tModLoader

tModLoader

Dialogue Panel Rework
241 Comments
stupidrat119 13 Jun @ 12:12am 
it works just fine but the portraits arent showing for me (tried all 3 options and same result), anyone else encountered the same issue?
Tipoff Giggots 26 May @ 11:35am 
Does this break Wrath of the Gods/?
Purple Nebula 20 Mar @ 2:17pm 
When used together with The Stars Above mod, buttons and mouse disappear.
Malice 18 Feb @ 6:32pm 
Buttons disappear for me and so does the mouse cursor. I have to use the default panels.
Chibidevil 13 Feb @ 10:45pm 
Lovely mod but the live reaction does not work with my resolution, i'm using 3840x2160. any plans to get this implemented?
Ikeos The Lepus 25 Jan @ 2:29pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ STOP COPYING AND PASTING HIM,
░░░░░░░▄▄▐▌▄▄░░░ HE NEEDS TO STOP
░░░░░░░▀███▀█░▄░░ TAKING OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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ScryedDragon 2 Jan @ 7:50am 
This Mod is not working with Infernum.
I can't talk with any NPC's with this mod enabled.
If i disabled Infernum everything works fine.
修真的鱼 1 Jan @ 6:03am 
更改npc材质以后就不能正确显示人物了
Halmska 20 Dec, 2024 @ 4:51pm 
@blobthebuilder and @FuriousGamer
this is most likely Dialect Mod causing that, which Mod of Redemption uses.
the Dialect mod creator is in the process of making it more compatible with this mod, and the patch should be out anytime before New Years.
FuriousGamer 14 Dec, 2024 @ 11:52am 
Mod is having some bugs with vanilla NPCs. Dialogue panel doesn't show up unless this mod is disabled...
blobthebuilder 14 Dec, 2024 @ 8:18am 
For me the dialogue panel shows up for modded NPCs like the Architect and Deviantt but nothing shows up for vanilla NPCs and I've done a bunch of testing to try and find what's causing the problem but I'm lost and I cant find the reason would appreciate a fix or some help.
PhinixTheFox 13 Dec, 2024 @ 10:40pm 
is there a mod that just edits the dialogue of npcs?
Mister Sanguis 8 Dec, 2024 @ 12:58am 
@Cyrilly Thanks a lot! You're a saviour! ;-;
Cyrilly  [author] 7 Dec, 2024 @ 5:45pm 
v1.5.9
Added a Mod.Call. Nothing changed to players
Halmska 1 Dec, 2024 @ 9:25am 
Can I request a Mod Call for toggling the enabled/disabled status of this UI?
This might help with the Dialect mod a bit, allowing it to replace this UI when needed without causing the UI to just not draw, or if you have any other ideas on compat for Dialect lemme know
Baby★Yuka★ 29 Nov, 2024 @ 5:46pm 
não gostei
OrieDargon 22 Nov, 2024 @ 2:16am 
This is a genuinely great mod. I don't play with a lot of huge mods honestly, and even after 3 minutes of testing, I don't know if i could go back to not using this. pfffff
Angry Shredder 19 Nov, 2024 @ 11:32am 
Don't know what mod is causing this but whenever I try to speak with an NPC like the merchant, the UI doesn't appear.
蓝花鬼针草 8 Nov, 2024 @ 8:16pm 
nice
Peaktop 7 Nov, 2024 @ 11:25am 
e
Peaktop 7 Nov, 2024 @ 11:24am 
e
NeexTheOne 4 Nov, 2024 @ 7:24am 
awdawdasda имба
Kevin from HP Customer Service 29 Oct, 2024 @ 3:26pm 
Minor bug: The live portrait doesn't "stick" to the NPC in 1440p. It doesn't happen in lower resolutions.

