tModLoader

tModLoader

Pylons Prevent Evils
320 Comments
floob 29 May @ 7:26pm 
You gotta add in the new corrupt mud block, because right now this is pretty much useless in the Jungle. Also, maybe add a config option that lets you increase the range beyond 160.
CryZanth0s 30 Mar @ 3:00pm 
does this require upkeep? if i give it some powder will it purify in that range forever or do i need to feed it more to make sure the area stays clean?
8th_bit_hero 29 Mar @ 5:42pm 
Here's a wild question. What if 160 is not enough range and I want more?
lotion 27 Mar @ 10:49pm 
TERRARIA OTHERWORLD!!!!
Noah 18 Jan @ 10:06pm 
I have a suggestion for modded biome support, the contagion biome from Exxo Avalon: Origins
T4RK 12 Jan @ 5:19pm 
@RandomDuckNerd mod configuration --> pylon shield server config --> require pylon protection to be active ON
RandomDuckNerd 12 Jan @ 3:21pm 
I don't know if you still read comments, but if you do, please add a toggle for needing the pylon to be able to be teleported to in order for the anti-evil biome thing to work.

I find it weird that if you want to use the anti-evil biome thing on a pylon while in an evil biome, you have to get rid of the already existing evil biome, which is especially annoying for when one of your pylons is hit with the evil part of the Hardmode V
T4RK 2 Jan @ 8:48pm 
jungle blocks are not being purified
Daedric Dovahkiin 26 Dec, 2024 @ 1:27pm 
how do I craft anything in the mod? (sorry I am new to the game)
Ardith Prime 29 Nov, 2024 @ 2:38pm 
Is there a stat in config to affect the pylon speed? trying to use them to help clense my worlds post plantera, but its slow
artisanArtie 23 Nov, 2024 @ 12:17am 
genuinely should be a vanilla thing because i feel like the hardmode evil biome generation directly punishes the player for caring about npc happiness
i am that player
T4RK 11 Sep, 2024 @ 8:34pm 
How I wish something like this existed in the base game, I already gave up playing on mobile because the surface of my jungle was corrupted
The House of Ivo 26 Aug, 2024 @ 11:22am 
I am also having the 'range reset to 0' bug where I'll be throwing powder at it and the range resets to 0 and I start all over again. (Have the misfortune of my evil spawning on both sides of my base)
Yarbles 14 Aug, 2024 @ 8:34am 
Is there anything in the config to make it that they dont need to be able to teleport? the astral took over my entire snow biome, so id need to get rid of lots of blocks. (calamity mod biome)
Brek 15 Jul, 2024 @ 8:26am 
When i increase the range of pylons after a couple of seconds it keeps resetting to 0, is this a bug? Or is it something wrong with world or host
João de Souza 10333 9 Jul, 2024 @ 9:33am 
Corrupted jungle grass is not cleansed, bug on latest version of tmod and this mod, im using clentaminator for now.
thisisjp2 15 Jun, 2024 @ 2:23pm 
i tried this mod with a world with a ton of pylons it DOES prevent spread but also lags your game alot would not reccomend for people with bad pcs
Ben 10 Jun, 2024 @ 10:25am 
About corrupt jungle grass on mud, It was added as of 1.4.4
It used to be that jungle would be converted to corrupted dirt grass and then if you cleaned it would be converted to dirt grass.
Now they made a custom corrupted mud grass that when cleaned goes back to mud jungle grass
As of the date of this post your mod has no effect on corrupted jungle since they are now using different blocks than before.

Also I couldn't add a special exception in the server configs since it didn't find corrupted mud grass as an option.

