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Impasse
Ohhh Thank You xD
Look for the links in this collection.
Also, this mission is portable to any map simply by changing the pbo filename. If you know how to get at the pbo file, copying Insurrection.Altis.pbo to Insurrection.UMB_Colombia.pbo will add that map. Very easy. Have fun.
I would like to ask, could you port this mission to any of these maps?
Kunduz - Fixed Doors
UMB Colombia
Korsac
The preferred behavior should be to prevent waiting for respawn after cardiac arrest until the patient is in a true fatal condition.
https://www.reddit.com/r/arma/comments/hflw06/get_cardiac_arrest_state_in_ace3_medical/
Insurrection - Fallujah
I used Fallujah 2.0.
like……Fallujah?
Got couple of people in our group as well who refuse to use Irons ... like I said it's just a small thingy but looks really funny when you see NPC with MASSIVE Rifle or Machine Gun but with tiny scope :D
Whenever I spawn, no matter what Faction, the whole group has on their guns RCO Optics.
Now I did not really paid attention to it when I played just with Vanilla factions but I just played with RHS US Army faction and same result there ... looks OK on the M4 but looks really weird on the random Macho-MAN with Barret M107 :D .... nothing game breaking, just funny :D
I tested it to make sure it does not screw up any other of my mods so I loaded up only with RHS Mods and same result
The log files are in "C:\Users\<USERNAME>\AppData\Local\Arma 3" and end with .rpt. If you sort the directory by date, you can usually find the one quickly. If you search the file (using notepad or some other text editor) for 'error pos' without the quotes and see if it was throwing errors that would be very helpful for me to track it down and fix it.
So the question for you is: do you immediately die if the waves are zero? You can set the number of waves at the start and the number of waves added after capturing objectives. If they are zero, you will require revive. If you bleed out, then you will respawn once an objective is captured.
I'll think about how it would work if it let you be revived until the wave triggers and you automatically die and respawn then. That may not be long enough to actually revive people though.
I just played with the host and there was no suspicious behavior. (The mods are the same)
I am using the mod below, so I can't rule out the possibility that the vest, helmet, and backpack will generate a person who is "invisible", but it is still odd that they are not even dressed.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1817281735
and it is also random at every respawn.
(In short, is the AI mate randomly selected for equipment at each respawn?)
If so, there may be a problem with my environment. I'm sorry.
Reference.
I have confirmed that this game generated everyone correctly right after the start.
However, at the moment the mission objective is achieved, a person spawns at the Supply Box point with only this weapon and helmet.
However, I always see an unclothed allied AI on this mission.
I have not found him yet at the start of the game and suspect that this may have occurred at respawn.