Garry's Mod

Garry's Mod

mighty foot engaged
1,538 Comments
22050hz amen break sample  [author] 9 Jun @ 7:28am 
yes
brick of soap 9 Jun @ 7:14am 
just a question to author, does this push away and damage other players?
22050hz amen break sample  [author] 7 Jun @ 3:10am 
install the required addons for it
why is my animation is punch not kick?
NobleDeeno 3 Jun @ 7:07pm 
its kicking
22050hz amen break sample  [author] 28 May @ 7:27am 
least surprising
I changed my playermodel and it works again :lunar2019grinningpig:
22050hz amen break sample  [author] 27 May @ 5:50pm 
disable addons until it works
I think the new update broke something. the leg ain't appearing no mo my brudda
MustafaPlay935 27 May @ 1:09am 
where animation???
krillin 25 May @ 5:58pm 
@Sewer Engineer
read the description properly (you have to bind it to a button)
22050hz amen break sample  [author] 25 May @ 9:06am 
the one you bind like it says in the description for how to
Engi 25 May @ 9:05am 
what button
22050hz amen break sample  [author] 25 May @ 6:48am 
press button
Engi 25 May @ 5:22am 
how to do kick
S.T.A.L.K.E.R 21 May @ 7:25am 
HEEEEEELLLLL EAAAAAAAAAAAA
fatalnuffsaid24 17 May @ 1:14pm 
thx:steamhappy:
22050hz amen break sample  [author] 17 May @ 12:46pm 
unbind e
fatalnuffsaid24 17 May @ 12:38pm 
i binded it to g then e then h and it multibinded it what do i do:steamsad:
NabraSaddle 6 May @ 4:11am 
I can't see my foot when kicking in front of the mirror, and I can see the model t-posing for one frame before it disappears
22050hz amen break sample  [author] 5 May @ 2:28am 
then its either your playermodel being on an unconventional rig or another mod managing to block it from view
Good Guy John Nancy 5 May @ 1:12am 
not even using sharpeye yet the leg is still invisible
metaxa3387 3 May @ 3:37pm 
spetsnaz warrior jump
Mafioso. 3 May @ 1:32pm 
sybau gurt
VladiMatt 3 May @ 12:38pm 
awesome, thanks for the quick fix!
22050hz amen break sample  [author] 2 May @ 11:14pm 
yeah okay that's a LEGACY BUG from the OLD smod kicks
22050hz amen break sample  [author] 2 May @ 11:14pm 
I DIDNT DO A SPECTATOR CHECK??
22050hz amen break sample  [author] 2 May @ 11:13pm 
i'll just do another spectator check; shouldn't be too hard
VladiMatt 2 May @ 10:31pm 
nah it lets them affect gameplay (which was funny as hell to find out) but thankfully the fix is super simple, I edited it on my friend's server to just call IsTerror() instead of Alive()
22050hz amen break sample  [author] 2 May @ 10:23pm 
sounds like a silly oversight, might look into it if it actually affects gameplay and isn't just a shadow foot on the spectator side
VladiMatt 2 May @ 10:20pm 
11/10 addon, though in TTT people in spectator mode can kick (unsure if that's the case in TTT2)
22050hz amen break sample  [author] 25 Apr @ 11:14am 
"unbind b" or whatever key you have bound
阿福 25 Apr @ 9:23am 
How should i delete the bound keys?binding two keys at the same time will cause the keys to overlap
MAKS_BETOV 25 Apr @ 5:45am 
This addon is just an imba:steamthumbsup:
schmumbleding 23 Apr @ 6:53am 
MIGHTY FOOT ENGAGE AND PROCEEDS TO BREAK INTO bobS HOUSE
22050hz amen break sample  [author] 22 Apr @ 2:24am 
in a janky, file detection-dependent way
Dullster 21 Apr @ 6:21pm 
how did you get the player to play the shove animation when theres no xdreanims or dynabase:bricktherat: just asking since im trying myself to make the player play an animation through a script but it doesn't want to play
22050hz amen break sample  [author] 16 Apr @ 3:37am 
this is fact, especially because it doesn't use vmanip for the legs
Gordon Freeman 16 Apr @ 3:36am 
this works better than the actual vmanip kick:gordon:
Imperial Commander 15 Apr @ 11:34am 
"judgement!"
ChillWithEthan 6 Apr @ 7:12am 
For your question about the type of doors, I am not quite sure. it is the doors on the map gm_mallparking. I was able to break them down before the March 25th update and now it does not work properly.
22050hz amen break sample  [author] 30 Mar @ 9:47am 
i don't do requests so don't expect it
Ori 30 Mar @ 9:42am 
@22050hz amen break sample Unofficially, yes, they technically do work despite the mods mentioned being extremely clunky to begin with. Albeit, I'm fine with it not being made as a feature or compatiable with yours. You can still implement the "npc being pushed or even flung while leaving them unaffected" feature, right?
22050hz amen break sample  [author] 30 Mar @ 9:08am 
have you tried to see if they just work with mighty foot?
Ori 30 Mar @ 8:49am 
Not sure if you have looked into these but at the same time, there are mods that put human-like npcs into a knockdown/ragdoll state. Perhaps you can use these as references?
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3156921340
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2809559552
Ori 30 Mar @ 8:40am 
@22050hz amen break sample for me, pushing npc while leaving them unaffected should be enough similar to the push mod that got released recently. Besides, forcing npcs into an animation or ragdoll state would be more at risk of bugs and glitches
Special killer 007 29 Mar @ 8:44pm 
WTF?!?!?!?!??!
sev 29 Mar @ 8:19pm 
look man I didnt code this thing
22050hz amen break sample  [author] 29 Mar @ 6:37am 
what the fuck?
sev 29 Mar @ 4:56am 
aside from the inverted depth issue, found another one: some doors do not disappear when detached, allowing you to do fun things like this:
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3454178461
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3454178474
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3454178511

only the most recently detached door will despawn, the others stay forever.