Stellaris

Stellaris

Prime Collective Crisis - Pandora's Star
106 kommentarer
BazzaroPlays 20. apr. kl. 14:26 
Im just starting "The Abyss Beyond Stars" How smooth is this?
Velosid 2. apr. kl. 1:57 
Mod needs an update to show the stargazer portrait that paradox released with season 9 pass.

Just adding:

has_stargazer_dlc = {
optimize_memory
host_has_dlc = "Stargazer Species Portrait"
}

Below the rick the cube one in 00_scripted_triggers would fix it.
Harain  [ophavsmand] 25. dec. 2024 kl. 7:32 
@M4A1: that's a shame, but I can't make compatibility versions for every mod out there, especially since I'm not playing Stellaris or actively modding atm. Sorry

@Schishne: not sure what you mean, sorry. Contact me on Discord and I'll try to help
Lucy Liberty ♡ 23. dec. 2024 kl. 19:03 
Unfortunately when used with Real Space, the Dyson Barriers are not sized correctly, instead containing just the main star rather than the whole system.

This also mean the Dark Fortress is now a miniature barrier just floating on the edge of the system.

Mod is still playable, just a graphical issue, so it's not a priority but it would be nice to see it fixed. :)
Schishne 7. dec. 2024 kl. 18:50 
This doesnt seem to be selectable so, will it appear with the original crisis I select?
Harain  [ophavsmand] 29. okt. 2024 kl. 10:27 
Updated to 3.14 - no changes
Harain  [ophavsmand] 10. sep. 2024 kl. 9:40 
Updated to 3.13 - no changes (and no more wrong version warning)

@Asage Foi: probably. I still have big plans for this, but am on a modding hiatus.
Asage Foi 28. juli 2024 kl. 8:49 
Harain! Thank you! I played a couple playthroughs as a Morning Light Mountain last year. The Commonwealth Series is my favorite Sci-Fi series! Is there any way to make an origin based on it and possibly add some gigas from gigastructures?
BlackBird 18. juni 2024 kl. 10:27 
@RPK]Krachboomman how did you fix it, having a same issue. i uninstalled but idk if its another mod conflict or some lingering code or something.
Harain  [ophavsmand] 20. maj 2024 kl. 3:20 
Updated to 3.12, very sorry for delay, not playing Stellaris atm and forgot =|

Any issues, please ping me on Discord
RPR]Krachboomman 13. maj 2024 kl. 9:13 
The mod blocks colonizing planets in the latest game version. Looks like the game is thinking every star has a dyson sphere.
Harain  [ophavsmand] 22. mar. 2024 kl. 14:41 
@Mr Toast: not for now. I do have plans for an expansion, but no time frame for that
Mr Toast 20. mar. 2024 kl. 4:51 
any events for dyson beta?
Harain  [ophavsmand] 27. feb. 2024 kl. 4:04 
Stellaris 3.11.1 Compatibility update - no changes
jowe01 25. jan. 2024 kl. 5:33 
Thank you, Harain. It has just occurred - and took me by surprise and in no shape to deal with it. Love it.
Harain  [ophavsmand] 25. dec. 2023 kl. 16:54 
@jowe01: crisis will always occur, on top of the vanilla one you choose on game setup, IF you select so in the starting event. And ship-wise, it's pure vanilla.
jowe01 24. dec. 2023 kl. 23:38 
And one more question: I am playing with Ships in Scaling 6x. Every mod which adds new engines or weapons therefore need a compatibility patch. Does this mod add new engines or weapons?
jowe01 24. dec. 2023 kl. 23:36 
Will this crisis always occur, or is it a random choice between this and other end game crisis? If it always occurs, will the vanilla crisis also have a chance to occur after it?
Teknomage01 24. dec. 2023 kl. 10:05 
Is there a console command to trigger this?
Harain  [ophavsmand] 13. dec. 2023 kl. 7:54 
Update:
- The player (or host in MP) can now choose to also play with Vanilla Crises at game start via event

