Divinity: Original Sin 2

Divinity: Original Sin 2

Conflux Odin Library Add-on
22 Comments
The Last Arrian 3 Feb @ 12:16am 
Thank you for making this mod. It's fun to use conflux and I like odin's skills.
Xorn  [author] 29 Dec, 2024 @ 9:00am 
@黑洞是只大废猫
Heh, That's Odin not me but I get it. This is something I made because I knew players would mix them anyways. Not because it's something I necessarily endorse.

Odin Scoundrel ends up getting turned off a lot in favor of my versions.
黑洞是只大废猫 29 Dec, 2024 @ 12:49am 
Not really recommended, things like Odin's witch potion ai are not very good
Gerewoatle 13 Jun, 2023 @ 1:54pm 
Thank you for the answer!
Xorn  [author] 13 Jun, 2023 @ 1:02pm 
@Gerewoatle
It does skew the experience. All class mods do this really. There's nothing in these mods to tell NPCs when it's ideal to use certain skills. One I recall is Rupture which is a debuff and NPCs will cast it after they're done their damage.

Some fights will be easier or harder as well.
Gerewoatle 12 Jun, 2023 @ 4:30pm 
I just wanted to ask, does adding Odinblade's class mods disrupt the intended Conflux experience, regardless of mechanical compatibility?

Specifically I've seen elsewhere that you did a lot of handcrafting of NPCs, including the addition and use of skills. I was just wondering if that was interfered with by adding more skills and statuses into the mix, or if you've adapted Odin's modded skills in the same way to avoid causing issues.

And just generally how different or not the addition of Odin's mods makes Conflux feel.
Xorn  [author] 24 Apr, 2023 @ 1:59pm 
@StrokiusDokius
It's just a character creation bug since both mods have skills set as starting.
I plan to fix it when I update this mod with some additional functions.
StrokiusDokius 24 Apr, 2023 @ 12:03pm 
I tried starting a new game with this and various skills are duplicated between Odin mods and conflux in the character creator, some also appearing without any invested points into their related skill. Is this just something with my load order or is it an unresolved bug I just have to play around.
Mareb 11 Sep, 2022 @ 8:01am 
Hey, I thank you for your amazing mod. It's been a blast. Could you give me some advice though? i want some of your scoundrel skill changes but they get overriden by odinblade's. I tried to put odin scoundrel mod before yours and it works somewhat but it's a bit buggy with others like rupture tendons and others. Is there a way to control which skill you want? Odin new skills are owesome but your take on scoundrel skills are more fun.
Xorn  [author] 12 Aug, 2022 @ 7:53am 
@Under the Red Hood
Some Odin skills are deactivated for the Conflux version and vise versa. I'm fairly sure all the Scoundrel skills were left alone due to the combo system. It's possible Odin changed something in the main mod and this will need to be updated to reflect the changes.

It may simply be a description bug and the effects work regardless.
Under the Red Hood 12 Aug, 2022 @ 5:20am 
Is it intended that some of the Odinblade Scoundrel skills have their combo abilities removed? For example, Adrenaline has its combo bonus ability, but Sawtooth Knife does not. The skills that are missing their combo abilities are still able to generate combo points however.
turkeymerkey 7 Aug, 2022 @ 8:44am 
Thanks a lot and cheers for all the work, hard to see someone updating dos2 mods nowadays.
Xorn  [author] 7 Aug, 2022 @ 8:42am 
@turkeymerkey
Yep.
Most other mods just need to be loaded after Conflux.
turkeymerkey 7 Aug, 2022 @ 8:28am 
Hi author should I load mods in an order of conflux---odin class---library add-on? And what about other mods, maybe I just keep them as they are?
Xorn  [author] 6 Jan, 2022 @ 8:42pm 
@Ruin of Palmira
I've not taken apart that mod before. I don't see why it would cause any issues though.
An update for this add-on is coming in the future so I can give it a look.
Ruin of Palmira 6 Jan, 2022 @ 8:27pm 
thx for this! Is this mod compatible with Odin's Initiative-Based Turn Order? Cheers, and keep up the great work
N O r 13 Nov, 2021 @ 8:29am 
Wow amazing response times thx for the clarification Xorn
Xorn  [author] 13 Nov, 2021 @ 8:16am 
@N O r It's more like one big intercept function. Lua allows mods to check if other mods are running. So this mod checks then grabs entries and changes them.

It will actually 95% work no matter where the mod is in load order however there were a couple status descriptions I had to manually write so it should still be loaded after.

It still requires the other mods to be preset in order to do it's work.
N O r 12 Nov, 2021 @ 10:10pm 
So basically this has Conflux mod + OdinCore - Mod Services in one right?
LordKhaox 3 Sep, 2021 @ 11:34am 
Perfect Thx :D
Xorn  [author] 3 Sep, 2021 @ 5:43am 
@LordKhaox Nope. This is an all-in one mod. Those will be removed.
The one exception is Heavy Enemies.
LordKhaox 3 Sep, 2021 @ 3:12am 
Are the addons from github still needed if I use this one?