tModLoader

tModLoader

Fargo's Best of Both Worlds
296 kommentarer
zahsnewacc 11. juni kl. 15:35 
it got stuck at building a bigger jungle temple
zahsnewacc 11. juni kl. 14:59 
how do i use this mod...?
ClayWarTheOne 29. maj kl. 17:20 
Like @Mateus said, a better multiplier slider with decimals would be really useful!!!
Silhouette 17. maj kl. 23:04 
Always gets stuck in worldgen at "building a bigger jungle temple", even though I don't have that option selected. Seems like this is a bug in this mod that's been present since October.
Haite 4. maj kl. 21:51 
Any chance of adding multipliers for non-micro biomes, like jungle, snow and desert? :(
With the new eco-tone biome from spirit mod, biome sizes and positioning became very important. Usually these custom biomes take the spot of forests, which is a shame because forest are neat rest places, while jungles are gigantic, and get very repetitive after a while.
Wyneus 1. maj kl. 2:52 
Hello, do you ever read the comments. Please respond.
KubaTNT 26. apr. kl. 12:37 
It would be nice if we got description for some of the settings becaus honestly i have no idea how surface mushroom biomes, hardmode ore generation work
Mateus 24. apr. kl. 10:48 
This mod needs better customization of the multipliers, why not just let us type the amount instead of being extremely limited? i want to mainly lower the amount of ores but since you cant even get between 1 and 0 it doesnt help at all.
DEADLEAD 19. apr. kl. 1:22 
okay after testing and testing i think its a compatibility issue with Calamity's extra packs idk witch one exactly but i removed all of them and it worked
DEADLEAD 19. apr. kl. 0:43 
@Fargowilta first off thanks for all the amazing mods. that said i have run into a bug on multiplayer making a world when i load in the floor is either gone and i fall threw or all the worlds blocks are outlined as if they are all single blocks stacked and wont merge unless i hit it with my pick or my axe. now i am not 100% if this is your mod doing it i am checking with other mod authors to see if it might be them its bin a pain to narrow it down as i do have other mods it might be if you think it might be plz let me know thanks for the beautiful piece of work as well
wrong1rayne 3. apr. kl. 10:43 
i made a world with all the water shimmer and now that ive turned it off i cant Gen new worlds ? anyone have idea how tp help fix this problem really enjoy the mod dont want to get rid of it
Goldeyegold 2. apr. kl. 19:51 
Error happens when Spirit Classic is enabled.
Goldeyegold 2. apr. kl. 19:50 
[22:44:04.031] [.NET TP Worker/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 335
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
gunslinger3205 1. apr. kl. 13:11 
I generated a world using the underground dungeon option and the old man is not spawning in for me to defeat skeletron and gain dungeon access.
Is there any trick to get the old man to force spawn?
Will this cause problems with the lunatic cultists later down the line?
Chrononaut 30. mar. kl. 20:14 
@Wyneus
I have Fargo's Mutant & Souls on with this and it's working
TwelveYO 28. mar. kl. 8:42 
I want Extra Large world !
Wyneus 27. mar. kl. 21:02 
Hello, please update your mod, as it generates an error with Fargo mods when creating the world.
Melazu 27. mar. kl. 12:19 
For those getting the System.ArgumentOutOfRangeException error, try disabling Fargo's Souls More Cross-mod. That fixed it for me.
SvveetMavis 23. mar. kl. 17:29 
any progress on adding the evils swapping daily? it would also be cool if the icon of the world showed both evils
JACK P.H.R.O.2.T 16. mar. kl. 11:05 
Calamity Compatibility?
giimer 15. mar. kl. 8:44 
This mod is not compatible with Calamity? Trying to use both at the same time makes the new world generation infinite.
General Dracozan 13. mar. kl. 15:46 
I found an issue with the 2 dungeons setting as it makes the jungle temple not generate
Phoenix. 11. mar. kl. 17:50 
would adding a xenon moss config option be possible? a shame the game only generates one of 3 in a small area
Fargowilta  [ophavsmand] 7. mar. kl. 14:18 
-both evils does not keep the drunk seed on

-people getting errors, what mods are you using?

