Arma 3
Valley of Warriors (SP/COOP)
22 Comments
Cuervo Celestial 13 Feb @ 9:47am 
Wouldn't call it a long mission but thats because I enjoyed it a lot!
marco.toppy 28 Oct, 2024 @ 3:30pm 
no good mission, no understand what are the objectives for artillery fire and after we get morteros y too much fire from enemies in city !
Komodo 19 Jul, 2024 @ 6:09pm 
fantastic mission, really highlighted snipers' role
ty
BlackFox  [author] 21 Jul, 2023 @ 11:40pm 
ItzDoodle . No problemo. :>
ItzDoodle 21 Jul, 2023 @ 4:00pm 
Thank you haha !
BlackFox  [author] 21 Jul, 2023 @ 1:36pm 
ItzDoodle , I have 7k hours and I'm still learning too. xD

I did it by use of addGroupIcon [community.bistudio.com],
setGroupIconParams [community.bistudio.com] and
setGroupIconsVisible [community.bistudio.com]. :>
ItzDoodle 21 Jul, 2023 @ 1:31pm 
Yes, how did you add that? I am still learning arma's editor mechanics :D
BlackFox  [author] 21 Jul, 2023 @ 5:56am 
ItzDoodle do you mean those NATO style icons moving with units on map or something else?

Everything in my missions is made with vanilla Arma 3. :>
ItzDoodle 21 Jul, 2023 @ 5:48am 
How do you track your blufor squads on the map, is that an addon or is that an option on the vanilla arma 3
BlackFox  [author] 30 Jun, 2023 @ 6:49am 
Juba thanks. :>
[AS]Juba 30 Jun, 2023 @ 6:09am 
one of the best according to gameplay
BlackFox  [author] 10 Apr, 2023 @ 9:09am 
#SkillIssue
LVN 10 Apr, 2023 @ 9:01am 
shit ass mission i get easily spotted by enemies when i try recon.
BlackFox  [author] 4 Apr, 2023 @ 4:55am 
Update to my previous comment:
I looked into the files to remind myself how this script works and basically I'm pretty sure you marked first and then your friend. Because he overwrote your coordinates because in the script no markers are spawned they are just moved around so if you were to look at the map you would only see 3 selected. :>
BlackFox  [author] 4 Apr, 2023 @ 4:45am 
Loophole first of all, thanks glad you enjoyed it. :>

there should absolutely be only three. Because if you think about it, if there were 14 people playing and each had 3 artillery strikes, the artillery alone would destroy the city and in addition with more players the mission would become monstrously easier.

My question is how many markers were there on the map before the fire because maybe I took and L and there is a bug with markers (there should be only 3 for those strike that did happen)?
Loophole 4 Apr, 2023 @ 4:35am 
Hard but fun :-) - thank you! Artillery calls were a little puzzling; I marked 3 targets, then another guy in my squad marked another three - his got hit, but mine didn't appear to. I get the impression there are only three strikes to call - maybe its the last three called get the strikes?
Moto1296 18 Feb, 2023 @ 4:10am 
:steamthumbsup::steamhappy:
Liberty_Valance 12 Feb, 2023 @ 1:47pm 
really too many ennemies in town, it becomes very repetitive
BlackFox  [author] 12 Feb, 2023 @ 6:39am 
Kirgiz I have no clue what you mean by "ai tracker". AI has no sneaky detection scripts (with exection of AT team. They get a bit of assist in detecting IFVs).
Kirgiz 12 Feb, 2023 @ 4:54am 
And today, playing on veteran difficulty, I discovered something else (
A reinforcement detachment from the Southeast Forest came from behind the mountain and could not see me, but as soon as they got out, several enemies began to shoot me through the bushes and trees like a rengen. Maybe it's a tracking error. It was a shame, I cleared the rear, but they all knew. It's good that I left the sniper on top. Ate, as he ran away, he was badly wounded (it’s good that he picked up a helmet). Are you using a tracker for AI enemies or maybe they had a UAV?
BlackFox  [author] 11 Feb, 2023 @ 11:39pm 
Thanks Kirgiz .

As for those squads with disabled simulation those are NATO reinforcements. I didn't I didn't think any of the players would go there, but ok, it'll be updated.
Kirgiz 11 Feb, 2023 @ 3:09pm 
Thank you, I have already completed the mission several times with different options. Your missions are getting better and better! pleases the balance (I'm tired of seeing other community missions in the style of 4 rambos kill a million Russians or Iranians (no matter who)))!
There is at least one remark - at least 2 groups of the enemy are not far from the city and they are frozen even when fire is opened on them! They die and remain in this position. This seems to be a simulation error, you need to fix it somehow ...