Carrier Command 2

Carrier Command 2

UI Enhancer
87 Comments
马铃薯哥 2 May @ 5:43am 
good tool
QuantX  [author] 13 Dec, 2024 @ 10:46pm 
Mod has been updated to work with 1.5.9
Meme Rights Activist 17 Mar, 2024 @ 9:20pm 
Thank you
QuantX  [author] 17 Mar, 2024 @ 7:34pm 
Mod has been updated to work with 1.5.3, thanks for the help inorton!
Falco[Ger] 27 Nov, 2023 @ 11:33pm 
Are you going to merge those pull requests?
Meme Rights Activist 1 Aug, 2023 @ 5:03pm 
Could you possibly make the bombing reticle less pixelated? It's really hard to even see what I'm aiming at, let alone get a percise sight with vanilla.
Baron Von Sucko 2 Jul, 2023 @ 12:18pm 
Any chance of an update to handle multi-carrier play? With the multi-carrier update, the air traffic station shows traffic for every carrier, rather than just itself.
Tontow 8 May, 2023 @ 10:38am 
Any chance to add a torpedo delay to the Holomap's E function?
Handy 8 Apr, 2023 @ 12:38pm 
Just a follow up. I found the color entry in the vehicle hud lua file, and I added a custom color for enemies. It's a pretty easy fix anyone can do if they have a tiny bit of programming knowledge. I'll help if anyone needs it. The author can ignore this issue if he wants. No need to worry about it.
Handy 3 Apr, 2023 @ 6:58pm 
Hey, I love this mod, and have been using it for quite a while. That said, I'm colorblind, and I find it hard to see the red enemy markers in vehicle huds. Especially at night / on dark terrain. I was wondering if theres a way you might be able to make the enemy color yellow or maybe even provide a dropdown option to pick from a small list. I'm making do well enough, but it would be super helpful if possible. Thanks bud, and keep up the good work.
Eco Wizard 2 Apr, 2023 @ 3:05am 
The Gimbal 30mm turret is not visible. It appears in the turret factory, but clicking on it only reveals a blank page with no data or ability to purchase.
QuantX  [author] 21 Mar, 2023 @ 12:59am 
I've updated the mod to work with the latest patch (Major Update 5 v1.5.1). Please ensure the mod is up to date.
Rubezagel 20 Mar, 2023 @ 7:10am 
after some limited experience with the game, both with and without the mod, I am not deceided if I want to run this mod (yet, surely at some point) or if I need to encourage my crewmembers to get it.

Mostly I am unclear about what I'm getting - since the mod was integrated into vanilla at an earlier point, a lot of the listed features are already in the base game. I think it would be helpful if you could rework the feature list the mod description, to indicate which of the features made it it to vanilla and which have since been added or improved upon.

Some of the features seem absolutely essential, others might be a matter of preference. I think having functions and information spread out over mutliple stations and requiring good communitcation adds a lot to multiplayer sessions, but in singleplayer or with a small crew things are diffenrent of course. Is it possible to have control over which enhancements to use, via modfiles for example?

