RimWorld

RimWorld

Big and Small - Races
417 Comments
RedMattis  [author] 5 Jun @ 10:01am 
@Brother Azkaellon
Iirc. that is on the way actually, just not from my end. :)

@TamTroll
It is a bit overdesign (I did it as a test). Basically chances of it appearing change with age. Men always get it eventually (because troll bears look weird otherwise), while women get it sometimes.

@CrocFighter
Pawns can't grab more than one meal from a nutrient paste dispenser at a time. Cooked means don't have this issue.

I might look into some workaround for it later.

Vanilla Expanded Nutrient paste mod permits a module that ejects a stack of nutrient meals. That is a pretty decent workaround as well.
Brother Azkaellon 8 May @ 8:38pm 
Incredible mod! Would you please consider adding support for show your hands? as the inbuild resizer for that mod seems to actually shrink hands on jotun.
TamTroll 1 May @ 2:35pm 
I have both this and the standalone Genes mod, and i'm noticing the Troll Nose gene seems to be a bit wonky.

When spawning in a pawn with the gene, or using dev mode to change a pawn's xenotype to have that gene, there's a chance it won't appear at all. I had a custom xenotype with the Troll nose that worked fine, but i updated it recently and when i changed my pawns from the old one to the new one, half of them lost the visible nose on their face.

Is there any logic to this? I also noticed that when trying to start a new game with this xenotype, there was about a 50-50 chance of a pawn having it or not, loading in multiple copies of the same pawn yielding different results, some with the nose and some without.

When i started my game a few months back with just the Big and small genes mod, every pawn i made with the gene had the nose visible on their head. So i'm not sure what's changed here or why.
CrocFighter 28 Apr @ 3:15am 
Is there a way to make my giant pawns eat until their hunger bar is full? I have one heir of surtr who keeps eating a single nutrient paste meal, walking across the map to mine a single tile and then being hungry again, which makes him walk all the way back.
RedMattis  [author] 15 Apr @ 11:37am 
@kahvipensas
If the metamorph and its trigger are both inherited then they will indeed activate. If both genes don't get inherited then it is business as usual. :)
kahvipensas 15 Apr @ 6:30am 
Is there a way to override the Troll metamorph in a pawn, and does the metamorph always override evrything? One of my other colonists had a child with a troll, and immediately after birth the young troll genotype completely overrode the genes the child had gotten from the other parent. If I now insert xenogenes into the kid, will they disappear when it morphs with age?

That troll dad is getting sterilized btw. Ruined my perfectly good crossbreeding project!
Manties 2 Apr @ 2:18pm 
@redmattis
Okay, I will try figure it out, thank you <3
RedMattis  [author] 2 Apr @ 12:32am 
@Manties
That sounds like another mod might be messing with things. The cold resistance is a very vanilla rimworld feature.
Manties 1 Apr @ 1:58pm 
My Frost Jotun who is immune to cold keeps dying of hypothermia :(
RedMattis  [author] 30 Mar @ 3:37am 
@Warachia
Fairly harmless, but fixed now.

It apparently doesn't like MayRequire Defs with parents. I think it tries to load the parent before checking the MayRequire or something.

I blame Ludeon. :p

@Ωats
Those are different. The one in Genes & More is solely used for the Woman in Blue easter egg event. It is basically a less mean Jotun so that it doesn't screw over players too much due to how she shows up.

@BigGovernment
I don't mind doing more western folk-lore, but I feel like the Goblins/Dwarves/Gnomes, etc. are something other modders have made a number of versions of already.

E.g. DetVisor has dwarves, er, I mean "Stoneborn".

@Lunar Nepneus
Thanks! I'm glad you're enjoying them. ^_^
Warachia 29 Mar @ 1:39pm 
Errors on startup when launched without Big and Small - Simply Robots (about BS_GiantRobotMelee / BS_GiantRobotRanged):
https://gist.github.com/HugsLibRecordKeeper/d0eef8ed0915cbf8a5226786e40e8b57
Ωats 28 Mar @ 6:31pm 
heads up; for me at least there's a redundancy on there being 2 versions of the Frost Jotun; one in the core and one in gene's and more.
Liam 28 Mar @ 5:16pm 
my favorite faction is the little people union thingy
BigGovernment 27 Mar @ 3:30am 
Any chance of another race mod? Hoping youd try your hands at more Western folklore (i.e. goblins, dwarves, etc)
Lunar Nepneus 21 Mar @ 12:54am 
Also the trolls are extremely creative, love these mods.
Lunar Nepneus 21 Mar @ 12:52am 
A lil midget popping out of a Prometheus android lookin ahh was the highlight if my day, ty for the mods.
RedMattis  [author] 20 Mar @ 4:30am 
@Bobbarækus
The dwarves here are more based on Norse stories while Stoneborn is closer to Tolkien's work. They hit slightly different themes.

