Arma 3
Skull Arma Collection
30 Comments
Second2None 13 Apr @ 11:32am 
ha ha it does make you stressed out but the adrenaline is awesome. i am slowly getting around to trying them all and i enjoy the other modes but some reason battle royal is my addiction atm. tell your friend i said thanks for suggesting it to you. keep up the great work and thank you again
Skull  [author] 12 Apr @ 7:45pm 
One of the guys I play Arma with suggested I write Arma Royale, and he and I play it often. I don't think I could do back to back games. I feel so stressed out after just one :-)
Second2None 12 Apr @ 2:57pm 
Great job on the mods/missions i enjoy the battle royale ones and have a blast running it back to back. Thank you
kenoxite 14 Nov, 2024 @ 1:40am 
Nice to hear! Just let me stress that I thorhoughly enjoy your missions. I wish I'd find them sooner!
Skull  [author] 13 Nov, 2024 @ 7:12pm 
I've added it to a couple of the games. i'll add it to my list of projects to include it in all the games that use ai reviving.
kenoxite 12 Nov, 2024 @ 11:51am 
Great stuff. Keep it up!

BTW, lately I've been using Project Injury Reaction (PiR), and it seems the revive system of the missions (the native one, I suppose) seems to override PiR's one. Am I correct? If so, any plans on creating some compatibility as you did with ACE? (as in, disable the default revive as PiR units also can, and will, carry and resuscitate downed teammates)
Skull  [author] 20 Oct, 2023 @ 4:12pm 
You're welcome. We've been having a blast playing it too!
Whisk3yTango 20 Oct, 2023 @ 9:23am 
Awesome collection of mods. ROUT specifically is exactly what I've been looking for in A3. I've spent Too many hours spent creating missions in ALIVE lol. Thank you for creating this!:steamthumbsup:
Sniper Jesus 29 Jul, 2023 @ 12:15pm 
Thanks for the update for the new map, and the already updated zip file.
Skull  [author] 28 Jul, 2023 @ 8:10am 
I added versions of Ground Breach, Ground Patrol, Insurrection, and Insurrection combined arms for the new Spearhead 1994 Normandy dlc. I also updated Split Second to accommodate the buildings in the dlc.
Sniper Jesus 6 May, 2023 @ 1:42pm 
Awesome, thanks!
Skull  [author] 4 May, 2023 @ 6:51pm 
I just added the SkullCollection.zip link to the description of this collection: https://www.dropbox.com/s/yyiw26ii65mlj29/SkullCollection.zip?dl=0
Skull  [author] 4 May, 2023 @ 8:57am 
Ground Breach and Ground Patrol both have zip files. Maybe a collection zip would be a good idea instead if it's not too large a file. People could pull out whatever they want from it. I try and do that when I update thing next.
Sniper Jesus 4 May, 2023 @ 8:05am 
Is there a place I can download all the PBOs in one zip for this collection rather than 1 at a time via the workshop? Want to load them all to a dedicated server. I noticed ground patrol has a zip folder on drobox but not any of the other mission options.
The Great Julius 29 Mar, 2023 @ 8:05pm 
Wow really cool missions thanks for sharing them!
Skull  [author] 12 Mar, 2023 @ 1:35pm 
Ground Breach was just updated with an option for a vehicle to show up during the mission, and with an option for even larger AO.
Zito 5 Mar, 2023 @ 1:52pm 
Seen, thanks a lot... gonna have fun now with all those buildings
Skull  [author] 3 Mar, 2023 @ 10:09am 
@Zito I've added the Zargabad map to both Ground Breach and Ground Patrol.
Skull  [author] 23 Feb, 2023 @ 5:28pm 
Sure. I'll add it to my todo list :-)
Zito 23 Feb, 2023 @ 11:05am 
Any chance of having Ground Patrol in Zargabad in the future?
Skull  [author] 10 Feb, 2023 @ 6:54pm 
You can change the AI loadout in Insurrection. If you look at them, you should get an option on your mouse wheel to 'change loadout'. You'll probably want to tell them to 'stop' first so they don't keep moving around. Each time you select the option it will switch to the next available loadout for them. Ground Breach and maybe Ground Patrol have a similar feature.

