Divinity: Original Sin 2

Divinity: Original Sin 2

Scribe Scrolls and Skillbooks
13 Comments
Monkeyilson 3 Dec, 2024 @ 5:31pm 
useful, immersive and fun to play. a must have!
bidiguilo 29 Sep, 2021 @ 8:36am 
scroll gang!!!!!!!!!
Hunter-Ghost-27  [author] 20 Jan, 2021 @ 11:48am 
While both the Crafting Overhaul and Epic Encounters make significant changes, incompatibility from a technical stand-point is unlikely; unless they change how the DOS2's crafting systems work fundamentally. The way crafting works under the hood is that each recipe has a unique identifier. Two recipes with different identifiers are, for all intents and purposes, separate entities. Regardless of what the results or constituting ingredients are.
Any design incompatibility can be handled on a case-to-case basis, but for the most part, they won't be an issue either. All-in-all, I'd say you're good to go compatibility wise (CO or EE2).

I do appreciate the feedback! and It's a good idea to wait till you finish your current playthrough. I'll recommend making hard-saves at the start/end of each act. You can use them to test mods before your next proper playthrough.
Khronn 20 Jan, 2021 @ 7:15am 
In terms of overhauls, there is a massive mod called Epic Encounters in the works. It’s in beta but anyone can join their Discord to get the download (I personally like to wait until things are ‘done’). It will probably have just drastic changes on every part of the game that most mods will need patches or separate versions for compatibility. Support for if/when EE officially release would be wonderful. :)
Khronn 20 Jan, 2021 @ 7:14am 
I don't know if you were anticipating my feedback but I figured I should let you know that I won't be using any mods that add new content until I have completed tactical mode at least once (I think your mod is balanced but having these options at all could be considered an advantage) so I won’t be able to test compatibility anytime soon. Instead, I found a guide that lists CO recipes and ingredients encase they may be useful to you:
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1517583201

In the end, Crafting Overhaul is a massive mod that has a lot over overreach but the mod hasn’t been updated since 2019. It seems the author hasn’t been very active in answering questions and some users are reporting glitchy or nonworking recipes and items. I think it’d be fair to state that support/compatibility can’t be ensured until some clarification or update on CO’s part.
Hunter-Ghost-27  [author] 16 Jan, 2021 @ 1:48am 
I've never used Crafting Overhaul so I can't say for sure, but there shouldn't be any problems. In fact, there probably won't be any overrides either, as that would require both mods to affect the same entry. At worst, you'd have two different crafting recipes with the same ingredients giving you the results of both.
Make a hard-save. Try it out, and let me know if you run into any issues.
Khronn 15 Jan, 2021 @ 12:57pm 
Can this be used with Crafting Overhaul? Was thinking I could play this below Crafting Overhaul to override conflicts (Crafting Overhaul has its own recipes for empty skillbooks).
Hunter-Ghost-27  [author] 13 Apr, 2020 @ 1:16am 
@Complete Casual
You're quite welcome.
I can't blame you for ignoring scrolls, most RPGs never give you a reason to use finite consumables over your skills. That said, DOS2 has ways (like ambidextrous and five-star-diner ) that makes consumables interesting, but you have to adapt your builds (and mindset) to make the most out of them. It's possible to make builds that completely rely on scrolls even without this mod, but keeping track of all the ingredients (and praying that you actually find them) is kinda tedious. Which is why I made this.

P.S. - There is nothing like spamming 6+ Epidemics of Fire on a boss (that is 3 levels above you) in a single turn without using any source-points, I'll tell you that. Broken stuff aside, having access to utility-skills like haste, fortify or teleport scrolls is good on any build, and traders pretty much always stock them. Even if you don't plan on using ambidextrous, these scrolls provide immense utility.
Complete Casual 12 Apr, 2020 @ 8:38pm 
I literally ignored scrolls for many a play through, I might try to use them more with this mod. Thanks for an interesting mod :)
Hunter-Ghost-27  [author] 12 Mar, 2020 @ 2:07am 
Thank you for the kind words @Rigwarl. I'm glad you like it.
chingilik 12 Mar, 2020 @ 12:05am 
The idea, the reason behind it, so simple yet so complicated. All that meticulous divine-like system just to unleash the exact opposite. This is ART, my friend. Thank you!
Hunter-Ghost-27  [author] 11 Mar, 2020 @ 8:04pm 
@DeeVeeTree
with zero cool-downs and memory slots, I might add. This is the way.
DeeVeeTree 10 Mar, 2020 @ 7:00am 
now i can span scrolls at triple the efficiency