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I find it weird that if you want to use the anti-evil biome thing on a pylon while in an evil biome, you have to get rid of the already existing evil biome, which is especially annoying for when one of your pylons is hit with the evil part of the Hardmode V
i am that player
It used to be that jungle would be converted to corrupted dirt grass and then if you cleaned it would be converted to dirt grass.
Now they made a custom corrupted mud grass that when cleaned goes back to mud jungle grass
As of the date of this post your mod has no effect on corrupted jungle since they are now using different blocks than before.
Also I couldn't add a special exception in the server configs since it didn't find corrupted mud grass as an option.
I searched under; mud, jungle, grass, And failed to search under corrupted due to misspelling.
is the shield protection exploitable in boss arenas?