Left 4 Dead 2

Left 4 Dead 2

Nick - Vanilla+
94 Comments
Goonóir 3 Aug, 2024 @ 9:27am 
@Maniac Hat L4D1 Models already have LOD Models, so i dont think he will.
Doomgamer9000 2 May, 2024 @ 11:11am 
Is it compatible with your other nick mods you created?
Maniac Hat 28 Feb, 2024 @ 11:25am 
You ever gonna do l4d1?
o v e r s e e r 16 Aug, 2023 @ 8:35am 
can you make it compatible with jiggly suit nick






































































































or im stupid and doesnt know how things work
Clanker 10 Dec, 2022 @ 9:24am 
This mod seems to crash my game during level transitions if it's on a local server with another player in the lobby, any ideas on what's going on?
SilaS 29 Oct, 2022 @ 5:54am 
Can u make same mod for L4D1 survivors ?
Great work BTW!
Lil Ghork 2 May, 2022 @ 8:25am 
Weirdly still happens, I hope it's just the base game being weird.
MSF  [author] 2 May, 2022 @ 7:46am 
This mod and the others don't touch the animations.
Lil Ghork 2 May, 2022 @ 7:22am 
These vanilla+ mods kinda break the idles and some facial animations for every character. Now when rubbing the sweat off their face, they put their hand through their faces.
kib04060 28 Mar, 2022 @ 12:08pm 
Hey i got a question do the l4d1 survivors need to be improved at all? like having winklemaps and other stuff that you did for the l4d2 survivors.
Medic Gaming 8 Jan, 2022 @ 2:32pm 
Is it possible to add jigglebones to this like they did in this mod? https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2702123182&searchtext=nick+jiggly+suit
Typical 21 Nov, 2021 @ 6:57am 
it was a funny bug though
MSF  [author] 21 Nov, 2021 @ 6:29am 
Oopsies...
Should be fixed now.
Edison Gar 21 Nov, 2021 @ 3:20am 
Uhhh is it me or is there something wrong with Nick's face expression after I use this update recently? o.o
MSF  [author] 20 Nov, 2021 @ 7:08pm 
Man, how many times have I gone and remade this jack-*** Survivor...

Those animations that were originally included for this mod have been removed! They really didn't add much other than create confusion...
Also made the fingers slightly less rubberhose-like.
MSF  [author] 20 Oct, 2021 @ 7:59am 
Currently, no.
The issue is the animations are trying to load in Nick's Aim Layers, but they can't find them as Bill's are used instead. Typically, Anim-replace mods would include both Survivors' group of animations as one Survivor may not have everything for the other. (For example, Zoey's missing 2 reload loop shotgun/pump_shotgun anims while everyone else has them.)
Vergil 20 Oct, 2021 @ 3:45am 
Hey, I've seen this add-on yesterday and to my surprise it doesn't work very well with animation mods : https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2097875406
The animations when looking left or right doesn't play properly due to your animations on your model, is there a way to remove them so the two works nice ?
MSF  [author] 12 Oct, 2021 @ 7:34am 
Depends on how, "rough," they are.
They wouldn't be included in their Vanilla+ mods like Nick's as they don't have their skeletons adjusted.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 7:31am 
not the LOD i mean the clipping fixes like you did with Nick
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 7:30am 
are you planning to make those types of tweaks to the other survivors?
MSF  [author] 12 Oct, 2021 @ 7:29am 
For your safety, do not disclose that.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 7:28am 
but thanks for the help :) :steamthumbsup: good mod
MSF  [author] 12 Oct, 2021 @ 7:21am 
"So why not just edit Nick's model instead of the skeleton to match the older skeleton's fingertips?"

At that point, it's not Nick. Nick has longer fingertips. That's who he is.
MSF  [author] 12 Oct, 2021 @ 7:21am 
"Baggy," is a more appropriate term that I should've used, as it would imply that the suit is too big for Nick.

I would not recommend having this mod implemented in The Last Stand due to the fingertip bones being moved.

Let's say that it was added in the main game. Because of the skeleton's fingertips being adjusted, every single one of Nick's animations would have to be remade just to correct & support the fingertips' new location. This mod doesn't need to do that with every animation because it uses the Size Proportion Trick. (Something TLS team wouldn't & shouldn't use on base game models.)
Anyway, almost every single Nick mod out there would have their fingertips broken because other mods that use the proportion trick which relies on the original Nick's skeleton. If that skeleton is changed from the base game, everything breaks.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 7:08am 
and why didn't they fix this in the last stand?


????????? theres no way the community is this dumb
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 7:08am 
"Adjusting the sleeves would make it look more weird as it would look way more, "open," than it should be."

*loos at screenshot 2*
:steamfacepalm:
that's the whole point in fixing bugs LMFAO
also it shouldn't cause any problems since you already adjusted Nick's sleeves right?
MSF  [author] 12 Oct, 2021 @ 7:02am 
The clipping with Nick's sleeves are unavoidable due to how the model is made. His sleeves clip even when Nick is in a T-Pose. Adjusting the sleeves would make it look more weird as it would look way more, "open," than it should be.