For one Dvergr aren't communal nor terribly physically powerful. They are remarkably skilled, and if you have mods that enable it they'll often show up with magical equipment.
Bobbarækus 20 Mar @ 1:53am 
Hello RedMattis, I already use Stoneborn for dwarves and have been for a long time. I don't think my ongoing games would be happy with me removing them in favour of this. Is there some kind of compatibility patch that merges them into one race/people? If not, is that something worth considering?
Barquise 10 Mar @ 6:20am 
@RedMattis
Awesome, thank you!
RedMattis  [author] 8 Mar @ 1:32pm 
@toastedsouls
That sounds strange. A dwarf shouldn't be too big for a baby crib. Does it have the gigantism trait or something?

@Mr. Barquise
Yeah, they are automatically generated from all xenotypes except custom ones. You can use a mod like the Xenotype Exporter (iirc. it was called that anyway) which turns custom xenotypes into proper ones.

These now-proper xenotypes can then be used as targets.
toastedsouls 8 Mar @ 7:41am 
Hi there! I had an issue occur several hours into a game and wanted to mention it in case it pops up for anyone else. I delivered a healthy baby, yay! the baby will not "sleep" in any of the cribs. I tried assigning it a sleeping spot, bed, and sleeping roll. The only time it actually registers that it's in a bed is when it's in a medical bed. The child is half baseliner and half dwarf, if that helps.
Barquise 5 Mar @ 4:04pm 
Is there a way of creating custom metamorph and retromorph targets? I have an idea similar to the Troll system with Young, Adult, and Elder, but I wanted to use custom xenotypes.
RedMattis  [author] 25 Feb @ 11:59pm 
@Onion
If you're using Big & Small Furniture there should be beds more than large enough there.

Sleeping spots can also fit pawns of any size.

@Drogo и тукаллао
The ogres faces are deliberately weird looking. I can imagine with anime heads they are terrifyingly uncanny. :'D
Onion 25 Feb @ 12:59pm 
Hello! I'm having an "issue" with my Troll haha! [around 80 years old] What beds, if any, fit my poor giant lady? 😅
Drogo и тукаллао 17 Feb @ 3:29pm 
i feel that ogres faces are kinda ackward if u use them with facial animations and when i disable them they are really buggy.
RedMattis  [author] 17 Feb @ 11:43am 
Thanks for notifying me, I'm rolling out a fix for both issues. :)
whitespacekilla 16 Feb @ 7:55am 
Small error in \1.5\MedievalOverhaul\Patches\MO_Patches.xml, the patch operation is replacing the apparel required node with 3 li. Should actually replace it with an apparel required node that contains those 3 li.
Agusfer 15 Feb @ 5:36pm 
Trade caravans from a "Western Inlor" (Dvergr Trade Union) won't spawn because of a certain pawn in the traders list, artificer.
I remember this same error with some other factions from your mods and that you eventually fixed it (demons and angels, etc).
Don't know which other ones were the newly added (I was playing on a save when the mod updated and vanilla expanded brought windows to add them midgame)
log (last lines):
https://gist.github.com/HugsLibRecordKeeper/317d620e504e293a770e297dc451bf8d
Wojtekcola 15 Feb @ 8:02am 
thank you
RedMattis  [author] 15 Feb @ 6:59am 
@Wojtekcola
If you activate dev-mode and go into the screen where you see their genes there should be a dropdown with a "reset to base xenotype" or somethinglike that.