It's nothing crazy but it thought something looked slightly off from last time i played in 1080p
Cat 17 Oct, 2024 @ 5:11am 
imo this should be integrated into the actual game, the dialogue box has been needing an update BADLY.
nichii 2 Oct, 2024 @ 10:38am 
hi, I have a question
is there a way to disable hapinness button?
aubri 18 Sep, 2024 @ 1:45pm 
thank you.
Void 19 Aug, 2024 @ 10:46pm 
Reminds me of the xbox 360 UI windows
xClaw2405 10 Aug, 2024 @ 10:30pm 
I believe this mod is not compatible with The Stars Above.
diamonje 7 Aug, 2024 @ 5:26am 
Installed the mod. Not sure why but NPCs don't have any buttons to click other than a gear that swaps it back to vanilla menu defeating the point of the mod.
xponcz3k 31 Jul, 2024 @ 6:18am 
smiglo:repenny:
pothead gaming 3 Jul, 2024 @ 11:46pm 
It seems to not do anything I the "fixed signs" are not working
hxz134132 29 Jun, 2024 @ 11:56pm 
good
Cyrilly  [author] 15 Jun, 2024 @ 10:26pm 
v1.5.8 Published
Fixed interacting with signs causing exceptions issue, thanks to @Antirhinnum [github.com]!
[PlaceHolder] 9 Jun, 2024 @ 4:52pm 
idk if it was this mod or another mod, but i was unable to interact with npcs when this mod was enabled, it fixed itself when i deleted the mod, idk what happened :/
PoipleToitle 7 Jun, 2024 @ 11:15pm 
I can't seem to be able to enter text into tombstones and signs.
https://test-steamproxy.haloskins.io/profiles/76561198984999544/screenshot/2476496897576650193/
VeryUnoriginalUsername 7 Jun, 2024 @ 10:11am 
i thought i escaped this awful ui when i switched from console to pc
(help)
Cyrilly  [author] 31 May, 2024 @ 8:51pm 
v1.5.7 Published
Fixed the mod quest fish causing exceptions issue
AaadyB 8 May, 2024 @ 2:59pm 
A bug I encountered, any time angler gives a quest with a fish from calamity (or presumably any non-vanilla quest fish) I get a big error message popup, this has only happened after installing the mod, and since the UI for it requires the quest fish to appear on the quest button, seems to be due to this mod
快点登陆 21 Apr, 2024 @ 4:53am 
这个好,可以直接看到NPC的喜好和愉悦值
Skyfire4100 28 Mar, 2024 @ 6:47pm 
Someone should make a mod voice acting for NPCs
LEE 23 Mar, 2024 @ 10:53pm 
Is there a way to change the scale of the UI? Text gets squeezed if they have a long text like on AlchemistNPC's Operator shop
Lumireaver 19 Mar, 2024 @ 7:33am 
Say, can you make it so that after their names it says their class? I.e. "Luke, the Guide".
铃兰小姐家的狗 27 Feb, 2024 @ 8:18am 
对于mod添加的npc也完美兼容吗
Skulgan 1 Feb, 2024 @ 6:44pm 
No, I was talking about how the bestiary has icons for the sky and underworld biomes - this is actually for something for a mod a friend of mine is working on and I was just curious if it was something you would be able to add support for, or if it is something we'd have to figure out ourselves.
Cyrilly  [author] 1 Feb, 2024 @ 5:06pm 
@Skulgan
Are you talking about NPCs from fargo's mod? Unfortunately the icons must be added by fargo because from a code level, the sky biome used by fargo for NPCs is created by itself without using the vanilla code, so there is no icon.
Skulgan 1 Feb, 2024 @ 10:39am 
So, good news, the bug hasn't occurred since. Perhaps it was merely a fluke!

That said, a half-bug, half-compatibility thing I would like to bring to your attention is that NPCs who like/dislike the Sky or Underworld have no symbol on their panel - instead being a question mark. It'd be neat if you could add those!
Cyrilly  [author] 31 Jan, 2024 @ 5:15am 
ty
Halmska 31 Jan, 2024 @ 5:12am 
Cyrilly  [author] 31 Jan, 2024 @ 4:50am 
@Halmska
I am interested in the Dialect mod. So instead of making it possible to change the cog icon, I will look into the mod first when I have time
Halmska 31 Jan, 2024 @ 3:36am 
are you willing to make a Mod Call for changing/offsetting the cog icon that swaps UI between vanilla and this? It's to help add compatibility for Dialect mod, which is a library mod that allows mods complete customization for town npc panels, including increasing the panel's width, which makes the cog icon cover text sometimes as it doesnt change position with the width

The custom buttons Dialect lets modders add also wouldn't show up in this mod, and I dont expect you to make them since that seems pretty impossible, so the cog icon is important to switch, though I wonder if you could somehow check if an npc is "supported" by Dialect and have this mod's UI disabled for them by default. You'd have to look at Dialect's code for that if you wanna do that, maybe I could ask the Dialect creator for a Mod Call that gets the List of supported npcs, since they do use a list