安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Having no sun is pitch black, I had a station being build by ennemy faction and wanted to attack the build storage to steal the ressources and couldn't see a thing so not great (maybe only an issue for me) so maybe have a low light instead (vanilla Oort Cloud is 2%) so solar are pretty much useless but could still see?
Alternatively, could you have some form of image or description of which sectors were cut off?
Also, because they all have unique names, modders can add connections if they want to.
You can check out the code on Nexus as that version isn't packed. I must warn you though, the file containing the code to add the gates is absolutely massive because it is auto-generated with a tool I wrote.
Great mod btw, it is certainly an interesting idea!
If anyone has an idea on how to fix this, you can contact me on the Egosoft Discord. I also accept merge requests on GitLab.
can you make the interior of the hub more darker (its a fucking permanent flashbang)
I'll keep this in the back of my mind should I work on this again. Glad someone found it though haha :D
My ideal plan would be to have a blue glowing station in the center, I am really not sure how to do so though. Would love if someone wants to help me out with that :)
If the player already has some AI ships flying around using them, this won't be that big of a deal as they simply reroute and fly as usual, automatically "rediscovering" them with their radar. I hope this isn't a too big of a inconvenience for anyone. If you can think of a better method or know MD script, please hit me up on the Egosoft discord.
If you look up where the Sol gate is in the books/show, you'll immediately know which sector. And then it's just a matter of using a long range scan.
Another easy to find gate would probably be in Second Contact VII. :)
I think I've found a way to describe it. Once I approach a gate so that my radar can recognize and lock it, the gate frame will no longer glow, while other gate in the distance glow and can be recognized as normal.