The name was changed to Vanilla+ to make it short and sweet for users to understand.

Good call with the guitar.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 6:34am 
this mod should be renamed
Nick World Model holding weapon and clipping Fixes
or something like that
- Nick world model clipping Fixes
- Nick world model weapon clipping Fixes + sleeves
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 6:31am 
The guitar in the second shot has clipping into his hand when held as shown on Nick's right hand from his pov as the guitar pops in is that fixable?

and for the 7th shot I see Nick's sleeve clipping into the pistols magazines is that also fixable?

please at least try to fix those
MSF  [author] 8 Oct, 2021 @ 6:58am 
If you're subbed to both the regular tweaked animations and the xdR version, don't. Disable one or the other.
Those both modify Nick's anim_gambler files. I'm unsure if the conflict would affect local play, but better safe than sorry.

As for this mod - I've renamed it to Vanilla+ to make it easier to differentiate from the other mods - it shouldn't matter which animation you sub to because the model itself has animations inside it to go with the adjusted fingertip bones.
General Mendigo 7 Oct, 2021 @ 4:05pm 
Hey @MSF
I was wondering something
I've got this reskin for Nick
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=304057189
And I've also got this because I'm not too keen on the weird line across his hands
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=490036376
I'm currently subbed to both of your Tweaked Animations, and this one conflicts with the link above, and so far, no problems, if I play with some other people locally, will this mess with the animations or will it be just on my end?
Thanks for this btw
MSF  [author] 6 Oct, 2021 @ 3:52pm 
If you're just using Nick without any mods, this one's best. Otherwise, use the tweaked animations.
You can also have both active - they won't conflict.
THE LORD SUPER DEMON GOD 1OOOOO 6 Oct, 2021 @ 2:53pm 
which one its better? this one or the tweak with the animations?
MSF  [author] 8 Sep, 2021 @ 8:13am 
When it comes to the L4D1 cast of Survivors, there's not much to improve mesh-wise. They are already optimized, and The Last Stand update fixed the missing Collapse_to_Incap animations.

The only thing to improve would be Louis & Francis' fingers. Similar to Nick's - although not nearly as bad as Nick's was - their fingers don't look that great when using certain animations like the SMG.
SapphyrKhaos 6 Sep, 2021 @ 2:16pm 
Will you do the same for the L4D1 cast?
SapphyrKhaos 6 Sep, 2021 @ 2:15pm 
This is phenomenal
B-TO480 17 Aug, 2021 @ 11:12am 
Alright, nice thanks for the explanation:steamthumbsup::cleancake::cleankey:
Have 4 Nice W33k3nd:cleandino::lunar2019laughingpig:
MSF  [author] 17 Aug, 2021 @ 10:50am 
This mod does not change how the facial expressions work on Nick. The reason why there's a confliction is because this mod fixes a material for Nick's head when he's puked on.

Originally, the wrinkle texture wasn't included for the puked head material, which means he would lose the facial detail whenever he was puked on. I've added the missing line of code for the material, which is why there's a confliction.

tl;dr
Ignore the conflict.
B-TO480 16 Aug, 2021 @ 9:57pm 
Hi! Q: Does this addon make improvements to facial expresions like in this mod?
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2255855456
they both edit the same file so no compatibility when using both. It would be cool have those facial improvements :)
🏖 SUMMER NEKO ☀ 14 Jul, 2021 @ 10:03am 
and I love it
🏖 SUMMER NEKO ☀ 14 Jul, 2021 @ 10:02am 
that is alots of update
Sergi338 27 Jun, 2021 @ 11:05am 
Nicolas
Lebo 25 Jun, 2021 @ 9:20pm 
make a separate mod with the nick animation pls
RedWithTheObviouslyLongUsername 24 Jun, 2021 @ 10:39pm 
Can I get the previous version of this? I just prefer the old animation.
papanikonen 5 Jun, 2021 @ 6:20pm 
I need to poop
AverageChan 12 Mar, 2021 @ 8:35pm 
@aC.T.Z.Gaming

He wasn't lying to you, he has no fucking idea what bone, he forgot.

Fucking remember that.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Mar, 2021 @ 1:53pm 
anyways the bind of nicks head is 20 not 26 it's cl_camera_follow_bone_index 20 for the Fix
GI1TcH!mg G@M3R (R.A.Sudios) 12 Mar, 2021 @ 1:52pm 
anyway the real command that binds his head is 20 so why you lying to me?
GI1TcH!mg G@M3R (R.A.Sudios) 12 Mar, 2021 @ 1:39pm 
cl_camera_follow_bone_index 61 for nick not 15 for default what are you talking about?
《Happi Doggo》 4 Mar, 2021 @ 3:12am 
i like that how thes fingers goes. fucking broken lmfao.
anyway Good job