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Iirc. that is on the way actually, just not from my end. :)
@TamTroll
It is a bit overdesign (I did it as a test). Basically chances of it appearing change with age. Men always get it eventually (because troll bears look weird otherwise), while women get it sometimes.
@CrocFighter
Pawns can't grab more than one meal from a nutrient paste dispenser at a time. Cooked means don't have this issue.
I might look into some workaround for it later.
Vanilla Expanded Nutrient paste mod permits a module that ejects a stack of nutrient meals. That is a pretty decent workaround as well.
When spawning in a pawn with the gene, or using dev mode to change a pawn's xenotype to have that gene, there's a chance it won't appear at all. I had a custom xenotype with the Troll nose that worked fine, but i updated it recently and when i changed my pawns from the old one to the new one, half of them lost the visible nose on their face.
Is there any logic to this? I also noticed that when trying to start a new game with this xenotype, there was about a 50-50 chance of a pawn having it or not, loading in multiple copies of the same pawn yielding different results, some with the nose and some without.
When i started my game a few months back with just the Big and small genes mod, every pawn i made with the gene had the nose visible on their head. So i'm not sure what's changed here or why.
If the metamorph and its trigger are both inherited then they will indeed activate. If both genes don't get inherited then it is business as usual. :)
That troll dad is getting sterilized btw. Ruined my perfectly good crossbreeding project!
Okay, I will try figure it out, thank you <3
That sounds like another mod might be messing with things. The cold resistance is a very vanilla rimworld feature.
Fairly harmless, but fixed now.
It apparently doesn't like MayRequire Defs with parents. I think it tries to load the parent before checking the MayRequire or something.
I blame Ludeon. :p
@Ωats
Those are different. The one in Genes & More is solely used for the Woman in Blue easter egg event. It is basically a less mean Jotun so that it doesn't screw over players too much due to how she shows up.
@BigGovernment
I don't mind doing more western folk-lore, but I feel like the Goblins/Dwarves/Gnomes, etc. are something other modders have made a number of versions of already.
E.g. DetVisor has dwarves, er, I mean "Stoneborn".
@Lunar Nepneus
Thanks! I'm glad you're enjoying them. ^_^
https://gist.github.com/HugsLibRecordKeeper/d0eef8ed0915cbf8a5226786e40e8b57
The dwarves here are more based on Norse stories while Stoneborn is closer to Tolkien's work. They hit slightly different themes.
For one Dvergr aren't communal nor terribly physically powerful. They are remarkably skilled, and if you have mods that enable it they'll often show up with magical equipment.
Awesome, thank you!
That sounds strange. A dwarf shouldn't be too big for a baby crib. Does it have the gigantism trait or something?
@Mr. Barquise
Yeah, they are automatically generated from all xenotypes except custom ones. You can use a mod like the Xenotype Exporter (iirc. it was called that anyway) which turns custom xenotypes into proper ones.
These now-proper xenotypes can then be used as targets.
If you're using Big & Small Furniture there should be beds more than large enough there.
Sleeping spots can also fit pawns of any size.
@Drogo и тукаллао
The ogres faces are deliberately weird looking. I can imagine with anime heads they are terrifyingly uncanny. :'D
I remember this same error with some other factions from your mods and that you eventually fixed it (demons and angels, etc).
Don't know which other ones were the newly added (I was playing on a save when the mod updated and vanilla expanded brought windows to add them midgame)
log (last lines):
https://gist.github.com/HugsLibRecordKeeper/317d620e504e293a770e297dc451bf8d
If you activate dev-mode and go into the screen where you see their genes there should be a dropdown with a "reset to base xenotype" or somethinglike that.
Pressing that should make them a troll of the new variety. :)
@Loseruser359
Vitalii, same artist as Vanilla Expanded often use. :)
No biggy just an observation.
I don’t use or test with that mod.
I’ve been told they have a discord though, and that my mod had an audience there, so you could probably check with them if that is working as they intended.
Not to this, but the framework has support for those body-types.
Evolved Organs Redux patches the base humans via some weird research thing Iirc.
I also recall specifically telling the author of that mod that I don't think patching the base human bodies is ever a good idea. ^_^;;
But it seems I'm having some issue with it, I have LOADS of other mods and I can't see to pinpoint which one is making my pawns stand still and don't work/hit enemies, I've read the "READ FIRST" section but nothing applied. how could I ask for help?
I've been messing with the scaling a bit recently, but that said, Titan Frame is intended as a bit of an endgame capstone. Getting it on a pawn and keeping them fed is a rather herculean task for most non-modded colonies.
As far as raids go they scale based on your pawns and titans count hugely higher than other pawns, especially if they have bionics.
That said vanilla has a raid-size limit which you may have hit.
@ re: error
Without logs I can't help you. I use this with HAR without issues. Probably the error is from something else.
Great mod! I had 4~5 playthroughs using this mod and I really liked it. I appreciate the modder for making this mod...
But it would be really nice, if pawns with giant genes were less tanky. I mean, pawns with titan frame gene has 550(or so) hp for torso bodypart.
In every playthrough, after I obtained these giant bodysize genes, the game rapidly became indifferent as my combat pawns were literaly immortal. Lacking the toughness in combat(even in 500% threat settings), the game lost connection with vanilla rimworld and I didn't quite like it.
So... I would be glad if hp increase rate by bodysize becomes configurable. (or is it already, like melee damage increase?)