tModLoader

tModLoader

Fargo's Best of Both Worlds
296 Comments
zahsnewacc 11 Jun @ 3:35pm 
it got stuck at building a bigger jungle temple
zahsnewacc 11 Jun @ 2:59pm 
how do i use this mod...?
ClayWarTheOne 29 May @ 5:20pm 
Like @Mateus said, a better multiplier slider with decimals would be really useful!!!
Silhouette 17 May @ 11:04pm 
Always gets stuck in worldgen at "building a bigger jungle temple", even though I don't have that option selected. Seems like this is a bug in this mod that's been present since October.
Haite 4 May @ 9:51pm 
Any chance of adding multipliers for non-micro biomes, like jungle, snow and desert? :(
With the new eco-tone biome from spirit mod, biome sizes and positioning became very important. Usually these custom biomes take the spot of forests, which is a shame because forest are neat rest places, while jungles are gigantic, and get very repetitive after a while.
Wyneus 1 May @ 2:52am 
Hello, do you ever read the comments. Please respond.
KubaTNT 26 Apr @ 12:37pm 
It would be nice if we got description for some of the settings becaus honestly i have no idea how surface mushroom biomes, hardmode ore generation work
Mateus 24 Apr @ 10:48am 
This mod needs better customization of the multipliers, why not just let us type the amount instead of being extremely limited? i want to mainly lower the amount of ores but since you cant even get between 1 and 0 it doesnt help at all.
DEADLEAD 19 Apr @ 1:22am 
okay after testing and testing i think its a compatibility issue with Calamity's extra packs idk witch one exactly but i removed all of them and it worked
DEADLEAD 19 Apr @ 12:43am 
@Fargowilta first off thanks for all the amazing mods. that said i have run into a bug on multiplayer making a world when i load in the floor is either gone and i fall threw or all the worlds blocks are outlined as if they are all single blocks stacked and wont merge unless i hit it with my pick or my axe. now i am not 100% if this is your mod doing it i am checking with other mod authors to see if it might be them its bin a pain to narrow it down as i do have other mods it might be if you think it might be plz let me know thanks for the beautiful piece of work as well
wrong1rayne 3 Apr @ 10:43am 
i made a world with all the water shimmer and now that ive turned it off i cant Gen new worlds ? anyone have idea how tp help fix this problem really enjoy the mod dont want to get rid of it
Goldeyegold 2 Apr @ 7:51pm 
Error happens when Spirit Classic is enabled.
Goldeyegold 2 Apr @ 7:50pm 
[22:44:04.031] [.NET TP Worker/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 335
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
gunslinger3205 1 Apr @ 1:11pm 
I generated a world using the underground dungeon option and the old man is not spawning in for me to defeat skeletron and gain dungeon access.
Is there any trick to get the old man to force spawn?
Will this cause problems with the lunatic cultists later down the line?
Chrononaut 30 Mar @ 8:14pm 
@Wyneus
I have Fargo's Mutant & Souls on with this and it's working
TwelveYO 28 Mar @ 8:42am 
I want Extra Large world !
Wyneus 27 Mar @ 9:02pm 
Hello, please update your mod, as it generates an error with Fargo mods when creating the world.
Melazu 27 Mar @ 12:19pm 
For those getting the System.ArgumentOutOfRangeException error, try disabling Fargo's Souls More Cross-mod. That fixed it for me.
SvveetMavis 23 Mar @ 5:29pm 
any progress on adding the evils swapping daily? it would also be cool if the icon of the world showed both evils
JACK P.H.R.O.2.T 16 Mar @ 11:05am 
Calamity Compatibility?
giimer 15 Mar @ 8:44am 
This mod is not compatible with Calamity? Trying to use both at the same time makes the new world generation infinite.
General Dracozan 13 Mar @ 3:46pm 
I found an issue with the 2 dungeons setting as it makes the jungle temple not generate
Phoenix. 11 Mar @ 5:50pm 
would adding a xenon moss config option be possible? a shame the game only generates one of 3 in a small area
Fargowilta  [author] 7 Mar @ 2:18pm 
-both evils does not keep the drunk seed on

-people getting errors, what mods are you using?

