Garry's Mod

Garry's Mod

Sleeping NPCs v3
494 Comments
Not_CraZy 22 May @ 5:54am 
HIM
Noseboi 7 May @ 6:13am 
Your too late, @zombierun. I pulled out my UNO reverse card :)
zombierun 4 May @ 10:42am 
Grow up
Pechenka_Lord 2 May @ 2:17pm 
топ:steamhappy:
StrawWagen  [author] 24 Mar @ 4:37pm 
he cant
106 24 Mar @ 4:37pm 
stop noclipping
lowieken12 15 Mar @ 2:45am 
how to disable the balloons if they are there?
FruitBerryCrunch 6 Jan @ 8:07pm 
This addon is conflicting with another addon I have called "RNG Citizen."

Link: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2847834537

That addon features randomly generated NPC's and one of the NPC's that can randomly generate is the fast zombie, since it allows them to come in different variants instead of one. However, Sleeping NPC's seems to conflict with that. If I have both this addon and RNG citizen enabled, the fast zombie loses it's RNG mechanic. Disabling sleeping NPC's fixes that issue. I have contacted to the maker of RNG Citizen to see if they can help out with this.
Toxic Pufferfish 7 Dec, 2024 @ 2:52pm 
Can you add a sleeping strider from that rooftop battle and a underground rollermine from highway 17 chapter?
Atronode 2 Nov, 2024 @ 4:31pm 
Why does this mod have debug balloons? They only show on certain gamemodes, but on sandbox it's fine.
Sr ximbin 8 Sep, 2024 @ 7:11pm 
aprovado
StrawWagen  [author] 3 Sep, 2024 @ 11:29am 
Probably a conflict, animation replacer mods tend to break stuff
If it still happens with no other addons installed let me know
Highly aggrivated cheese puff 2 Sep, 2024 @ 8:01am 
The antlions don't work they just side step and don't do anything
dirtydemps 30 Aug, 2024 @ 1:42pm 
identical pictures
StrawWagen  [author] 10 Aug, 2024 @ 12:53pm 
I tried adding the poison zombie but the animations weren't there lol, rubat's done some stuff with model animations since, so i could check again
Headcrab From Half Life 3 10 Aug, 2024 @ 11:45am 
but other than that I love this add on, I use it with another global npc spawner add on and use burrowed antlions as the spawned npcs, lots of fun just seeing them pop up at random
Headcrab From Half Life 3 10 Aug, 2024 @ 11:27am 
is the sleeping poison zombie meant to be on this add on? if not, why?
StrawWagen  [author] 7 Aug, 2024 @ 4:51pm 
The balloon came to me in a dream
Mister_ 3 Aug, 2024 @ 11:17pm 
naww, i just gonna use the old version
Mister_ 3 Aug, 2024 @ 11:15pm 
but the mod is good :D
Mister_ 3 Aug, 2024 @ 11:13pm 
how i get that freacking ballon out from the zombies?
A_Swarm_of_Wasps 3 Aug, 2024 @ 2:35pm 
how do i get rid of stupid noclip marker
evandaarcher 19 Jun, 2024 @ 2:39pm 
awesome!
StrawWagen  [author] 16 May, 2024 @ 2:33pm 
They have wire inputs/outputs and context menu settings
Dead 16 May, 2024 @ 2:26pm 
Almost everyone in the comments section dislikes the noclip markers, why do you keep them
StrawWagen  [author] 3 May, 2024 @ 11:59am 
the heads show you the way, they are the test of all tests, you have failed, im sorry
Totally Not a Bot 3 May, 2024 @ 6:48am 
everytime i noclip its show me these dumb heads
Totally Not a Bot 3 May, 2024 @ 6:47am 
how to remove these dumb heads
its annoying
Gabriel ML 2 May, 2024 @ 1:06pm 
No problem! :D
StrawWagen  [author] 2 May, 2024 @ 12:36pm 
RIP, beyond my skillset, sorry!
Gabriel ML 2 May, 2024 @ 9:36am 
@StrawWagen Forgot to respond but, there's a slump animation called "slump_a" i think, it's a poison zombie sleeping. Like i said, it's perfectly programmed and mods like "Headcrab Takeover" that add zombie slump, have it

