Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Huntsman Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
210 opmerkingen
Jorde 14 feb om 17:43 
Thanks for the reminder on how terrible steam comment sections can be
Dęąth Viper 22 jul 2024 om 17:34 
Can you give me some info on how you make complex skills using scripting? I added you!
elendil 3 jun 2024 om 16:41 
Is there any way to get this running without "Norbyte's Script Extender"?
I can not install that program, because I play on GeforceNow (streaming).
If only 1-2 skills wouldn't work, that would be fine for me.
Seven 4 feb 2024 om 16:21 
-Accuracy +25%. Useless again.

If you are an Archer: Crossbows already give you +Accuracy making the Nimble buff obsolete, and if you are wearing the Vulture Armor Nimble becomes even more obsolete than ever.

If you are a mage: Accuracy is irrelevant. Magic doesn´t take accuracy into account.

If you are a melee unit: No reason to use Nimble over Cloak and Dagger.

That change alone ruined the entire rework for me.
Seven 4 feb 2024 om 16:21 
I really enojy all your rework mods, so thank you for all the hard work.

I have an observation for this one in particular. Tactical Retreat was ruined completely, you remove the one good thing about it (Haste) and replaced it with something that is totally useless (Nimble).

- Movement +3: Completely useless. If I use Tactical Retreat is to reposition myself already where I want, so why would I want to move again? Even if for some (unlikely) reason I am forced to move again, I don´t think it will justify a +3 movement, and will just move enough to waste 1AP with or wihout nimble.
Tarso 11 nov 2023 om 3:59 
Anyway to make the new *Animal Companion* skills work with Ifan's wolf?
odhrkrdlo 23 aug 2023 om 8:04 
C:\Program Files (x86) / Steam / steamapps / common\Divinity / Original Sin 2 / DefEd / bin / dxgi.dll

It is not a bin folder in the Original Sin 2 folder, but a bin folder in the DefEd folder. I'm done doing this.

Download ScriptExtender here.
https://github.com/Norbyte/ositools/releases ->
Continue to external site click
Thraena84 30 jul 2023 om 5:58 
I have same problems :(
1) Traps no work !!!
2) Summon cant be call !!!!
TOTAL DISAPPOINTING because is just two skill thnx i intal this mod (summon/trap) all other is only rework/or some other skill have in base game...
:(
Phuocster 11 jun 2023 om 22:14 
Why the rework for Tactical Retreat? Compared to the previous version of it, this one doesn't seem all that great
Faesong 14 mei 2023 om 20:38 
Why is it all now in Russian for the class names?
Scipii 22 apr 2023 om 2:01 
Traps don't work, they just disappear and also summon a companion pet does not work either.
LeAwesomer 17 apr 2023 om 22:39 
so I can't get the traps to work unfortunately. They just hit the ground and disappear immediately.
BrickBremm 23 mrt 2023 om 15:51 
Hey so i cant see the innate grenadier skill anywhere is that normal?
Keith Dragoon 21 mrt 2023 om 9:13 
Is there a reason this mod doesn't have a pet power add-on but all the other classes with summons do?
Rex Lupus 8 mrt 2023 om 18:30 
Is there a way to modify this? Is the code somewhere? I love the new skills on this, but the changes on tactical retreat remove any advantage this skill has over other mobility skills as I don't ever walk after using movement skill made the movement bônus worthless, so it's better just to use cloak and dagger that at least give the benefit of using it from stealth rather than no benefit from the new tactical retreat
Cailinus 14 nov 2022 om 22:36 
EDIT

I have found the conflict! It seems that Custom Damage Types & Luminary has some sort of interaction with Odincore/Huntsman Overhaul/both, that causes those issues. I'll also post about it in the Bug Reports and Known Issues discussion for posterity.
Cailinus 14 nov 2022 om 16:46 
Can anyone help me figure something out? There are only two issues that I'm running into with this mod.

