Stellaris

Stellaris

Gender Politics
109 Comments
Ever Universe 17 May @ 11:15am 
topher.s.g 12 May @ 6:05pm 
Would love to see this come back for 4.0
hamzanuseibeh 9 Apr @ 4:20pm 
@jorgito none of the features in utopia are actually utopian, utopia allows you to become a hive mind that wants to eat everything
Loveless1987 29 Oct, 2024 @ 7:30am 
I have to agree with @Mr.Worner. I loved the game play additions this mod brought. It really will be a shame for it to continue to languish. I will also be sad to see it go. If I knew how to mod, I'd fix it. But, I'm computer language illiterate.
VA1t3N 14 Jul, 2024 @ 7:34pm 
Doesn't work with ideology cb. Give civic ids so i can add them manually
The Erubian Warlord 23 May, 2024 @ 2:37am 
does the mod actually break or is it just out dated?
Ferrus Manus 16 May, 2024 @ 2:28pm 
upadte pls
The Erubian Warlord 15 May, 2024 @ 8:17am 
please update this i need to be able to sow the seeds of discontent in the GC again
Mr.Worner 20 Mar, 2024 @ 1:47pm 
It's really unfortunate that one of my beloved mods is no longer compatible with the latest version of Stellaris. This mod significantly enhanced my gameplay experience, and I'm saddened to see it go. Is there any possibility of an update in the future? :rcry:
Jorgito™ 16 Mar, 2024 @ 4:58pm 
it's so hilarious that the mod that allows you to be misogynist needs the "utopia" dlc
otaviofilipe4 27 Feb, 2024 @ 7:43pm 
Still works?
VoidSeeker 28 Jan, 2024 @ 9:58pm 
Question, can a Androcratic/Gynocratic Empire with non-fanatic pacifist ideology and a liberation war policy use the opposite gender deposition causus bellis, or do you need to be able to have an unrestricted war policy? I ask because I am thinking of role I am trying to role play as a generally pacifist Gynocratic Empire that does not believe in territorial conquest but sees patriarchal societies as a threat and is willing to use force to end that threat/free their women.
Aven Oul 8 Nov, 2023 @ 12:45pm 
you'd need someone else to make a compatch for that @bora
Bora 28 Oct, 2023 @ 6:57am 
Any chance for a Star Trek Infinite version?
Capelett  [author] 12 Sep, 2023 @ 12:14pm 
Updated to 3.9
Journeyman Prime 15 Jul, 2023 @ 4:01am 
Thanks for this! I love me some alien matriarchies and human patriarchies!
Technophile Max 18 May, 2023 @ 7:02am 
Any plans to add council roles for the civics?
MMikael 18 May, 2023 @ 5:41am 
my game keep spawn male heirs in Matriarchy
Muggel 17 May, 2023 @ 3:53pm 
@Capelett No problem, there is still something else preventing the starting rulers (but not the leaders) from spawning with the traits, but I couldn't find a easy way to fix that though.
Capelett  [author] 17 May, 2023 @ 12:42pm 
@Muggel Oh damn, thank you. I had to re-write that a few times, and eventually got lazy and just copied the Amazonian event. I must've forgot to change that part.
Muggel 17 May, 2023 @ 9:23am 
The bug was from checking the wrong gender in the code of gp.4. The code should check for pool_leader = { male }, but is currently pool_leader = { female}
Muggel 17 May, 2023 @ 9:08am 
correction: Leaders (but not the ruler) with the Amazonian trait generate/ spawn correctly.
Looks like only Herculean don't work (probably conected to generation_genderpolitics gp.4), will do some testing and report back if I can fix this.
Muggel 17 May, 2023 @ 8:32am 
Bug: New leaders don't generate with Amazonian or Herculean. Initial leaders (exept the ruler) spawn with the correct trait.
Naraxa 12 May, 2023 @ 6:18pm 
ah cool! glad for the update, and no worries about the wait, considering how this mod is primarily focussed on leaders I figured it'd be pretty hard hit
Capelett  [author] 12 May, 2023 @ 6:18am 
@Seti Yeah, sorry, I wanted to focus on updating it first since it was quite broken after 3.8. I am gonna get started on that, and a few other suggestions.
Seti 12 May, 2023 @ 4:37am 
@Capelett thanks for the update! any hope for a matriarchy\patriarchy civics for corps? instead of only andryarchy and gynorchy? my last run i had to get rid of the civic by mid game
Capelett  [author] 11 May, 2023 @ 11:34am 
Updated to 3.8
Capelett  [author] 10 May, 2023 @ 12:30pm 
@Noxara Apologies for the wait, the recent update has broken quite a few things. Hopefully, if nothing unexpected happens, it should be updated by tomorrow.
Naraxa 10 May, 2023 @ 10:57am 
So what's the plan to update the mod?
RedRapture 6 May, 2023 @ 7:46am 
A thought based on some sci-fi I read before: Maybe add in traits that make the male or female of the species 'non-sentient'. There have been a few stories I've read where the species evolved with the male or female of the species being sapient and the other gender not. THere were other species that genetically engineered their males or females to be less intelligent.
Seti 15 Apr, 2023 @ 10:21am 
could you maybe add corporate versions of the of the patriarchy and matriarchy? dont want to be complete gyno\androcratic
Sunconure11 23 Mar, 2023 @ 10:04am 
Would traits involving stuff like parthenogenesis be possible to add in this mod? It'd probably play well into some governmental mechanics. You might want to also look into plant pollination-based and sex traits as well, for plantoids, given how many plants on Earth alone tend to be very varied in this department, ranging from being self fertile to having separate sexes that need each other to reproduce.
Naraxa 17 Mar, 2023 @ 11:49pm 
@kupsas as a trans woman myself I 100% agree. It'd lead to some really interesting cultural stuff for a matriarchal/patriarchal society, as we see in ours. Maybe through events and situations the mod can tackle the issue in a fun way, and maybe also there could be civs attached to how a society deals with transgender people in its population

