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https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2296042369
- If I import a previous deck, it doesnt work.
- If I create a new custom deck, it works fine.
Any idea ?
I love the fact that it does +1/+1 counters, tracks ownership/control and changes to p/t. I love the minimalist interface (the hidden buttons and low contrast icons). I would much rather use this mod then try to develop my own version from scratch. Currently trying to figure out how much the oddities are going to drive me crazy and if that makes coding all this over again myself worth it or not... I do use a lot of custom cards and the encoder doesn't play well with other mods and this doesn't play well with unrecognized cards... so I may have to... but I don't want to so I am trying to get this to work. Nothing is trying to rag on this mod it is super slick and I like it.
Its not perfect - there is no perfection.. Plus many folks have completely different preferences/desires ;-)
I linked this to ya cuz I thought it'd make for good inspiration for what you were doing with Omes loader. But it sort of turned into "let's point out all the issues and how it's different from what you were doing on your end".. :-/
Tokens that share a name with a card get the stats of the card, not the token, Black Zombie Adorned Pouncer is a 1/1 not a 4/4. Obviously I can just change the stats but it was funny when I pulled the Adorned Pouncer token out of the token stack and got... a 1/1 I can't think of a time this happens outside of Eternalize... and its not a huge deal, just funny
I wouldn't do that until I had cached the token data in the card so you don't have to use Amuzet's Card Importer or tokens and it would be very fast. Obviously your call, but think about it for the right click action when you get the Caching done...
RE: Elspeth... fair, you're forcing the default version which didn't have a token... and I see that The List and Mystery Booster are NOT default version (even for cards that they would be expected to be) so that isn't a big issue.
if I use the middle right button (Re-Import) on Anointer Priest I get a copy of Anointer Priest, if I use the lower right button (Emblems & Tokens) I get a text object on the table that says I am trying to import a token or emblem, but it just sits... and blocks all other token creation (it queues it).
This is still happening and does not seem to be a Scryfall issue.
The Tool menu worked, the re-import in the tool menu worked... your mod didn't work, on the original cards or the re-imported cards.
The cards in question are working now, so I am going to assume the issue was caused by Scryfall not returning correct values (because it was having issues last night) and those bad values were being Cached at some level (your mod, the encoder mod, TTS web request cache, etc).
no, you're not gonna get a menu that turns a single-click action into open menu > choose card > click > close menu - that would take longer than just importing and then you grabbing the card you want.
Copy the tokens normally, that's why that feature exists on TTS.
The module uses scryfall data, if the data's missing on scryfall, I can't do anything - the default elspeth printing doesn't have its emblem data on scryfall.
I can't cache that data right now, no - but something like that's planned.
Crystalline Giant uses extremely uncommon wording, most auto functions depend on text pattern-matching.
both cards are working normally, you probably tried to use it while scryfall was down - all functions use scryfall API, pretty much.
@ comment 2:
the buttons show up fine here, auto pow/tou isn't triggering but right now it isn't worth looking into for one card - the auto systems for tokens will be updated in a while.
@ comment 1:
all listed cards work normally - you either had misnamed/nameless objects or scryfall API was down when you tried to use the functions.
The tool menu isn't my work, neither is the re-import in that.
Same problem with Elesh Norn, Flawless Maneuver, Expedition Map, Bramble Sovereign, Gavony Township, and Mycoloth...
All these cards get the tool menus and when I spawn a copy through the menu the expansion symbol (usually) changes so it is pulling a new image for the card, but the new copy also has no easy buttons at all...
Use Generous Gift to create an elephant token and that token gets no buttons (It gets menu buttons but not the controller, p/t, etc buttons or the toggle buttons to create them)
Other tokens (such as the elemental created by Grove of the Guardian) do get those buttons (I checked all 27 tokens this deck makes and only the elephant doesn't get the buttons.
When I hit the button on Elspeth Sun's Champion I get a soldier token... no Emblem.
Speaking of Elspeth I want to make three tokens at a time, not one, but if I triple click I get 'spam-click detected try again in a few seconds' instead of getting 3 tokens.
Can you cache the token that is created instead of querying Scryfall each time (this would help with the menu question from the worm above)?
Angel of Invention activates the +1/+1 module but Crystalline Giant does not.
Which means I forgot that the old parsing was also used for custom cards. There is a wonky workaround for now, which is that the new system still falls back to getting pow/tou from the description if the card is a token - so if you change the name of the card object to "Weird" and put " 12/12 " in the description, then it would automatically detect the stats.
Otherwise, I don't believe there's a good way for you to call ToggleDisplayPowTou externally as it's a button function that takes 3 separate arguments.
All the automatic features just read the description looking for text that looks like proper info based on how data is on cards imported with Amuzet's importer.
It's quite likely one of my tables or a table that uses some of my scripts.
I do modify existing scripts including the one of this page, and they're meant to work without the update (the update would remove my modifications).
I'll see about removing the ability to do that right-click update on the bits that I've modified. Granted, you're the first person I know who has found it ;-)
So I can't really help you there.
-New command 'auto player on/off' - Allows each player to disable/re-enable auto-encoding (and therefore all auto-features) for themselves.
-Fixed some settings not being saved.