Pressing that should make them a troll of the new variety. :)

@Loseruser359
Vitalii, same artist as Vanilla Expanded often use. :)
Wojtekcola 15 Feb @ 4:12am 
What should i do if i have a "Young troll" but with old germline(doesn't have troll metamorph)?
Loseruser359 12 Feb @ 1:47pm 
Ooh, who did the new thumbnail
BigGovernment 12 Feb @ 1:33pm 
Love the new artwork and troll addition. Hope to see more traditional fantasy races too!
Laura.beth.1986 9 Feb @ 5:23am 
Does anyone else have an issue due to 'max genes' for pregnancy?
Faith 3 Feb @ 11:57pm 
The new ogre face doesn't always loads, sometimes the old sometimes the new when I was selecting the pawns.

No biggy just an observation.
Psychronic 26 Dec, 2024 @ 10:11am 
Ok I may do that its not a huge deal. Your mod is amazing and thank you so much for responding to me
RedMattis  [author] 26 Dec, 2024 @ 12:44am 
@Psychronic
I don’t use or test with that mod.

I’ve been told they have a discord though, and that my mod had an audience there, so you could probably check with them if that is working as they intended.
Psychronic 25 Dec, 2024 @ 10:09pm 
So i have a uh...weird issue. I use the forbidden mod and bigger female pawns start downed because the size of their massive...lets say assets. Is a fix out there at all?
Dust 23 Nov, 2024 @ 11:15am 
Thanks for the response! Haven't had any trouble with the error, but the sudden appearance of new genes always catches my eye. Might make some new xenotypes now :D
RedMattis  [author] 23 Nov, 2024 @ 3:56am 
@Dust
Not to this, but the framework has support for those body-types.

Evolved Organs Redux patches the base humans via some weird research thing Iirc.

I also recall specifically telling the author of that mod that I don't think patching the base human bodies is ever a good idea. ^_^;;
Dust 22 Nov, 2024 @ 11:52pm 
Did some new races get added? Evolved Organs Redux started kicking red errors about centaurs of various forms relating to this mod in the last day or so.
SSS-class Warlock 3 Nov, 2024 @ 2:34am 
I cannot play the game without this mod anymore
Zaire82 25 Oct, 2024 @ 5:12pm 
Thank you for making Jotuns. My Jotun child soldier just soloed 2 mech hives with nothing but a bone shiv and saved my colony. (Well, half of it.)
RegalKain 20 Oct, 2024 @ 4:41pm 
@Vidote I had this issue as well (Not with this mod, but with other mods.) the culprit for me was Mad Skills, I had to uninstall that and use MadSkills + which solved it. Not sure what your mod list is but that was my experience.
Vidote 7 Oct, 2024 @ 11:58am 
Hey, loved the mod!

But it seems I'm having some issue with it, I have LOADS of other mods and I can't see to pinpoint which one is making my pawns stand still and don't work/hit enemies, I've read the "READ FIRST" section but nothing applied. how could I ask for help?
RedMattis  [author] 21 Sep, 2024 @ 8:25pm 
@SSGF
I've been messing with the scaling a bit recently, but that said, Titan Frame is intended as a bit of an endgame capstone. Getting it on a pawn and keeping them fed is a rather herculean task for most non-modded colonies.

As far as raids go they scale based on your pawns and titans count hugely higher than other pawns, especially if they have bionics.

That said vanilla has a raid-size limit which you may have hit.

@ re: error
Without logs I can't help you. I use this with HAR without issues. Probably the error is from something else.
xxxrottensmegmaxxx 21 Sep, 2024 @ 6:27pm 
this mod causes an error when used together with humanoid alien races where the colonist bar doesnt show up and all colonist are missing
Stupid Sexy Grand Foreskin 26 Jul, 2024 @ 10:39am 
[h1]<<<Balance Issue>>>[/h1]

Great mod! I had 4~5 playthroughs using this mod and I really liked it. I appreciate the modder for making this mod...

But it would be really nice, if pawns with giant genes were less tanky. I mean, pawns with titan frame gene has 550(or so) hp for torso bodypart.

In every playthrough, after I obtained these giant bodysize genes, the game rapidly became indifferent as my combat pawns were literaly immortal. Lacking the toughness in combat(even in 500% threat settings), the game lost connection with vanilla rimworld and I didn't quite like it.

So... I would be glad if hp increase rate by bodysize becomes configurable. (or is it already, like melee damage increase?)
SnekiChaos 23 Jul, 2024 @ 3:00pm 
Hi, how do I make my android bigger?
Jak 8 Jul, 2024 @ 5:37pm 
would be neat if it included scenario starts for each of the races, specifically the ogres