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翻訳の問題を報告
Any design incompatibility can be handled on a case-to-case basis, but for the most part, they won't be an issue either. All-in-all, I'd say you're good to go compatibility wise (CO or EE2).
I do appreciate the feedback! and It's a good idea to wait till you finish your current playthrough. I'll recommend making hard-saves at the start/end of each act. You can use them to test mods before your next proper playthrough.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1517583201
In the end, Crafting Overhaul is a massive mod that has a lot over overreach but the mod hasn’t been updated since 2019. It seems the author hasn’t been very active in answering questions and some users are reporting glitchy or nonworking recipes and items. I think it’d be fair to state that support/compatibility can’t be ensured until some clarification or update on CO’s part.
Make a hard-save. Try it out, and let me know if you run into any issues.
You're quite welcome.
I can't blame you for ignoring scrolls, most RPGs never give you a reason to use finite consumables over your skills. That said, DOS2 has ways (like ambidextrous and five-star-diner ) that makes consumables interesting, but you have to adapt your builds (and mindset) to make the most out of them. It's possible to make builds that completely rely on scrolls even without this mod, but keeping track of all the ingredients (and praying that you actually find them) is kinda tedious. Which is why I made this.
P.S. - There is nothing like spamming 6+ Epidemics of Fire on a boss (that is 3 levels above you) in a single turn without using any source-points, I'll tell you that. Broken stuff aside, having access to utility-skills like haste, fortify or teleport scrolls is good on any build, and traders pretty much always stock them. Even if you don't plan on using ambidextrous, these scrolls provide immense utility.
with zero cool-downs and memory slots, I might add. This is the way.