PlateUp!

PlateUp!

Overcooked Patience
70 kommenttia
予戊 8.10.2024 klo 12.36 
I cannot read the archive if I add this mod
gooberone 10.9.2024 klo 22.35 
This is a lifesaver. Love it.
blarglebottoms  [tekijä] 20.8.2024 klo 19.29 
Thanks for the heads up. I see them listed as required items on my end, but I'm not sure if it was already like that, or if it was added by someone else after your comment, somehow?
Valanthriel 19.8.2024 klo 18.27 
I had to look at the GitHub but you need "KitchenLib" and "Harmony" for those wondering. blarglebottoms I suggest you add in the option for players to subscribe to those mods too (it doesn't prompt me at all) or at least add it into the description, thank you :)
Valanthriel 19.8.2024 klo 18.24 
It says that Overcooked Patience failed to load. Am I missing a depedency from another mod? Please help
blarglebottoms  [tekijä] 17.8.2024 klo 20.23 
I've heard the sound effects issue is from KitchenLib, and should hopefully be fixed next time the game updates (whenever that is).
ThalmorIceTea 17.8.2024 klo 12.29 
Menu is working now. Thanks for your prompt reply.
I've noticed half of the sound effects are gone (e.g. chopping salad works, but money for serving a dish doesn't) but it's most likely one of the prerequisite mods at fault, since even when the menu was disabled the sound effects were broken anyway.
blarglebottoms  [tekijä] 8.8.2024 klo 18.00 
I pushed an update that should allow the menu to work in the new version of PlateUp
blarglebottoms  [tekijä] 8.8.2024 klo 10.22 
Thanks for letting me know! I'll take a look later today. There was a big PlateUp! update today that broke a lot of mods.
Rattz 9.6.2024 klo 4.51 
Arkandos you need to be inside your restaurant in prep time to bring up the mod menu
Arkandos 4.6.2024 klo 8.34 
I can't find the mod settings?
blarglebottoms  [tekijä] 20.4.2024 klo 20.24 
Correct, the point of the mod is to make the game easier than vanilla.
DaMu 17.4.2024 klo 21.27 
This is a difficult mod to recommend, because it changes the rougelike difficulty of the core game by protecting players from the Game Over.

No Patience Penality
takes away the Game Over, for literal babies.
Lose Coins - Fixed
is a very easy difficulty tweak, many will get very far in the game with this.
Lose Coins - Progressive
seems like the casual difficulty that the game can believably have as a nice balance, giving the coins a purpose as collateral for failing the main objective.
Lose Coins - All
is pretty much Sonic the Hedgehog rules. Still gives protection, so still an easier experience than vanilla.
3 Strikes
is a little bland, perhaps as a clearer indication of failure without much consequence, but perhaps can be more effective when combined with a coin penalty as well, considering that the consequence that SHOULD happen without the mod is... a Game Over.
nanami 24.12.2023 klo 11.44 
I cannot find the (mod setting) option. Is this a bug? How can I access it?
Roshiro 30.11.2023 klo 23.39 
Running into an issue where we can just let the timer tick down 5/6 times and then it finally ends in 3 strikes mode. not sure how to diagnose the issue
blarglebottoms  [tekijä] 12.10.2023 klo 20.05 
Ahh, yeah, good catch. I'll add that to the description.
Barcelune 10.10.2023 klo 6.20 
Yes (I was the host lol), but we tested it on the first day. I saw a previous comment that it counts day 4 onwards, so that might be the issue
blarglebottoms  [tekijä] 6.10.2023 klo 10.12 
Just to check, did the host have that option selected?

If yes, I can try that option out in multiplayer this weekend and fix it, if I find any issues.
Barcelune 6.10.2023 klo 7.45 
The "No Patience Penalty" doesn't seem to work with multiplayer? not sure if it's just me
blarglebottoms  [tekijä] 25.9.2023 klo 21.25 
"Lose Coins - Progressive Percent" has been added
blarglebottoms  [tekijä] 6.9.2023 klo 20.25 
That's a good idea! I'll try to add it when I have a moment.
blasqwerty 31.8.2023 klo 9.01 
@blarglebottoms I was thinking about having the same options, but based off a percentage of the total coin amounts. For example, it could be a progressive 5%, 10% of the current amount of coins.
This way, it would be more challenging when you have large amounts of coins already.
Amour Ice 22.7.2023 klo 2.01 
这个mod不小心关掉档就没了……
落叶想养一只大橘猫 20.7.2023 klo 7.48 
这个MOD 很牛 革命性的改变了这个游戏
Bee🐝 23.5.2023 klo 12.13 
@blarglebottoms Thank you for the info!
blarglebottoms  [tekijä] 23.5.2023 klo 6.34 
Only the host needs the mod for it to work, and only their settings should be used.

There's a minor bug in the way the game displays negative coin amounts that is fixed by having the mod installed (shows as "--5" instead of "-5" if you're the client, for example), but not having it doesn't affect the functionality.
Bee🐝 21.5.2023 klo 11.33 
Does everyone need this mod? Or just the host?
是阿星呀 15.4.2023 klo 3.31 
一个简单的模式,使客户失去耐心更宽容一点。
在Mod设置菜单中有几种可用的模式:
*休赛期将正常运作,不会受到国防部的保护。
*无耐性罚则-当顾客失去耐性时,不会被判罚款。
*丢失硬币-修复:每次顾客失去耐心时丢失硬币(5/10/15/20)。如果你没有足够的钱,游戏就结束了
*丢失硬币-进展:当顾客第一次失去耐心时,丢失(5/10/15/20)硬币,(10/20/30/40)
第二,(15/30/45/60)第三,等等。如果你没有足够的时间,游戏就结束了。
*丢失硬币-指数:第一次失去硬币(5/10/15/20),第二次(10/20/30/40),第3次(20/40/60/80)等等。如果你没有足够的钱,游戏就结束了。
*3次罢工:如果3名顾客在一天内失去耐心,游戏就结束了。
对于多人游戏:如果客户端没有模块,那么终日收入屏幕和货币弹出窗口将略有不同,但只有主机才需要模块才能正常工作。
blarglebottoms  [tekijä] 18.3.2023 klo 20.05 
I should be able to make that an option, yeah. I've been thinking about turning that feature off for turbo, since restarting the whole day if you mess up at the end is a lot worse than losing a little money in that mode, imo. Just making it an option would be easier. :D