Things I will look into adding
-both evils does the switching every day
VeloxusGaming 7. mar. kl. 12:13 
Strangely enough, enabling the mod Terraria Origins fixes the System.ArgumentOutOfRangeException error during world generation.
Just potato guy 18. feb. kl. 12:48 
dang, still getting the out of range error. can't rush greatness
Decode.exe. 18. feb. kl. 1:50 
System.ArgumentOutOfRangeException Is becoming a great threat for mod compatibility. And with how extraordinary this mod is, I'm hoping for update to this wonderful mod. Especially with advanced world gen
Wolves Hero 17. feb. kl. 14:06 
This mod broken went crashed at loading games
Xaitat 31. jan. kl. 0:19 
When creating a world with both ore sets, this will only apply to pre hm ores, as only a set of hm ores will spawn even if 6 altars are broken
Also I've noticed a little bug where around(not inside) the crimson chasm, demon altars will spawn
Я люблю тебя 27. jan. kl. 18:34 
How fix System.ArgumentOutOfRangeException?
TheSilentAngryCat 25. jan. kl. 19:10 
same problem
A Familiar Sculpture 23. jan. kl. 19:47 
this could be cool if it didnt just say 'a problem was encountered during world generation'. like seriously how do i fix this???
Δ-k180 21. jan. kl. 16:13 
nice
i am a piece of bread 16. jan. kl. 20:48 
issue when trying to generate a world with exxo avalon, both evil biome options disabled:

[20:46:44.918] [WorldGen/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 359
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
CatGirlSlimeGirl 16. jan. kl. 15:01 
the only good fargo mod
thistlehare 12. jan. kl. 11:25 
This is a really great mod that covers a lot of the same things I used to use TerraCustom for. Thanks.
GNTplayer 7. jan. kl. 18:50 
yo can you make it an option to guarantee an enchanted sword?
Doodlinka 1. jan. kl. 22:12 
why are all of the mulpliers integers? no way to decrease the amount of something without removing it outright
twarren18099 28. dec. 2024 kl. 15:24 
Quick question - can I summon Mechdusa into a Hardmode world that isn't a Get Fixed Boi seed using this mod?
Fyrethorne 25. dec. 2024 kl. 13:37 
Not sure if this has been covered yet, but toggling desert off causes the world gen to stop with an error.
ʍɩɤɤy 8. dec. 2024 kl. 6:35 
so we still need the drunk seed to use the both biomes? i thot this mod will just add the both biomes if picked "on" sad it doesnt. i think that's alot of us here wants tho.
BulletSponge 5. dec. 2024 kl. 10:02 
Probably was asked before but can having both evils mess with calamity world generation? Don't really want to commit to drunk seed since I don't like half the stuff it adds in besides the second evil.
Amaterasu 18. nov. 2024 kl. 11:31 
if I spawn the both evils will the two hardmode chest spawn?
james may's cheese 17. nov. 2024 kl. 12:12 
an important thing missing: the I guess "technical" world evil not changing when the day changes. The ore dropped by EoC, the manually spawned evil biome mimics, etc, things like that.
musminutus 5. nov. 2024 kl. 14:37 
is both evils auto on?
SonicX8000 30. okt. 2024 kl. 14:43 
Would it be do-able to have all enemies spawn in a world if enabled with this mod? Like... how with the Giant Shelly, Crawdad and Salamander enemies... only two of these can spawn in the world, leaving the last one unable to spawn in.

I dunno if there are other enemies that follow this logic, though.
666666 23. okt. 2024 kl. 16:34 
What about hardmode biome location and direction customization? I often find the locations of those generated biomes annoying, and I want to set the location and direction of those biomes so that they don't ruin my gaming experience.
supst3y 15. okt. 2024 kl. 13:57 
Yeah I tried, I'm just using the earlier version
Fargowilta  [ophavsmand] 15. okt. 2024 kl. 13:06 
seems there is some mod conflict, at least with spirit mod
Fred Fuchs 12. okt. 2024 kl. 8:43 
when creating a map im always stuck at "building a bigger jungle temple". any idea to fix this?