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LUA ERROR stack traceback:
../mods/workshop-2521851770/utils/skinhandler.lua:148 in (method) ReskinEntity (Lua) <142-151>
scripts/prefabs/reskin_tool.lua:181 in (field) fn (Lua) <131-201>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
[05:01:57]: Could not find anim build ms_spear_obsidian_spinner
1. Move "prefabskin.lua" from "scripts" to "main" to avoid compatibility issues.
2. Add a line "init_fn = GlassicAPI.BasicInitFn " in "CreatePrefabSkin(...)". e.g.
table.insert(prefabs, CreatePrefabSkin("kochosei_hat2", {
...
init_fn = GlassicAPI.BasicInitFn,
...
3. Comment line 9 in "prefabskin.lua".
-- GlassicAPI.SetOnequipSkinItem("kochosei_hat1", {"swap_object", "swap_hat", "swap_hat"})
* Because you have written "owner.AnimState:OverrideItemSkinSymbol" in OnEquip fn in "kochosei_hat1.lua", so you don't need to set onequipskinitem for it anymore. "GlassicAPI.SetOnequipSkinItem" is somehow a way to hack in items that are missing "owner.AnimState:OverrideItemSkinSymbol" in their OnEquip function.
Video here https://gofile.io/d/LIWlvk , I have attached my mod in if you want to check more
2521851770/modmain.lua"]:195: attempt to index local 'inst' (a nil value)
if using mod import it gives variable error 'inst' is not declared
After the update it seems that the avatar background color when choosing a character is not normal, normally it is green
LUA ERROR stack traceback:
workshop-2521851770/scripts/prefabs/glassiccutter.lua:208 in (local) fn (Lua) <206-226>
scripts/entityscript.lua:1112 in (method) PushEvent (Lua) <1099-1126>
scripts/components/container.lua:281 in (method) GiveItem (Lua) <211-299>
scripts/components/container.lua:632 in (method) OnLoad (Lua) <627-636>
scripts/entityscript.lua:1695 in (method) SetPersistData (Lua) <1682-1703>
scripts/mainfunctions.lua:398 in (global) SpawnSaveRecord (Lua) <363-405>
scripts/gamelogic.lua:592 in (upvalue) PopulateWorld (Lua) <349-628>
scripts/gamelogic.lua:852 in (upvalue) DoInitGame (Lua) <727-931>
scripts/gamelogic.lua:965 in (local) cb (Lua) <959-966>
scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
scripts/shardindex.lua:214 in () ? (Lua) <213-215>
=[C]:-1 in (method) GetPersistentString (C) <-1--1>