I think displaying the cost is a really good idea, and I'll add it to my list, but I might not be able to get to it for a while. I think there are still issues getting custom views like that to work well (or at all) in multiplayer.
imnotsamjk 18.3.2023 klo 19.09 
"The mod will now let the game handle patience normally for the first 3 days, since it gives you free restarts during those days." Would it be possible to change this to a setting that you can enable or disable? I honestly thought the mod was broken until I saw this comment since I was testing it out on day 1. Also would it be possible to display in the corner of the screen what the cost will be the next time a customer loses their patience?
Leomike 18.3.2023 klo 12.40 
Will wait on them to update then! This was my first mod for the game so assumed it was causing the issue, especially since it modifies what happens when something fails.
blarglebottoms  [tekijä] 17.3.2023 klo 17.04 
Based on a conversation I saw on the modding discord, this is probably an issue in KitchenLib, and they're still looking into it. I believe I saw that changing the meal when the cats are waiting can also lead to a crash.
Leomike 17.3.2023 klo 16.51 
If you don't serve the meals on time to the cats in the headquarter (didn't test in practice mode) it seems like the mod makes the game crash.
BathToast 1.2.2023 klo 18.04 
Yup, it seems so. Thanks guys. The gang was quite confused on that one.
blarglebottoms  [tekijä] 1.2.2023 klo 17.58 
Ah, that makes sense, thanks for the insight. I could be wrong, but I don't think workshop mods fully load until after singleplayer or multiplayer is selected. Either way, yes, the menu is only available after selecting one of those.
Sancho 1.2.2023 klo 16.47 
I personally only see it once I have started a game. Try creating a singleplayer or multiplayer game first. I don't know if this is a bug or by design.
BathToast 1.2.2023 klo 13.43 
I'm not seeing Overcooked Patience v0.6.1 appear in the mod options. Even on its own. So i dont have the ability to set the strike system. Is anyone else experiencing this?
Sancho 13.1.2023 klo 19.05 
Thanks for the fix!
blarglebottoms  [tekijä] 12.1.2023 klo 19.53 
Mod updated to version 0.6.1.

Updates include:
* Strike counter (used for progressive, exponential, and 3 strikes mode) should now get saved, so, if "Reset each day" is disabled, this progress will get loaded. After updating, the counter will be at zero for existing saves, but it should save any strikes that are made after the update. Thanks Sancho!
* The mod will now let the game handle patience normally for the first 3 days, since it gives you free restarts during those days. Thanks feildmaster!
Sancho 12.1.2023 klo 18.09 
Yes that is what I meant. I hope you can fix this since it essentially defeats the purpose of the feature unless you can play it all in one sitting. Thanks!
blarglebottoms  [tekijä] 11.1.2023 klo 22.21 
Oh! I think I misunderstood. I thought you were talking about the settings in the menu. :D

The progressive/exponential strikes will restart when the game is exited. I think I might know the solution to persist it, but I'll have to try it out.
blarglebottoms  [tekijä] 11.1.2023 klo 22.13 
Hey Sancho, thanks! Hmm, I don't think I've seen that, but I might've just missed it. Do they only reset when you load a save with the save system mod? Or does it reset every time you quit and restart the game?
Sancho 11.1.2023 klo 0.22 
Really liking the new options! One thing I noticed is that the progressive/exponential carryovers will reset if you quit and load your game. Again I'm not sure if this is related to the save system mod that I was using.
Sancho 6.1.2023 klo 21.20 
Cool update! Thanks!
blarglebottoms  [tekijä] 6.1.2023 klo 20.19 
Mod updated to version 0.6.0.

Updates include:
* Menu reorganized. "Progressive", "Exponential", "0", and "All" for lose coins have been moved to "Mode"
* When "Progressive" and "Exponential" are selected, the "lose coins" option will determine how many coins you lose initially (previously it was always 5)
* An option has been added to reset strikes each day. For progressive/exponential modes, this means you can have the penalties carry over between days. Changing modes mid-day without turning this back On and starting a new day (to clear strikes) might have unexpected results if switching to 3 strikes mode.

Note: The mod will try to migrate your current settings to the new format, but it might be a good idea to double-check before starting.
rossc719 1.1.2023 klo 19.35 
Thanks!
blarglebottoms  [tekijä] 28.12.2022 klo 6.32 
Yeah, under the mod preferences menu, there's an "off" mode to the left of "lose coins".
void* 28.12.2022 klo 4.31 
is there a way to use the default behaviour of the game without disabling the mod itself ?
blarglebottoms  [tekijä] 27.12.2022 klo 20.15 
rossc719,
exponential mode added, thanks!

Testymagic,
i included a fix for the bug you reported in this release. i left a comment on the github issue describing the issue and the current fix, but i'm open to other approaches for future releases. :)
blarglebottoms  [tekijä] 27.12.2022 klo 19.38 
rossc719,
you know, I almost added an exponential mode for fun at the same time as Philadelphus' mode, but I thought it might be too wild. I'll go ahead and add that. :)