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Can I create my own add-on from your LFS add-ons? By that I mean I can take the sounds, models, materials and particles from your add-ons and put it all into an unlisted content pack. Of course without the Lua files @nykez @ gmodlisting.com
░░\████████████████ ......................... Designed by Grievous in 2019
░░l█████████████████]...................... Copy and Paste this all over the
░░◥⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙◤......................community if you support the Separatists+Empire" are annoying af
░░\████████████████ ......................... Designed by Grievous in 2019
░░l█████████████████]...................... Copy and Paste this all over the
░░◥⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙◤......................community if you support the Separatists+Empire
░░\████████████████ ......................... Designed by Grievous in 2019
░░l█████████████████]...................... Copy and Paste this all over the
░░◥⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙◤......................community if you support the Separatists+Empire
░░\████████████████ ......................... Designed by Grievous in 2019
░░l█████████████████]...................... Copy and Paste this all over the
░░◥⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙⊙◤......................community if you support the Separatists+Empire
Thanks.
This is hella weird
Also thanks guys :)
Some tunning to the weapons
Changed the hover sound to the AAT
-For the guns it is possible for the lasers to be fired in a different direction without making a moving turret, this has been done on many LFS vehicles, no bones would be required to put in the model. (check https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1655057679 for examples)
-You could add like at least 6-8 seats in the sides and rear of the model that do not intersect with the deployment arm area.
-And you can swap the engine running sound to the AAT sounds in the galactic networks AAT.
-Set the default ai team to 1 so it matches all other CIS fighters
This would be the easiest way to solve this issue and requires no bones to be added, and make it a functional vehicle as well.