a modders error. Sure it will get sorted. experimented and same error for water tower
Oldhip 16 Dec, 2019 @ 4:25pm 
Also happens with the water tower
Barcu 16 Dec, 2019 @ 4:09pm 
First Thx 4 the work But i think i have the same problem like oldhip. start the game click in the Asset Libary on your folder -> Crash.
Oldhip 16 Dec, 2019 @ 3:44pm 
Hm, as soon as I add this it crashes my game as soon as I open the menu.