Transport Fever 2

Transport Fever 2

LNER A1/A3/A4 Pacific Expansion & Fixed A4 Animations
26 Comments
Green Ranger (aka Gr1m)  [author] 6 Mar, 2023 @ 5:18am 
@Fungaming44 You should consider this mod depreciated and no longer supported. There's no plans for a new version, as I've made my own A1/A3 and A4 models and mods now.
FunGaming44 6 Mar, 2023 @ 4:39am 
Can you do these for the updated models that come with the March 2023 update like we now have in the current beta
Blue Rookie 23 Jan, 2022 @ 12:42pm 
Thanks for the A1 in particular, it's the closest we've got to Gordon from Thomas in the game, yet anyway. It's all great though.
onek_014 13 Nov, 2021 @ 4:26pm 
the A1 doesn't really go to 100 mph, i set it to mph and it's 75!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! kph isn't the same as mph
Green Ranger (aka Gr1m)  [author] 5 May, 2021 @ 5:17pm 
Stats and textures are based on the vanilla versions. This isn't a deep rebuild - the A1/A3 stuff was mostly an added bonus to the A4 variants and are mostly just mesh edits. Hell, the tender mesh is like....80% recycled from one of my LBSCR engines. >.>
ajdgbzrthgea. 5 May, 2021 @ 5:29am 
and the nameplate above the driving wheels says Flying Highlander. any reason for that?
ajdgbzrthgea. 5 May, 2021 @ 4:29am 
why is the Flying Scotsman's top speed only 120km/h. in real life its top speed is 160km/h can you change this?
phillydopey 25 Feb, 2021 @ 5:45am 
do A3 wear out
Green Ranger (aka Gr1m)  [author] 7 Sep, 2020 @ 8:40am 
UPDATE: Fixed an issue with the A4's tender not tinting correctly.
Green Ranger (aka Gr1m)  [author] 15 Jun, 2020 @ 12:04am 
UPDATE: Added some extra placement functionality. Assets will now be able to be tilted using the o,p,[, and ] keys.

I've also fixed the normal maps on the A4 models so they don't have that weirdness going on with the reflection on the front anymore.
phillydopey 8 May, 2020 @ 5:06pm 
make flying scotman in america
ServiusTheBear 1 Jan, 2020 @ 2:57pm 
I am wondering are you able to do that Royal Scot? Wiki - https://en.wikipedia.org/wiki/LMS_Royal_Scot_Class
russelldagley20 30 Dec, 2019 @ 2:45am 
I No I Don't No How 2 Do My Own Train On Transport 2 Work Shop But I Have Not Seen No one Do All East Midlands Trains On The Transport Fever 1 But I Would Like 2 See Someone Do All The East Midlands Like Cross Country And All The Others East Midlands With 4 6 8 Carriages
Ade 22 Dec, 2019 @ 6:08am 
Thank you Gr1m.
Green Ranger (aka Gr1m)  [author] 21 Dec, 2019 @ 2:05pm 
Well, I can't do anything about the game bug with multiple units (thanks for the info, btw) but I can do something about the GNR early version having the wrong amount of power. That's now been fixed :P
power man 21 Dec, 2019 @ 9:22am 
most problems are easily fixed that way sparky :)
power man 21 Dec, 2019 @ 9:20am 
it will be fixed if you talk to the devs, they always appreciate feedback
Sparky66 21 Dec, 2019 @ 6:47am 
never mind, seems to be a bug in the base game since the latest patch, replacing a multiple unit with a loco hauled train means in can end up permanently running backwards
Sparky66 21 Dec, 2019 @ 6:19am 
Why are the A1 and A3 running backwards?! Also, one of the versions only shows as having 45bhp
power man 20 Dec, 2019 @ 4:22am 
azure wolf, maybe the devs didn't notice?, because sometimes people miss tiny details
Green Ranger (aka Gr1m)  [author] 19 Dec, 2019 @ 3:28pm 
Quick update to add the reversed versions to the group lists.
azure_wolf_22 19 Dec, 2019 @ 2:42pm 
Oh for christs sakes, the A4 rods are STILL glitched in the base game!?
power man 19 Dec, 2019 @ 12:27pm 
thanks grim
killakanz 19 Dec, 2019 @ 9:24am 
This also means I don't have to port my fixed A4 animations mod anymore :D
Another thing off my to-do list!
Ash 19 Dec, 2019 @ 6:15am 
Excellent
Steve Emfore 19 Dec, 2019 @ 3:04am 
Nicely done.
*crosses A1 and A4 ports off list*