On that topic, one thing I'd also be interested in seeing non-binary content added, as not only are there many examples of cultures with more than two genders, different species have different biological sexes, like mushrooms, and there's intersex people too. I feel like non-binary content would be a cool way of fleshing this mod out even more

TL;DR I agree that trans stuff would be cool to add, as its a content goldmine for interesting dynamics and fun ideas
Capelett  [author] 5 Mar, 2023 @ 4:02pm 
@gts_fan08 The other half of the population get a flat +30% to account for it. Homemakers also provide stability, so that adds to production too. Although, generally you should be going for clone vats / robotics plants anyway, to keep competitive.
gts_fan08 5 Mar, 2023 @ 12:49pm 
Not sure if this is the right place but I've been trying to make a successful gynoarchy. Do I need robot to offset that half my pops can't work?
Not a Tomato 15 Feb, 2023 @ 12:07pm 
It's a bit weird to me that Lithoid homemakers use food.
Capelett  [author] 10 Feb, 2023 @ 1:56am 
@Avan Yeah, it'd work fine if you wanted to switch your government civics. The pre-existing empires in your save won't change, though.
Avan 10 Feb, 2023 @ 12:48am 
Can this mod be added to an existing save?
Capelett  [author] 5 Feb, 2023 @ 2:06pm 
@fish The Greater Good resolutions act as this, and send separate warning events to sexist empires the more it progresses. AI empires are also more encouraged to vote for it if sexist empires threaten them.
fish 5 Feb, 2023 @ 1:59pm 
Should be a 3rd Galactic Community branch for gender equality
God's Goofiest Goober 25 Jan, 2023 @ 7:17am 
finally, the last mod i needed for a twitter playthrough
EinfachnurDanny 15 Dec, 2022 @ 1:15am 
I think it'd be more fitting for men to have the Servant job, because the only reason women would be the Housemakers is, because of their ability to birth children. In a society that sees men as property, they would be used for their physical strength as servants and slaves.
itsaboringname 10 Dec, 2022 @ 12:04am 
it would be cool if there were trans people, so the more strict the gender hierarchy was the more inherently unstable it is
Fņŏŕď 7 Dec, 2022 @ 8:15am 
It would be very nice if you could make enslaved species or syncretic slaves homemakers
Capelett  [author] 1 Dec, 2022 @ 1:42pm 
Updated to 3.6
Capelett  [author] 29 Nov, 2022 @ 6:08am 
It will take me some time to update to 3.6, as the way random names work have been completely overhauled (again)

@睿智的群星玩家+1000
Thanks man, you're the best. I'll add the updates now.
铁 燃 18 Nov, 2022 @ 9:34am 
hi Capelett, so glad that you updated your mod again! I fixed some of the chinese localisation, you can find it here:
https://1drv.ms/u/s!Au3tf5tsCzO8ibMJqw3cifleEnJPug?e=NDHB1U
G.P.S 31 Oct, 2022 @ 6:57am 
Thank you. I will try your mod now.
Capelett  [author] 31 Oct, 2022 @ 5:15am 
@G.P.S Thanks! And yeah, they'll work fine together, though the weights for my personalities are much higher cybrxkhan's, so you'll most likely get mine if an empire has any civics in this mod.
G.P.S 31 Oct, 2022 @ 4:48am 
Looks like a good mod to add much more flavour to the game and RP aspects.

One question. since this mods add new AI personalities, it have compatibility with More AI Personalities mod?