1) Elemental Adaptation seems to only convert my basic attacks to elemental damage, but not any of my skills. The tooltips also don't reflect any elemental damage changes, only showing as physical.

2) Is the Grenadier passive supposed to be visible anywhere? If so, I'm also not seeing it anywhere (when hovering over Huntsman, in any tooltips, as a buff/passive), and none of the grenades' tooltips are being updated to reflect any increase in damage.

I use LL's Divinity Mod Manager, have the latest script extender, and have only started using this mod about a month ago, after its last update. Anything I'm missing, or can do to fix these things?
Pokedestined 9 sep 2022 om 9:17 
@Psyclops

Don't know if you're joking or not, but arrows and skills that use a weapon always scale with whatever your current equipped weapon scales with... so if you are looking at arrows with a strength-based character, that's why it shows them as scaling with strength.
Psyclops 1 sep 2022 om 5:52 
HA! I just noticed that the skills and arrow sold by the mod-vendor are strength-based!! I immediately disabled all your mods. :D
Ryu 22 jul 2022 om 3:53 
My summon keeps getting madness in combat, nobody is casting anything that causes madness.
Nerviiouz 7 jul 2022 om 8:24 
Every animal companion, summon, trap.. etc is absolutly buggued :steamthumbsdown:
Harold Smith 25 nov 2021 om 17:59 
Warfare overhaul? The community needs a formal update instead of blatant silence.
Mumble 12 nov 2021 om 22:16 
Has anyone figured out a way to fix the problem where Animal Companion does the animation, and goes on CD, but doesnt summon a companion?
Zlaxxi 11 okt 2021 om 12:18 
i only has odinblades all class overhaul mods and majoras character creation and the more complex skills don't work. Like animal companion, primal roar and hunters trap. When they are casted they don't do anything
bidiguilo 29 sep 2021 om 13:08 
I've tried using this mod's savvy hunter skill in conjunction with make grenades great again mod but it seems this mods overrides it.

From what i gather based on the mod authors posts it seems he edited each grenade so that it scales with finesse, but when i check in game the damage is only scaling with huntsman.

I've also tried swapping the load orders around to no effect. Is there a way to make grenades scale with finesse?
Itriandul 18 sep 2021 om 11:47 
what happen with the addon for ifan's wolf? @Odinblade

Boomysum 8 sep 2021 om 19:39 
Hey the Animal Companion spell isnt working for me. Anyone have any ideas?
LollapaloozaEUNE 6 aug 2021 om 2:15 
Can this mod be applied to an existing save or will it cause issues?
classicwowftw 7 jun 2021 om 19:28 
IS it intended or a bug that Animal companion does not work with the divinity unleashed version of petpal( having 2 summons at once)
Mokona 4 jun 2021 om 6:18 
Does this mean I dont need to put points into pyromancy to deal damage with fire elemental arrows? Thats how I'm reading it at least but just want to make sure.
meow 26 apr 2021 om 11:27 
Seeking Arrows sends out more arrows if you do damage to an enemy that has shackles of pain on them and retribution. In some cases the damage can become an infinite loop that murders them.
Rex Lupus 19 apr 2021 om 17:23 
Is it possible to revert just one skill to its original way? Tactical Retreat just becomes useless with this mod's change, but the rest is great.
raw666 7 apr 2021 om 18:02 
So, will you be doing Warfare and if so, or just thinking about it, can we make any suggestions?
One idea I like to see is to have some warfare spells great to specific weapons like shields have in the base game. Mainly to give weapon user of other types more feats to play and variety.
rock1120 6 mrt 2021 om 13:31 
@odinblade hi Odinblade !!thx u for mods ,I'm love it , and I come from asia, so I use google translate ,translate the some mods to Chinese,
included Aerotheurge(電氣)、Hydrosophist(水冰)、Pyrokinetic(火焰)、Geomancer(地毒) 、Huntsman(獵人)、Necromancer(死靈)、Spectre(幽靈)、Umbra(暗影)、Scoundrel(惡棍),even this quality is rough,but probably 70-80% content can understand for help Chinese people who don’t understand English at all .
here's link: https://docs.google.com/spreadsheets/d/1uhcwJqIurnhaMw-uRTuJMVitJ64GCYkHzpXzZr4oE8M/edit?usp=sharing
maybe u can add this in ur article , thx again for ur contribution :D
AmonAlouqua 2 mrt 2021 om 12:01 
Yo, ok it's good, I got the answer on Github, thanks for answering. ^_^
Odinblade  [auteur] 2 mrt 2021 om 9:26 
@AmonSéthis You should be able to use both .dll files -> just rename the ReShade one to DxgiNext.dll :steamhappy:

