Stellaris

Stellaris

Interstellar Ballistic Missile And other Things
44 Comments
Lucius 7 Feb @ 10:50am 
is this compatible with 3.14?
柠檬猫猫 15 Dec, 2024 @ 7:35am 
Is this mod stop updating?
Maschinenmensch 24 Jun, 2024 @ 9:05am 
"[important] There is no balance." is my new Catchphrase
Great mod!
Bakurai_depth  [author] 25 May, 2024 @ 7:31am 
@卡尔文迪斯梅特
I confirmed that there was a missing file when I updated it, which prevented the combat computer from mounting that ships. Fixed it just now. Thanks for the report.
卡尔文迪斯梅特 24 May, 2024 @ 10:57am 
The ship class of the AP is not work.
Bakurai_depth  [author] 6 Apr, 2024 @ 7:28am 
@Parciwel
I'm busy right now and will be very busy for the next few months. So I can't fix it right away, but I'll try to fix it when I have time. Thank you for reporting.
Parciwel 27 Mar, 2024 @ 2:37pm 
You should try to prohibit mercenary enclaves from building missiles. These mix them in with normal ships and killing a lot in colateral
Bakurai_depth  [author] 15 Feb, 2024 @ 5:56am 
I tested the anti-ship ballistic missile for a bit and could not reproduce the problem here. Maybe it happens when the anti-ship ballistic missile computer is not the "Interstellar Guidance Computer". In the next update, I will try to counteract this by either preventing other computers from being placed on the ASBM or making it unnecessary to place computers on the ASBM in the first place.
In addition, I found that some of the ship computers added by this mod have unintended behavior, which I will fix in the next update.
williamkas1 ≽ > ⩊ < ≼ 13 Feb, 2024 @ 3:43pm 
Its a good mod but its just that the Anti_ship missiles run out of the system (not into other systems) just far out and explode there instead of killing the enemy.
Anakin1773 10 Feb, 2024 @ 3:27pm 
Thanks.
Bakurai_depth  [author] 10 Feb, 2024 @ 1:50am 
In my opinion, the current version has reached a functionally stable version. It is a bit messy in places, but the contents I wanted to add are generally working as intended. I have encountered significantly fewer glitches and unintended behaviors in my own test play. I believe that now at the stage of finishing each content.
Basically, just adding files, but as far as I can tell now, I made changes to some vanilla keys in scripted_triggers and game_rules. The former is for compatibility with other mods(ACoT and Gigas) that I personally use, and the latter is rewritten regarding the conditions to be a member of the galactic community. I think it is unlikely to conflict with other mods.
Anakin1773 8 Feb, 2024 @ 8:32pm 
Also, does this touch any vanilla files in any way whatsoever, or does it only add new files?
Anakin1773 8 Feb, 2024 @ 8:27pm 
Question for the mod author. How stable is this mod in general? Would you consider it to have exited beta and reached stable in your opinion, or no? Still, I thank you for the mod, it gives Stellaris an excellent Cold War feel.
Bakurai_depth  [author] 2 Feb, 2024 @ 9:55am 
I've been quite busy over the last few months, but managed to update before version 3.11.* arrived.

Additional origins were originally for debugging purposes and have been deleted in the new version.
Space mines were working when I checked, but have been overhauled in the current version. The amount of damage and the detonation mechanism have changed.
Note that the construction of space mines requires a design. Otherwise, nothing is built and the alloy is wasted.
The battery is believed to have only been able to see WIP content that should not have been visible due to hitting the console command to research all technologies. After the update, it is no longer visible.
Of course, reports of bugs/glitches are appreciated, but more detailed information would make it easier to deal with them.
卡尔文迪斯梅特 15 Jan, 2024 @ 2:43am 
Space Mines and battery is not work.
卡尔文迪斯梅特 14 Jan, 2024 @ 7:23pm 
Origin have not work.
Wyv3rn 6 Oct, 2023 @ 6:07am 
noice <3
Bakurai_depth  [author] 6 Oct, 2023 @ 3:16am 
バグを修正しました。これでちゃんと弾頭が爆発してくれるはずです。

Fixed a bug. It should now explode properly.
卡尔文迪斯梅特 5 Oct, 2023 @ 8:10am 
It‘s not work like Wyv3rn said.
Wyv3rn 26 Sep, 2023 @ 1:22am 
thanks :3
Bakurai_depth  [author] 25 Sep, 2023 @ 6:19am 
多分大丈夫だろうと思ってテストしていなかったが、IBMの全ての弾頭がまともに機能していないことを確認しました。一年以上前のバージョンからずっと同じコードなので最近のアップデートでパラドックスが何か変更をしたかもしれません。さすがにmodタイトルにもなっている部分が動かないのは良くないので修正したいと思います。

