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Great mod!
I confirmed that there was a missing file when I updated it, which prevented the combat computer from mounting that ships. Fixed it just now. Thanks for the report.
I'm busy right now and will be very busy for the next few months. So I can't fix it right away, but I'll try to fix it when I have time. Thank you for reporting.
In addition, I found that some of the ship computers added by this mod have unintended behavior, which I will fix in the next update.
Basically, just adding files, but as far as I can tell now, I made changes to some vanilla keys in scripted_triggers and game_rules. The former is for compatibility with other mods(ACoT and Gigas) that I personally use, and the latter is rewritten regarding the conditions to be a member of the galactic community. I think it is unlikely to conflict with other mods.
Additional origins were originally for debugging purposes and have been deleted in the new version.
Space mines were working when I checked, but have been overhauled in the current version. The amount of damage and the detonation mechanism have changed.
Note that the construction of space mines requires a design. Otherwise, nothing is built and the alloy is wasted.
The battery is believed to have only been able to see WIP content that should not have been visible due to hitting the console command to research all technologies. After the update, it is no longer visible.
Of course, reports of bugs/glitches are appreciated, but more detailed information would make it easier to deal with them.
Fixed a bug. It should now explode properly.
I didn't test it because I thought it was probably ok, but I have confirmed that all the warheads in IBM are not functioning properly. Paradox may have made some changes in a recent update since the code has been the same since the version over a year ago.
it's not good that the part that is also the mod title doesn't work, so I'd like to fix it.
are i doin something wrong?
Perhaps your question is about the tachyon beam fuse ultra-early detonation stellar bomb warhead. The explanation for it is that it detonates the moment it enters the star system and the super beam flies toward the main star. The missile carrying this warhead in the game can target a planet because I could not come up with a way to make the specification that it would explode the moment it entered the targeted star system.
1. what happens if you hit a planet with the Tachyon one? I mean, a planet can't go Nova, right?
Since the update, I'm working to fix the unfamiliar phenomenon of CTD at the completion of game loading, but it may take some time since the cause is unknown. Be patient and wait for fix.
But now that I think about it, designing a shell is extra effort. So I'm going to update this mod so that it doesn't require design hassle.
次回アップデート時には修正します。