Things I will look into adding
-both evils does the switching every day
VeloxusGaming 7 Mar @ 12:13pm 
Strangely enough, enabling the mod Terraria Origins fixes the System.ArgumentOutOfRangeException error during world generation.
Just potato guy 18 Feb @ 12:48pm 
dang, still getting the out of range error. can't rush greatness
Decode.exe. 18 Feb @ 1:50am 
System.ArgumentOutOfRangeException Is becoming a great threat for mod compatibility. And with how extraordinary this mod is, I'm hoping for update to this wonderful mod. Especially with advanced world gen
Wolves Hero 17 Feb @ 2:06pm 
This mod broken went crashed at loading games
Xaitat 31 Jan @ 12:19am 
When creating a world with both ore sets, this will only apply to pre hm ores, as only a set of hm ores will spawn even if 6 altars are broken
Also I've noticed a little bug where around(not inside) the crimson chasm, demon altars will spawn
Я люблю тебя 27 Jan @ 6:34pm 
How fix System.ArgumentOutOfRangeException?
TheSilentAngryCat 25 Jan @ 7:10pm 
same problem
A Familiar Sculpture 23 Jan @ 7:47pm 
this could be cool if it didnt just say 'a problem was encountered during world generation'. like seriously how do i fix this???
Δ-k180 21 Jan @ 4:13pm 
nice
i am a piece of bread 16 Jan @ 8:48pm 
issue when trying to generate a world with exxo avalon, both evil biome options disabled:

[20:46:44.918] [WorldGen/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 359
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
CatGirlSlimeGirl 16 Jan @ 3:01pm 
the only good fargo mod
thistlehare 12 Jan @ 11:25am 
This is a really great mod that covers a lot of the same things I used to use TerraCustom for. Thanks.
GNTplayer 7 Jan @ 6:50pm 
yo can you make it an option to guarantee an enchanted sword?
Doodlinka 1 Jan @ 10:12pm 
why are all of the mulpliers integers? no way to decrease the amount of something without removing it outright
twarren18099 28 Dec, 2024 @ 3:24pm 
Quick question - can I summon Mechdusa into a Hardmode world that isn't a Get Fixed Boi seed using this mod?
Fyrethorne 25 Dec, 2024 @ 1:37pm 
Not sure if this has been covered yet, but toggling desert off causes the world gen to stop with an error.
ʍɩɤɤy 8 Dec, 2024 @ 6:35am 
so we still need the drunk seed to use the both biomes? i thot this mod will just add the both biomes if picked "on" sad it doesnt. i think that's alot of us here wants tho.
BulletSponge 5 Dec, 2024 @ 10:02am 
Probably was asked before but can having both evils mess with calamity world generation? Don't really want to commit to drunk seed since I don't like half the stuff it adds in besides the second evil.
Amaterasu 18 Nov, 2024 @ 11:31am 
if I spawn the both evils will the two hardmode chest spawn?
james may's cheese 17 Nov, 2024 @ 12:12pm 
an important thing missing: the I guess "technical" world evil not changing when the day changes. The ore dropped by EoC, the manually spawned evil biome mimics, etc, things like that.
musminutus 5 Nov, 2024 @ 2:37pm 
is both evils auto on?
SonicX8000 30 Oct, 2024 @ 2:43pm 
Would it be do-able to have all enemies spawn in a world if enabled with this mod? Like... how with the Giant Shelly, Crawdad and Salamander enemies... only two of these can spawn in the world, leaving the last one unable to spawn in.

I dunno if there are other enemies that follow this logic, though.
666666 23 Oct, 2024 @ 4:34pm 
What about hardmode biome location and direction customization? I often find the locations of those generated biomes annoying, and I want to set the location and direction of those biomes so that they don't ruin my gaming experience.
supst3y 15 Oct, 2024 @ 1:57pm 
Yeah I tried, I'm just using the earlier version
Fargowilta  [author] 15 Oct, 2024 @ 1:06pm 
seems there is some mod conflict, at least with spirit mod
Fred Fuchs 12 Oct, 2024 @ 8:43am 
when creating a map im always stuck at "building a bigger jungle temple". any idea to fix this?