In any case, thanks for your work :)
CheeseBurger 19 Mar, 2023 @ 3:57pm 
Requested feature to add, dont know if its possible or not i cant mod. Re-work the vehicle fit out screen, its so annoying have to click multiple times per plyon to change weapon type since you have to click through each type of weapon. E.g change from bombs to torps you need to click across heaps.
Delle(DK) 19 Mar, 2023 @ 11:01am 
Tip.. I think there is a bug with the mod and the newest update of the game. ( the multi carrier update) I play as carrier 1 but everytime i jump into a plane that can see the carrier then there is a high chance of the game crashing.. If i do not see the enemy carrier then there is no problems.
I does not happen every time but example every 5 times i jump to a plane within15km of the carrier and jump to the camera then there is a good chance it will crash the game.
( i like to add that i am playing a mulitplayer game where we both use the mod )
QuantX  [author] 18 Mar, 2023 @ 1:22am 
Holomap zoom has been fixed. Please use the discussion tab to report bugs in the future as it makes it easier to reply to individual issues.
Floydii 17 Mar, 2023 @ 9:39pm 
The Holomap zoom doesn't work with this newest version (you can't zoom in or out).
Floydii 17 Mar, 2023 @ 7:39pm 
Quant, will you be updating for 1.5.1? The game is immensely less playable without your mod.
odin 28 Oct, 2022 @ 1:32pm 
The last patch finally fixed the docking state for aircraft while put on the lift.
Cynical Nerdist 8 Oct, 2022 @ 6:27pm 
Awesome, thank you!
QuantX  [author] 8 Oct, 2022 @ 6:22pm 
You can add or remove this mod at will without affecting your save game
Cynical Nerdist 8 Oct, 2022 @ 4:50pm 
Will this cause issues if it's added mid-save?
Rataphract 8 Oct, 2022 @ 6:33am 
Can the vehicle colors in the HUD, being blue friendly/red enemy, get toggled anywhere? Be a nice feature if it's not presently like that.
Obiben27 2 Oct, 2022 @ 4:00am 
I agree with Handler
Handler 1 Oct, 2022 @ 12:52pm 
Alrighty, I don't post often, however I wanted to give absolute props and kudos to the mod(s) maker. This mod is easily one of the best mods even when weighted against many other games. Well done and a great job with the design!
Obiben27 30 Sep, 2022 @ 8:40am 
READ THE MESSAGE AT THE BOTTOM, use the discussion tab
ShinePie 30 Sep, 2022 @ 2:16am 
The altitude buttons ain't working, I hope you will fix this soon
AbdiRamenNoodle 30 Sep, 2022 @ 2:02am 
Not currently able to see any options for weapons in the loadout screen
Fire 30 Sep, 2022 @ 1:22am 
units show in the wrong equip sections at the equip screen
Shepard 30 Sep, 2022 @ 1:18am 
There has been an update, damn Quant if this fixed the issue you are one fast legend!
Captain Rex 29 Sep, 2022 @ 2:13pm 
Beat me to it.
Eris Griffon 29 Sep, 2022 @ 11:39am 
Mod breaks the ability to build fortifications in new patch.
Funny Calculator Man 29 Sep, 2022 @ 10:54am 
mod has been broken due to new update please fix it man its a lifesaver
EnozoXIV 27 Aug, 2022 @ 4:42pm 
Must have mod
Kxgxshi 25 Aug, 2022 @ 6:49pm 
Should it work by installing from workshop ? Or would I have to tamper with my files ?
QuantX  [author] 22 Aug, 2022 @ 6:21pm 
FelineCat, message me over Discord, you can find me in the "Carrier Commanders 2" or the official MicroProse discord. I have the same username there as I do here.
[KoB]Semper Fi 22 Aug, 2022 @ 1:04pm 
@QuantX Please give FelineCat permission to merge the mods. he is working very hard to make the game enjoyable for the rest of us. and you mod is essential to any enjoyable gameplay. Your mod plus his will entertain people for months to come.
FelineCat 21 Aug, 2022 @ 6:29pm 
Hi sir, since this mod is not compatible with my mod, I am requesting permission here so that I can merge this mod, please
QuantX  [author] 3 Aug, 2022 @ 5:43pm 
So the last update broke a number of things related to aircraft launching off the carrier. Please star this issue here as it's the only way this gets fixed. https://geometa.co.uk/support/carriercommand/13029/
CheeseBurger 3 Aug, 2022 @ 4:12am 
Bug on new update. When deploying air vehicles they dissapear from deck status screen on launch when being put from the crane to the lift.
NepsterCZ 19 Jun, 2022 @ 7:16am 
Hi, thanks for this amazing mod! I wanted to ask, would it be possible to add drag-select to vehicle control screen, or if not possible at least a "Return all" button?
Eldur 17 Jun, 2022 @ 10:50pm 
This mod should be part of the game basically. But one thing bugs me: I typically was using the currents layer on the holomap and it was possible to read the stuff in the lower left corner without the mod thanks to the bright font. The mod makes it a lot darker and I can't read it anymore unless I switch to cartographic, which I have gotten used to by now, but I'd prefer to be able to use the other layers as well still. Would be great if you just could leave that font colour the way it originally is... :)

Speaking of holomap, I still have to get what the display in the upper right corner (that segmented line with blue and yellow dots) is supposed to tell me. Oh, and it would be great if that line didn't have the black background bar.

Thanks for the work!
QuantX  [author] 1 Jun, 2022 @ 7:30pm 
The issue with only the host being able to see the vehicle hud UI is likely a problem with the game itself. Please star the issue here so that it is fixed: https://geometa.co.uk/support/carriercommand/2293
Tenshin 1 Jun, 2022 @ 9:52am 
Seems only captain/host of MP can see ID and colored UI info for enemy units, crew only sees green enemy icons on vehicle cameras/turrets without any ID info
skullface960 30 May, 2022 @ 7:34pm 
the mod isn't synced properly in MP. i don't know what causes this but the host can see every weapon on a scouted unit but other players just see "GUN" for example along with all units being green instead of red when hostile. all the screens on the bridge seem to be working just fine though.
Jun-S266 30 May, 2022 @ 11:33am 
Can someone explain me how to change the UI for the air vehicles? Because when i tried to create the mod and use it the game crashes
Chompy Nibblers 30 May, 2022 @ 5:46am 
I think there's a semi-uncommon (occurs with ~20% frequency in my experience on MP) bug with this mod where the main central screen will show the logistics screen for vehicle loadout selection after trying to dismiss the announcement that you captured a new island. The new island capture announcement notification doesn't go away so it soft locks the game until I save and reload.
Hartmann 30 May, 2022 @ 12:13am 
Is it possible to rename the names of the vehicles?
AndrewBrew 28 May, 2022 @ 2:31pm 
I do hate to be a bother but it would seem that the extra IFF info doesn't show up on the gunnery viewing scope for anyone other than the "captain". Is this a know issue? I hope that there will be a fix for it soon. Cheers.
erm 27 May, 2022 @ 5:23pm 
game unplayable without this mod thx u for mod