For ACE, I don't remember if Insurrection works with it, but I know I worked on Ground Breach and Ground Patrol and Convoy to disable the teammate revive and team switch stuff if ACE medical is enabled. We don't use ACE, but I got some requests so hopefully it's working nicely with it.
Corswain 10 Feb, 2023 @ 6:11pm 
Part 4:
Thanks Skull for getting back to me so quick and testing the CUP compatibility out!

Some more questions I where I was not able to find an answer for (but it isn't urgent I'm just curious):

Are these missions compatible with ACE? Should be right?

My group only sometimes plays with it so no big issue if it isn't. If you don't know please don't go off testing unless you really want to, I can test it as well if the bois decide we wanna play with ACE again. Just curious and if you already know I would love to find out.


Is there a way to change what role the AI have?

Like I think I had a heavy machine gunner and that was about it, the rest seemed to be a basic rifleman.

Anyway thank you so much again, me and the bois are gonna have a lot of fun with these, thanks so much for creating this collection! You're the man @Skull
Corswain 10 Feb, 2023 @ 6:08pm 
Part 3:
I like the unique (from what I've seen in ARMA anyway) respawn wave system too, especially for solo. I would die being too aggressive so I was persuaded to play safer and in a more realistic way. Going to learn to play as a squad leader and sit back rather than rambo'ing in like I usually do. Overall it felt a lot more like what I imagine a real battlefield is like when assaulting a heavily defended position. Especially with the AI changes; they were laying mines, using a lot of smokes, and I even died to a grenade. XD

But for multiplayer I think I'll set starting and complete objective respawn waves to 0 so that we have to revive each other. We're also kind of used to being able to still revive friendly AI or other players even with respawn tickets left, and it is fun. And even if someone is killed or in too deep they can still respawn. Maybe that is too easy and convenient gameplay-wise? In any case the system here is certainly a bit more unique, for ARMA at least.
Corswain 10 Feb, 2023 @ 6:03pm 
Part 2:
The mission brings you straight into the thick of it and you start quite close to the first objective. I found I didn't even have time to recon before my squad was engaging/being engaged. This could be a pro or a con depending on what people prefer. I like it.

Overall the mission felt a bit too hard for me on the base settings, but I was also a noob and rushing it a bit because I never managed to even take the first point. My squad would not move up to support me, because they were pinned down too much. Maybe this is more due to the AI mods I was running though.

In retrospect maybe we gotta besiege for a while first, force a bit of attrition before we can effectively move in to take and hold. But also I will look into changing the parameters, to make it a bit easier. Thanks for providing all the options to tinker with the mission difficulty.
Corswain 10 Feb, 2023 @ 6:02pm 
Part 1:
Some thoughts/feedback if anyone is interested.

I did an hour of testing just the Insurrection mission on Malden yesterday and yep all the CUP gear was working perfect. Even the enemies were using it.

It was also my first time playing with Vcom and lambs AI mods. Felt like a different game and in an awesome way.

I set the sides to randomly choose between the factions matching for the map, and each time I played a new game I was spawning with a full USAF or British forces or whatever you choose themed kit. I'm still not that familiar with all the CUP stuff myself, and I don't have many loadouts saved, so it was so cool that it set up a proper matching kit automatically. It got my mind more into it due to the roleplay aspect of it. And all the AI squadmates were all wearing similar themed kits but with some differences in role and weapon. I loved that I didn't have to waste time setting them up like you can in say, DRO or DCO missions.
Skull  [author] 10 Feb, 2023 @ 9:04am 
I just tested them out.

All the missions except Convoy and Snipers Errand fully support the CUPs units/weapons.

Insurrection Combined full supports the CUPS vehicles as well. The others don't use vehicles for much.

Convoy and Snipers Errand use the base arma units as enemies. You have access to the arsenal so you can use the weapons from CUPS, but the enemy are just the base units from Arma.
Skull  [author] 10 Feb, 2023 @ 8:46am 
They should. I've used the cups maps myself, but not the vehicles/units. The missions should pull from other mods/dlcs though for units (and vehicles in the ones that use vehicles).
Corswain 9 Feb, 2023 @ 7:52pm 
Hi Skull thanks for making this pack of missions for us.

I haven't tried these yet but I am planning to. Do all of these missions work with the various CUP weapons/vehicles/terrains suite of mods?
domckee 28 Mar, 2022 @ 8:32pm 
Skull, an excellent collection. There are my favourite way to play ARMA.

Thanks for developing these mods.
Garflight 5 Mar, 2022 @ 1:31pm 
Proud collection, Skull! I enjoy these very much!