I searched under; mud, jungle, grass, And failed to search under corrupted due to misspelling.
Luc- 14 May, 2024 @ 4:26pm 
i do suggest a kind of non pylon that has the same corruption cleaning without teleport
is the shield protection exploitable in boss arenas?
Cotyora 7 Apr, 2024 @ 11:25am 
Does it work with Calamity and cause no issue?
fushigi friend 4 Apr, 2024 @ 4:38pm 
The mod page says "Modded pylon support still broken, working on it". The Aether's Blessing: Shimmer QoL mod adds an Aether Pylon, and I was able to use purification dust on it and it looked just like how it does when I use purification dust on normal pylons. I haven't actually seen the Aether pylon purify anything, idk if that is because there just happens to not be any evil blocks in its radius or if it doesn't work.
gatty 30 Mar, 2024 @ 9:54pm 
Yes, exactly. Pylon will not convert corrupted mud block return to jungle grass block.
Aitherix  [author] 30 Mar, 2024 @ 8:44pm 
@gatty Could you be more specific on jungle grass? Did you mean corrupted blocks returning to jungle grass with the pylon?
gatty 25 Mar, 2024 @ 1:01am 
Sorry, but is this a dead mod now? Since the author seems didn't response to bugs anymore.
gatty 20 Mar, 2024 @ 1:38am 
Great mod but there's some serious issue. Jungle grass is bugged and not converting.Hope you will fix it.
Ph-苯 11 Mar, 2024 @ 9:17pm 
There are many errors in Chinese translation. May I correct them?
@六元六时六度¥# 8 Mar, 2024 @ 6:12pm 
牛逼
Butterfree 24 Feb, 2024 @ 7:06am 
Good mod but i hate how the desert pylons disable sandstorms, even when outside of the desert that i placed the pylon in, (For example, an artificial Desert biome) could you add a setting that toggles the sandstorm cancelling? i just need forbidden fragments lol
Susie 20 Feb, 2024 @ 2:28pm 
i tryed everything, and i can't still see the pylon glow
Susie 20 Feb, 2024 @ 2:02pm 
i can't see the glow from the mod
Luv N Hugz |UwU| 14 Feb, 2024 @ 6:02pm 
Hey is this mod still being worked on? Specifically the thing about modded pylons? Or is it kind of dead in the water?
Neo 27 Jan, 2024 @ 7:19pm 
any idea how i can fix it not purifying crimson jungle grass?
DR4GONSTEAR 3 Jan, 2024 @ 4:49pm 
I figured it out. It's just not updating blocks placed at world spawn. it will update a block that you place for example. This needs to be fixed.
DR4GONSTEAR 23 Dec, 2023 @ 2:17am 
I am unsure if I am understanding the mechanism for this. Should this, by default, purify crimson? I feel like I have all the settings right, but it doesn't purify blocks. What are the steps to purify a 160 radius circle around the pylon? What are the speed settings to make it happen quickly. And what are the steps to troubleshoot if its not working?
Wydarlan 30 Nov, 2023 @ 10:54am 
The pylon returns to 0 by consuming all the dust at once, even in singleplayer mode
aleksandr 18 Nov, 2023 @ 2:16pm 
i need that, thank you) :steamsalty::steamsalty:
Onetel2 14 Nov, 2023 @ 6:44am 
How does this mod interact with the Hallow Pylon? Will it still work?
Ben 7 Oct, 2023 @ 7:19am 
Jungle grass is bugged and not converting, it's strange because randomly it will convert 1-2 tiles of it then stop forever.
Aitherix  [author] 8 Sep, 2023 @ 7:25am 
@Vambrayse I’ve already mentioned in the description that the protection/damage reduction can be toggled off.
Vambrayse 3 Sep, 2023 @ 2:39pm 
Can you add a config? I'd like the mod without the damage reduction.
Prodigy 27 Aug, 2023 @ 7:18am 
Jungle grass isn't cleansed by the pylon. What is the tile id for it so I can properly convert it until default conversions are good to go?
KILLER 7 24 Aug, 2023 @ 11:46pm 
How to set intervals for the pylons to clean the evils instantly?
Xiarno 24 Aug, 2023 @ 4:29pm 
I agree with @saph0704
saph0704 24 Aug, 2023 @ 10:12am 
Hey, could you make it so if we hover of the pylon in the map it'll highlight its protected area?
arctic bomb 23 Aug, 2023 @ 7:10am 
Thanks for the update! This mod has literally become a necessity
foxolxD 23 Aug, 2023 @ 1:57am 
Hooray update, best mod ever!
Eden 22 Aug, 2023 @ 1:10pm 
thanks for the update
Aitherix  [author] 22 Aug, 2023 @ 5:50am 
Sorry for the delay, should be available for 1.4.4 now (there's some issues that probably still persist from the original version, as it's kind of difficult to fix but i'll get to them eventually) :sadelf:
Thruster 21 Aug, 2023 @ 11:32am 
Howdy
N1cK60 12 Aug, 2023 @ 8:44pm 
excited