Garry's Mod

Garry's Mod

mighty foot engaged
1.538 kommentarer
22050hz amen break sample  [ophavsmand] 9. juni kl. 7:28 
yes
brick of soap 9. juni kl. 7:14 
just a question to author, does this push away and damage other players?
22050hz amen break sample  [ophavsmand] 7. juni kl. 3:10 
install the required addons for it
МАКСiМКА СОЛЯРА 7. juni kl. 2:43 
why is my animation is punch not kick?
NobleDeeno 3. juni kl. 19:07 
its kicking
22050hz amen break sample  [ophavsmand] 28. maj kl. 7:27 
least surprising
I changed my playermodel and it works again :lunar2019grinningpig:
22050hz amen break sample  [ophavsmand] 27. maj kl. 17:50 
disable addons until it works
паркур босота 2007 27. maj kl. 17:24 
I think the new update broke something. the leg ain't appearing no mo my brudda
MustafaPlay935 27. maj kl. 1:09 
where animation???
krillin 25. maj kl. 17:58 
@Sewer Engineer
read the description properly (you have to bind it to a button)
22050hz amen break sample  [ophavsmand] 25. maj kl. 9:06 
the one you bind like it says in the description for how to
Mr.V 25. maj kl. 9:05 
what button
22050hz amen break sample  [ophavsmand] 25. maj kl. 6:48 
press button
Mr.V 25. maj kl. 5:22 
how to do kick
S.T.A.L.K.E.R 21. maj kl. 7:25 
HEEEEEELLLLL EAAAAAAAAAAAA
fatalnuffsaid24 17. maj kl. 13:14 
thx:steamhappy:
22050hz amen break sample  [ophavsmand] 17. maj kl. 12:46 
unbind e
fatalnuffsaid24 17. maj kl. 12:38 
i binded it to g then e then h and it multibinded it what do i do:steamsad:
NabraSaddle 6. maj kl. 4:11 
I can't see my foot when kicking in front of the mirror, and I can see the model t-posing for one frame before it disappears
22050hz amen break sample  [ophavsmand] 5. maj kl. 2:28 
then its either your playermodel being on an unconventional rig or another mod managing to block it from view
Good Guy John Nancy 5. maj kl. 1:12 
not even using sharpeye yet the leg is still invisible
metaxa3387 3. maj kl. 15:37 
spetsnaz warrior jump
Mafioso. 3. maj kl. 13:32 
sybau gurt
VladiMatt 3. maj kl. 12:38 
awesome, thanks for the quick fix!
22050hz amen break sample  [ophavsmand] 2. maj kl. 23:14 
yeah okay that's a LEGACY BUG from the OLD smod kicks
22050hz amen break sample  [ophavsmand] 2. maj kl. 23:14 
I DIDNT DO A SPECTATOR CHECK??
22050hz amen break sample  [ophavsmand] 2. maj kl. 23:13 
i'll just do another spectator check; shouldn't be too hard
VladiMatt 2. maj kl. 22:31 
nah it lets them affect gameplay (which was funny as hell to find out) but thankfully the fix is super simple, I edited it on my friend's server to just call IsTerror() instead of Alive()
22050hz amen break sample  [ophavsmand] 2. maj kl. 22:23 
sounds like a silly oversight, might look into it if it actually affects gameplay and isn't just a shadow foot on the spectator side
VladiMatt 2. maj kl. 22:20 
11/10 addon, though in TTT people in spectator mode can kick (unsure if that's the case in TTT2)
22050hz amen break sample  [ophavsmand] 25. apr. kl. 11:14 
"unbind b" or whatever key you have bound
阿福 25. apr. kl. 9:23 
How should i delete the bound keys?binding two keys at the same time will cause the keys to overlap
MAKS_BETOV 25. apr. kl. 5:45 
This addon is just an imba:steamthumbsup:
schmumbleding 23. apr. kl. 6:53 
MIGHTY FOOT ENGAGE AND PROCEEDS TO BREAK INTO bobS HOUSE
22050hz amen break sample  [ophavsmand] 22. apr. kl. 2:24 
in a janky, file detection-dependent way
Dullster 21. apr. kl. 18:21 
how did you get the player to play the shove animation when theres no xdreanims or dynabase:bricktherat: just asking since im trying myself to make the player play an animation through a script but it doesn't want to play
22050hz amen break sample  [ophavsmand] 16. apr. kl. 3:37 
this is fact, especially because it doesn't use vmanip for the legs
Gordon Freeman 16. apr. kl. 3:36 
this works better than the actual vmanip kick:gordon:
Imperial Commander 15. apr. kl. 11:34 
"judgement!"
ChillWithEthan 6. apr. kl. 7:12 
For your question about the type of doors, I am not quite sure. it is the doors on the map gm_mallparking. I was able to break them down before the March 25th update and now it does not work properly.
22050hz amen break sample  [ophavsmand] 30. mar. kl. 9:47 
i don't do requests so don't expect it
Ori 30. mar. kl. 9:42 
@22050hz amen break sample Unofficially, yes, they technically do work despite the mods mentioned being extremely clunky to begin with. Albeit, I'm fine with it not being made as a feature or compatiable with yours. You can still implement the "npc being pushed or even flung while leaving them unaffected" feature, right?
22050hz amen break sample  [ophavsmand] 30. mar. kl. 9:08 
have you tried to see if they just work with mighty foot?
Ori 30. mar. kl. 8:49 
Not sure if you have looked into these but at the same time, there are mods that put human-like npcs into a knockdown/ragdoll state. Perhaps you can use these as references?
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3156921340
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2809559552
Ori 30. mar. kl. 8:40 
@22050hz amen break sample for me, pushing npc while leaving them unaffected should be enough similar to the push mod that got released recently. Besides, forcing npcs into an animation or ragdoll state would be more at risk of bugs and glitches
Special killer 007 29. mar. kl. 20:44 
WTF?!?!?!?!??!
sev 29. mar. kl. 20:19 
look man I didnt code this thing
22050hz amen break sample  [ophavsmand] 29. mar. kl. 6:37 
what the fuck?
sev 29. mar. kl. 4:56 
aside from the inverted depth issue, found another one: some doors do not disappear when detached, allowing you to do fun things like this:
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3454178461
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3454178474
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3454178511

only the most recently detached door will despawn, the others stay forever.