@Jägermeister That should be just fine, just ensure you have OdinCore enabled alongside Norbyte's Script Extender!
Jägermeister 27 feb 2021 om 10:35 
Hey, can I replace Ryukis Huntsman Rework with yours mid-game?
AmonAlouqua 24 feb 2021 om 7:28 
Hello
I am using Reshade which has the same .dll file as Norbyte's Script Extender. So I would like to know if it's possible, how do I use Norbyte's Script Extender and Reshade at the same time?
ArialnaSong 16 feb 2021 om 12:56 
@thecommander630 True, Warfare would be interesting to see his take... but also Polymorph~ xD Which is what I'm hoping for, more-so... xD Mainly out of curiosity...
Palatinate 15 feb 2021 om 5:03 
Hey everyone. if you are having issues i just found a solution to my problems so this might help.
NOTE (problems being summon animal skill not working and 'unable to create working story')

FIRST- download LL mod manager, https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager/releases

THEN, load it up, and look under the dropdown 'tools'.

Finally click 'download and install script extender'. the script extender it downloads is Osiris extender, which is never mentioned to be needed, but is actually necessary for the mod to work fully. NOTE however, as far as i know, Norbytes SE is still needed as well, so make sure you got both.

I hope this helps!
thecommander630 14 feb 2021 om 19:59 
When can you make a warfare class overhaul odinblade? I'd like to see my fighter smash through obstacles with cooler skills
rainlit 11 jan 2021 om 11:01 
How do I make power shot use more than 1 AP?
Alex 31 dec 2020 om 21:13 
@Dys
Both closer and larger enemies can get hit by more arrows but farther off enemies can be hit by one arrow that is individually more impactful.
Jzion 31 dec 2020 om 2:09 
Edit: After playing around with mods, apperently Divine War changes the skill. Dunno if it's fixable.
Jzion 31 dec 2020 om 1:49 
Just to add what mods I'm using actually.

DOS2-Divine War
Odincore -Mod Services
Odinblade's (Pretty much all of them)
DW-Odin-Compatibility Patch
Joyless Beginnings
Interesting Uniques
More Talent Points
LeaderLib -Definitive Edition
Void Touched Conjurer
Dire Wolf DE
Animations Plus
Mimicry

Thats it, could it be mod order related?
Jzion 31 dec 2020 om 1:22 
Not sure what is causing it, but my Elemental Arrowheads skill has turned into Elemental Weapon somehow. Any idea what mod does this? Can't use the Adaption portion of this class because of it.
JuiceBoxes 29 dec 2020 om 18:40 
Anyone else unable to empower the animal companion?
Anthaldin 10 nov 2020 om 17:55 
I don't understand, i only up my demage weapon with might?
glove38_6 3 nov 2020 om 15:49 
having a slight problem with the animal companion skill not doing anything when cast. any thoughts as to y :(
;) 20 okt 2020 om 20:55 
Hey Odinblade, huge fan of your work.

I see you have done various patches for your other mods, like strength spectre class etc, and I was wondering if it'd be possible to have an add-on that let elemental adaptation go back to adding bonus damage?

I really like playing mixed damage archers, and relying on the crafted ones for full magic damage, and it feels a bit cumbersome