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ty
I did it by use of addGroupIcon [community.bistudio.com],
setGroupIconParams [community.bistudio.com] and
setGroupIconsVisible [community.bistudio.com]. :>
Everything in my missions is made with vanilla Arma 3. :>
I looked into the files to remind myself how this script works and basically I'm pretty sure you marked first and then your friend. Because he overwrote your coordinates because in the script no markers are spawned they are just moved around so if you were to look at the map you would only see 3 selected. :>
there should absolutely be only three. Because if you think about it, if there were 14 people playing and each had 3 artillery strikes, the artillery alone would destroy the city and in addition with more players the mission would become monstrously easier.
My question is how many markers were there on the map before the fire because maybe I took and L and there is a bug with markers (there should be only 3 for those strike that did happen)?
A reinforcement detachment from the Southeast Forest came from behind the mountain and could not see me, but as soon as they got out, several enemies began to shoot me through the bushes and trees like a rengen. Maybe it's a tracking error. It was a shame, I cleared the rear, but they all knew. It's good that I left the sniper on top. Ate, as he ran away, he was badly wounded (it’s good that he picked up a helmet). Are you using a tracker for AI enemies or maybe they had a UAV?
As for those squads with disabled simulation those are NATO reinforcements. I didn't I didn't think any of the players would go there, but ok, it'll be updated.
There is at least one remark - at least 2 groups of the enemy are not far from the city and they are frozen even when fire is opened on them! They die and remain in this position. This seems to be a simulation error, you need to fix it somehow ...