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This mod's features have been integrated into Community Framework.
Looking forward to the update.
What do you mean by a "def file for translation"? I was under the impression the defs in CMF_Stats.xml can already be translated.
https://drive.google.com/file/d/1DRABQ7GAIH0Hw2mrK4gAQDDOTGB3XMbF/view?usp=sharing
Anyway I dropped the + from the Exoskeleton Suit and the game loaded. The Carry Mass Offset shows up in the hediff information window but doesn't actually have any affect. Might it be only functional for apparel?
What you wrote looks fine, except I might drop the + in front of each value since I don't recall how the game parses that.
Specifically I altered the entry for EPOE's Exoskeleton Suit hediff by adding the following immediately before the <capMods> section.
[code]
<statOffsets>
<CarryingCapacity>+25</CarryingCapacity>
<CarryMassOffset>+25</CarryMassOffset>
</statOffsets>
[/code]
https://i.imgur.com/HANJS2D.png
that then leaves me with probably what would need to be requested as a new mod, which is best defined as "a mod that lets us have a 50% chance of getting 1 stone block upon the removal of existing flagstone floors" :) - but hey thats just me thinking there must be a way to find that 1 loose brick hehe :)
i think it could be maybe something to do with some floors not returning anything, like stone blocks floors...maybe there are some floor types that are not included in getting back something?
You can see the next update's progress here, [github.com] though I don't keep it super up to date and I'm really busy right now.