Space Engineers

Space Engineers

USSP Oniks
46 Comments
CrimsonAdder  [author] 8 Sep, 2021 @ 2:41pm 
I think I've actually had that glitch before, just ignore it and it'll go away eventually
Longy16 8 Sep, 2021 @ 2:22pm 
thats the thing
im not subscribed
CrimsonAdder  [author] 8 Sep, 2021 @ 8:58am 
Uncheck the "subscribe to thread" box I guess? Idk otherwise
Longy16 8 Sep, 2021 @ 8:51am 
I keep getting green messages, how do i stop getting comments for this?
YzrC 6 Sep, 2021 @ 6:03pm 
If you do I’ll be looking forward to it!
CrimsonAdder  [author] 6 Sep, 2021 @ 9:50am 
Thanks!! I was thinking about giving this one a makeover and publishing it again, actually. Maybe I'll do that
CrimsonAdder  [author] 6 Sep, 2021 @ 9:34am 
Oh thank God because honestly I had no idea how to LOL
YzrC 6 Sep, 2021 @ 9:27am 
OOP, I fixed it, I think my blueprints got screwy and tried to merge the midship with the bow, I deleted and redid them and now it works. Thanks a bunch for the help and this is probably the coolest ship on the workshop!
CrimsonAdder  [author] 6 Sep, 2021 @ 9:07am 
That's strange, ngl it took me a couple days to even get this thing set up it's kinda complicated
YzrC 6 Sep, 2021 @ 9:07am 
to break my curiosity whats the second projector for
YzrC 6 Sep, 2021 @ 8:54am 
i dont know why the front is being weird since i used the same process as the other 2
YzrC 6 Sep, 2021 @ 8:50am 
Yeah, what’s weird tho is that the smoke settings are getting saved on the blueprint and each missile has the correct number
CrimsonAdder  [author] 6 Sep, 2021 @ 8:48am 
Well, each pylon has unique naming for the missiles even if they look identical (1 2 3 4, 5 6 7 8, and 9 10 11 12) so it's important that each is blueprinted separately. For my screenshots all I did was turn the rocketfx on for each missile manually before firing
YzrC 6 Sep, 2021 @ 8:44am 
In a bit more detail I change the projector smoke settings, delete the armor blocks underneath connecting to the rotor, and then save the missiles and launch pad as a blueprint. Spawn another ship and change its blueprint to the one I just saved. It worked only for aft and mid but again the bow fires at the same time as the midship and it’s missiles go dumb, I used a different blueprint for each launcher
CrimsonAdder  [author] 6 Sep, 2021 @ 8:40am 
Oh lol you want this one! just take another copy of the ship, disconnect each subgrid from its base, make the changes to each, blueprint each subgrid, and then put that blueprint back in its corresponding projector on a new ship (aligned properly)
YzrC 6 Sep, 2021 @ 8:34am 
How do we get to that blueprint? I tried disconnecting the top from the ship and saving that but now front and midship both fire at the same time
CrimsonAdder  [author] 6 Sep, 2021 @ 6:22am 
Yes, just use the mod while building and in the blueprint the projector uses to reload, turn the smoke "on" in the control panel of each thruster.
YzrC 5 Sep, 2021 @ 10:24pm 
Quick question, how do we add smoke trails with RocketFX since reloading missiles do dont have the trails equipped? im guessing we have to save the missile blueprint but how
Longy16 5 Apr, 2021 @ 5:03pm 
[h1] rte
bzepha 6 Oct, 2020 @ 9:44am 
How do you use the missiles?
the_macbeth_ 30 Jun, 2020 @ 4:45am 
Thanks a lot!
CrimsonAdder  [author] 29 Jun, 2020 @ 10:20am 
No mods, scripts linked in description ^^ whip's WHAM missile control and LAMP fire control
the_macbeth_ 29 Jun, 2020 @ 8:54am 
Just saw your feedback on my blueprint. Thank you very much mate .. I'll include your tips in my new edition (: You mentioned that one of the cons is it's missing firepower above the 800m range .. I would love to change that with missiles similar as yours. Do you know any good mods for that? (:
CrimsonAdder  [author] 28 Jun, 2020 @ 9:56pm 
tbh I'd turn on stealth mode for fire and forget anyways! lmao
Swedemaiden 28 Jun, 2020 @ 9:46pm 
its funny, they cought me off guard
CrimsonAdder  [author] 28 Jun, 2020 @ 8:16pm 
oh my god i forgot to turn that setting off in the projection...

can you believe that shit is DEFAULT
Swedemaiden 28 Jun, 2020 @ 8:11pm 
the missel antenna names though
Lex 23 Jun, 2020 @ 6:22am 
This looks amazing.
CrimsonAdder  [author] 8 Jun, 2020 @ 6:57pm 
i have my best gulag slaves workers in the shipyards working on your order as we speak
Nazara 8 Jun, 2020 @ 11:07am 
This ship is attractive. I will take 30 please.
CrimsonAdder  [author] 6 Jun, 2020 @ 6:52pm 
thanks! welcome to the game! it looks a lot better than my first ship (the Red October in this collection) - I'll be sure to break down anything I see that's not the best there.
the_macbeth_ 6 Jun, 2020 @ 2:48am 
Just visited your ship in SE and it's great! You nailed the military look of it .. it's fast and can effectively damage other vessels. Great job man! If you want to, check my ship out - the 'UNS Midgard' .. it's my first blueprint and it's not great but I'm welcome to every feedback!
CrimsonAdder  [author] 4 Jun, 2020 @ 4:08pm 
:) she's the fastest conventionally powered large grid I've made so far
Neo420 3 Jun, 2020 @ 3:49pm 
This is a good looking build. I can't wait to fly it. Great job
CrimsonAdder  [author] 2 Jun, 2020 @ 6:28pm 
thanks death and stratus! It means a lot from you guys! You too schwarz >:)
Stratus 2 Jun, 2020 @ 7:58am 
Fantastic!!
Schwarz 30 May, 2020 @ 9:31am 
meh
Deathlok-L17 30 May, 2020 @ 7:58am 
Nice build!
CrimsonAdder  [author] 30 May, 2020 @ 6:36am 
Much obliged! I try
5URG3 30 May, 2020 @ 2:15am 
Absolute stunner!

Great build comrade. RFS
J4R 30 May, 2020 @ 1:03am 
Absolutely stunning build, missiles are very effective.
CrimsonAdder  [author] 29 May, 2020 @ 9:07pm 
thank you mi amor
Rhea.licious 29 May, 2020 @ 8:33pm 
Beautiful. Absolutely beautiful.
CrimsonAdder  [author] 29 May, 2020 @ 7:40pm 
yeah i said halo to your mom last night :))))

*muffled hell march*
PrimoSuperT 29 May, 2020 @ 7:35pm 
Is this from Halo?
Alec R. 29 May, 2020 @ 7:29pm 
Long live the USSP Union. Glory to the space motherland.