Transport Fever 2

Transport Fever 2

British Coaster
40 Comments
Aderod 23 Jan @ 1:14pm 
@JK Ok, thank you for answering my question.
JK  [author] 23 Jan @ 10:23am 
@Aderod - No, I only do steam era (<1966) stuff.
Aderod 22 Jan @ 1:54pm 
@JK I have a question, do you plan to create modern coaster?
JK  [author] 23 May, 2024 @ 11:31am 
@Parkera - It simplified it having one compartment for the load animation. I'm not planning to revisit it. Thanks.
Parkera 22 May, 2024 @ 7:51pm 
Any chance this great mod could be made to have 2 compartments or more?
RadiKyle 19 May, 2024 @ 7:23am 
@JK haha that might literally bankrupt me, I have almost 700 ships on reallyyyy long routes 🙈 Haha thanks so much for updating!! 🥳
JK  [author] 19 May, 2024 @ 6:14am 
This mod has now been updated (v1.12) to include Goods (an oversight on initial release).
Unfortunately the game seems to make all existing instances of the ship in a saved game empty after the update (but they work normally again on their next fill up).
RadiKyle 16 May, 2024 @ 2:32pm 
Oh hey again, didn't notice this was your mod too! Pick on JK day haha! :steamhappy: Ok that's cool, I just wasn't sure if it was as-intended, like maybe it was for bulk cargoes only. With big capacity but only a single compartment, it fits that niche really well for ores and stuff.
JK  [author] 16 May, 2024 @ 11:20am 
@RadiKyle - It looks like I've missed Goods in cargo config code. Thanks for spotting this, I'll get it sorted.
As for cargo mods, nothing extra has been coded for them, so they should have behave the same as for the vanilla ships (except for the above issue).
RadiKyle 15 May, 2024 @ 6:11pm 
Hi, seems it doesn't carry goods. See discussion post.
ExoticParallel 16 Jun, 2023 @ 12:45pm 
Yea it shows 150 as max capacity but i had it on a line to pick up planks and every ship of this type would only pick up 5 every time, even though there was around 400 waiting. And as soon as I used a different ship the new ship picked up its max capacity.
JK  [author] 16 Jun, 2023 @ 9:23am 
@ExoticParallel - I've check the capacity in the code and it's showing the same as the other cargo types. What max capacity did it show? (Should be 150.)
ExoticParallel 16 Jun, 2023 @ 8:27am 
I n oticed an issue where it would only pick up 5 planks when there was 400 availible every single time. Switching to another ship fixed the issue
JK  [author] 1 Jun, 2023 @ 2:12pm 
@pgoyette - Thanks. Yes, there's 2 asset versions in the game's Misc category.
pgoyette 31 May, 2023 @ 3:11pm 
This is a great model and I really like to use it, but can you add an asset version?
JK  [author] 21 May, 2023 @ 6:21am 
@tsilaicosneknurd - I've not been able to recreate this issue.
You could try seeing if works without other mods active (in case another mod is conflicting with it). Or with/without Debug enabled. Or seeing if you get any issues with the game's Dunara Castle ship, which this is derived from.
tsilaicosneknurd 14 May, 2023 @ 3:11am 
I get a strange exception, when I add this ship to a line:
both harbors have large landing bays.
Exception type: Fatal error

Details:

Assertion Failure: Assertion `0.0f < sinHalfAngle' failed.

Minidump: /home/pane/.local/share/Transport Fever 2/crash_dump/c1897890-e758-4c1e-baaa289a-d397e9e1.dmp

UI Component Hierarchy:
type: UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"}
type: UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}


In file: ../../train_fever/src/Game/transport/pathfinder_util_water.cpp:178

In function: std::vector<std::pair<transport::EdgeGeometry, bool> > transport::pathfinder_water::{anonymous}::GetSmoothedEdges(const std::vector<CVec2f>&, float, float)
JK  [author] 9 Dec, 2022 @ 9:57am 
@briansyston - As Jimbo_1977 suggests is one way. Those pictured are just my Viaducts and their pillar assets.
Jimbo_1977 9 Dec, 2022 @ 7:01am 
& zero height, invisible bridge mod
Jimbo_1977 9 Dec, 2022 @ 6:51am 
Build with collision mod
briansyston 9 Dec, 2022 @ 6:48am 
How do you do the rail cargo platform on water ?
JK  [author] 12 Oct, 2022 @ 11:31am 
@gorter127 - It simplified it having one compartment for the load animation.
Sunshine 12 Oct, 2022 @ 12:16am 
Ships are always welcome too the game and this is a nice one. But why haven't you add compartments too the ship. This one would be perfect with compartments.
JK  [author] 7 Oct, 2022 @ 12:56pm 
@Pereeeeeeeeeeeeeeeeeeeeeeeeeeee - I think there's two dock sizes, so this would need the larger size.
Pereeeeeeeeeeeeeeeeeeeeeeeeeeee 7 Oct, 2022 @ 12:06pm 
On a Great Britain map, the ship wouldn't work because apparently this is a larger ship
Zeelandius 3 Oct, 2022 @ 1:44am 
Yes, keep them comming!
Tweek Tweak 30 Sep, 2022 @ 8:11am 
oh and like and sub.
Tweek Tweak 30 Sep, 2022 @ 8:11am 
i swear if the devs dont increase the harbour range, ships are gonna be useless, aside from the humongous capacity, there useless.
zgerlado 28 Sep, 2022 @ 11:51am 
Love your GWR locomotives, this is, to quote Palpatine, a Surprise to be sure, but a welcome one.
JK  [author] 28 Sep, 2022 @ 9:59am 
@pierrep96 - Thanks. 3rd pic is the standard dock parts, just positioned differently and my bridge pillar asset to make diagonal (on the right). 4th is my viaduct bridge (British Girder Bridges & Viaducts) going out into the water with the pillar assets placed around it (just for scenery).
FAT_TIRE_AVIATOR 27 Sep, 2022 @ 4:21pm 
Thank you, and awesome work!
pierrep96 27 Sep, 2022 @ 3:10pm 
A nice addition to my collection! Out of curiosity, how did you make this dock railroad in 3rd and 4th pics?
Ace Gaming 27 Sep, 2022 @ 1:39pm 
yooooooooooooooo another ship mod why are there so few of these
Aderod 27 Sep, 2022 @ 8:48am 
Always glad to see a ship mod. Great job!
itiosan 27 Sep, 2022 @ 6:22am 
Thank you very much and congratulation.
Quince99 27 Sep, 2022 @ 12:56am 
This is fabulous - thank you for putting such a characterful and a very welcome nautical addition into the game.
Sckadoo 26 Sep, 2022 @ 9:02pm 
Love it!
Elymaïs 25 Sep, 2022 @ 1:40pm 
Fantastic work once again
kevin_o-1986 25 Sep, 2022 @ 12:37pm 
Looks great JK. Looking forward to putting this to sea!
Jimbo_1977 25 Sep, 2022 @ 11:54am 
Very nice addition