Altough irrc, it's only available on the episodes, like the fast zombie sleeping
SleepyNotDead 1 May, 2024 @ 9:04pm 
Annoyed by the dumb markers but the old version doesn't have burrowing headcrabs.
StrawWagen  [author] 26 Apr, 2024 @ 12:10pm 
I can't find any poison zombie slump/sleeping animations with the "Easy Animation Tool"
Rip.
StrawWagen  [author] 26 Apr, 2024 @ 12:01pm 
Probably another addon "waking them up". Not much i can do about that sorry lol
I remember removing poison zombies when working on this, they were bugged, i'll have to look into it though, was a while ago!
Gabriel ML 26 Apr, 2024 @ 7:32am 
Idk if this is normal but, zombies all of a sudden wake up and walk to me if i'm on their FOV, both Zombies, Fast Zombies and Zombines do that (btw this only happens when i have Ignore Players turned off)

The rest? awesome mod, i love it! :D Just question, is it possible to add a sleeping Poison Zombie? yes, it has a sleeping mode that's fully programmed and with animations too
StrawWagen  [author] 9 Apr, 2024 @ 4:23pm 
Could probably add a convar that makes the heads permanently invisible.

Would obliterate alot of their "scripting" functionality, but the heads seem to be a sticking point lol.
ADAM 9 Apr, 2024 @ 1:38pm 
Ah, I see.
I've personally never gotten into Lua modding, so I admittedly don't really know much about how that stuff works, but I do know how to use Hammer, and it fascinates me the lengths needed to recreate what was originally like three entities so that it could be placed in-game like this.
StrawWagen  [author] 9 Apr, 2024 @ 11:58am 
Balloons take wire inputs, have settings for each sleeper.
bumby 106 8 Apr, 2024 @ 12:25pm 
Great but kinda annoying when the zombies randomly stand up from their position. I pressed ignore players and they get up but pressing disable thinking turns them into a mossman balloon
ADAM 5 Apr, 2024 @ 12:56pm 
What exactly are the balloons for? Just out of curiosity.
I imagine they're there for some reason.
StrawWagen  [author] 11 Mar, 2024 @ 12:37pm 
Here's the old version without the heads, Doesn't work with saves, less optimized, but no heads!
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2997430166
SpeedyTDS 11 Mar, 2024 @ 12:21pm 
please remove the ballons above the sleeping npcs
StrawWagen  [author] 7 Mar, 2024 @ 10:42am 
It's now gone!
Eric Harris 7 Mar, 2024 @ 9:30am 
[Sleeping NPCs v3] AddCSLuaFile: Couldn't find 'autorun/client/saveents_clientfuncs_2.lua'
1. unknown - lua/autorun/saveents_funcs_2.lua:1
StrawWagen  [author] 29 Feb, 2024 @ 3:29pm 
Should be fixed, thanks for the report!
StrawWagen  [author] 29 Feb, 2024 @ 3:21pm 
Im a genius
Lancen 29 Feb, 2024 @ 3:11pm 
why do i have over ten thousand errors it says this [Sleeping NPCs v3] lua/entities/npc_antlion_burrowed/shared.lua:77: attempt to call global 'campaignents_IsEditing' (a nil value)
1. unknown - lua/entities/npc_antlion_burrowed/shared.lua:77
Wiewiors1 13 Jan, 2024 @ 10:52am 
Can you cancel this dumb heads . Pls and nice work
Forest 18 Dec, 2023 @ 7:43am 
I could kiss you right now (no homo)
Dead 7 Dec, 2023 @ 3:31am 
can you make a version without the noclip things?