I didn't test it because I thought it was probably ok, but I have confirmed that all the warheads in IBM are not functioning properly. Paradox may have made some changes in a recent update since the code has been the same since the version over a year ago.
it's not good that the part that is also the mod title doesn't work, so I'd like to fix it.
Wyv3rn 24 Sep, 2023 @ 9:35am 
heyho i love this mod , but i tryed today with a friend and wanted to fire a IBM With land-destroying warhead but i dont see any damage , i use the typical collosus button and select the planet.
are i doin something wrong?
CTH2004 19 Sep, 2023 @ 3:37pm 
fair enough, thanks!
Bakurai_depth  [author] 19 Sep, 2023 @ 5:05am 
I can't argue with you when you point out that the explanations for the various things in this mod are not well thought out and are a bit of a mess. They are things I thought up in a few minutes. I would like to improve it in the future.
Perhaps your question is about the tachyon beam fuse ultra-early detonation stellar bomb warhead. The explanation for it is that it detonates the moment it enters the star system and the super beam flies toward the main star. The missile carrying this warhead in the game can target a planet because I could not come up with a way to make the specification that it would explode the moment it entered the targeted star system.
CTH2004 18 Sep, 2023 @ 9:20am 
few questions:

1. what happens if you hit a planet with the Tachyon one? I mean, a planet can't go Nova, right?
Bakurai_depth  [author] 16 Sep, 2023 @ 4:54am 
アップデート以降、ゲームのローディング完了時点でCTDするよく分からない現象を改善するべく取り組んでいますが、原因が不明なので時間がかかりそうです。対応は気長に待っていてください。

Since the update, I'm working to fix the unfamiliar phenomenon of CTD at the completion of game loading, but it may take some time since the cause is unknown. Be patient and wait for fix.
Bakurai_depth  [author] 29 Mar, 2023 @ 3:43am 
今のところ投げ銭的なものは考えていないです。代わりにこのModにアワードを授与していただければと思います。
Shirokuma 12 Mar, 2023 @ 12:26am 
まだ、すべての要素をプレイできたわけではないのですが、東西冷戦と全面核戦争を再現することが出来る素晴らしいMODだと感じました。製作者様を支援する方法などはありますでしょうか?
Yuka_Shi 27 Dec, 2022 @ 11:49pm 
すごくよいMODです~!これからもいろいろな追加要素たのしみにしてます!
Bakurai_depth  [author] 4 Dec, 2022 @ 12:09am 
There are plans to update to 3.6. However, I intend to extract and expand the elements of menace and time, release it as a separate mod, so it will take some time.
tea32 3 Dec, 2022 @ 3:43am 
Update to 3.6 pls
Ayo_i_like_cheese 22 Jul, 2022 @ 1:42pm 
you where right, my bad
Bakurai_depth  [author] 22 Jul, 2022 @ 12:46am 
Perhaps that is because you did not design the railgun shells.
But now that I think about it, designing a shell is extra effort. So I'm going to update this mod so that it doesn't require design hassle.
Ayo_i_like_cheese 21 Jul, 2022 @ 8:43pm 
i am not sure if im messing something up or not but i cant get the rail gun to work
perl 27 May, 2022 @ 8:29am 
nice mod!
~WiFiEmoPurrletarianNekoGirl~ 12 May, 2022 @ 6:15pm 
Thank you for the EN localization mod.
Bakurai_depth  [author] 12 May, 2022 @ 9:27am 
Thanks to the latest update of the main game, the English translation patch is no longer necessary. However, there are various unfinished elements to be added and confirmation work to be done to check compatibility, so I can't update this mod right away. Please wait a moment.
~WiFiEmoPurrletarianNekoGirl~ 2 May, 2022 @ 5:32pm 
Thank you. Not really in the mood to learn Japan's many languages .
Bakurai_depth  [author] 2 May, 2022 @ 6:41am 
There seems to be a demand for English translation, so I started working on an English translation patch. Please wait a moment.
~WiFiEmoPurrletarianNekoGirl~ 1 May, 2022 @ 2:11pm 
Please do use google translate to translate to english. It'd be helpful since this seems rather intriguing.
Bakurai_depth  [author] 26 Apr, 2022 @ 10:26pm 
Not impossible. but I'm not good at English and translate is not a high priority, so it will take long time.
Andice :3 26 Apr, 2022 @ 8:15pm 
can you translate this mod for english?
Bakurai_depth  [author] 18 Apr, 2022 @ 6:38am 
問題のMOD追加議題なんですけど、これちょっと数字設定が過大でAIが最優先で提案したがるようになってますね。ご指摘ありがとうございます。
次回アップデート時には修正します。
SR_0816 17 Apr, 2022 @ 9:55pm 
銀河コミュニティがIRTの可決と廃止を繰り返しているのですがAIの選好度はどうなっているのでしょうか…?