Haven't tested past game start, but was a pretty straightforward change, so should be fine.
Let me know of any issues please.
Harain  [ophavsmand] 11. dec. 2023 kl. 18:34 
@FrumpyDrake7: been thinking of doing that, you're not the 1st to ask
FrumpyDrake7 11. dec. 2023 kl. 15:55 
Will we be able one day to have prime collective crisis with the normal game crisis's?
Harain  [ophavsmand] 7. dec. 2023 kl. 5:11 
Update:
- 3.10.3 compatibility update
Harain  [ophavsmand] 29. nov. 2023 kl. 2:34 
Update:
- 3.10.2 compatibility update
Harain  [ophavsmand] 23. nov. 2023 kl. 3:36 
Update:
- 3.10.1 compatibility update
Harain  [ophavsmand] 19. nov. 2023 kl. 17:34 
20 years for the end of the game doesn't tell me much. Need to know at what point in the event chains you are. At the end you need to finish a special project to trigger the crisis
otaviofilipe4 19. nov. 2023 kl. 12:31 
Is there any console command to force the crisis? , I've been waiting 20 years for the end of the game and nothing
Harain  [ophavsmand] 16. nov. 2023 kl. 8:30 
Update:
- 3.10 compatibility update
- Both event chains now use the new 3.10 event chain mechanic
Harain  [ophavsmand] 5. nov. 2023 kl. 18:17 
from description: Requires a new game once you add the mod.
Mr Toast 3. nov. 2023 kl. 15:14 
is this mod save game compatible?
Harain  [ophavsmand] 22. okt. 2023 kl. 13:36 
not without errors in log. Take this to discord please, not the best place for a chat here
Inny 22. okt. 2023 kl. 13:08 
You don't need all the triggers, just the ones you edit, and put them in their own file. That's what all the other mods do.
Harain  [ophavsmand] 22. okt. 2023 kl. 12:08 
@Inny: I could, by duplicating vanilla triggers in a custom file, but it would mean errors in log, 1 error per trigger... I'm just unable to have errors in log i could avoid :p
Inny 22. okt. 2023 kl. 6:02 
Hello, if you can use only a custom scripted triggers file instead of overwriting the entire 00_scripted_triggers.txt file, this would allow for much more compatibility.
Thanks!
Harain  [ophavsmand] 18. okt. 2023 kl. 18:01 
it's a 2 volume story
greatswizard 18. okt. 2023 kl. 10:25 
got to Morning Light Mountain, pretty interesting and things are finally getting interesting, even in the politics section, although with 7 hours remaining, I don't think the end is gonna be satifying, guess I'll have to also read the rest of the series.
Harain  [ophavsmand] 17. okt. 2023 kl. 4:59 
Updated to Stellaris 3.9.3
Harain  [ophavsmand] 2. okt. 2023 kl. 16:32 
@GiallorossoForever: depends on how they handle their crisis, this just overwrites the vanilla stuff.

@greatswizard: =D
greatswizard 2. okt. 2023 kl. 11:43 
welp, after 18 hours of listening to the audiobook, I finally got to dyson alpha and things are super interesting now.
GiallorossoForever 2. okt. 2023 kl. 7:47 
What about giga,acot and modjam crisis do they spawn or just original crisis ?
Harain  [ophavsmand] 30. sep. 2023 kl. 16:35 
@Dukkokun: good call, done
lemme know if there are other files that could use that

@H A L #9000: you're very welcome. Was re-reading it for the nth time while working on another mod when it just clicked. Started doing a full conversion but was too much without help, so decided to start small and go from there =)
Dukkokun 30. sep. 2023 kl. 8:17 
Suggestion: any way you could use custom game_rules instead of replacing the entire 00_game_rules file? It's a compatibility nightmare...
H A L #9000 28. sep. 2023 kl. 11:10 
Thank you for doing this. I have been playing Stellaris since 1.0 and have been looking for a long time for a mod that adds the prime race. It was a great surprise to see this after so many years
Harain  [ophavsmand] 26. sep. 2023 kl. 8:21 
Updated to Stellaris 3.9.2

@Quark: yea, one of my favorites also. My next step is to add the Intersolar Commonwealth as a playable empire, and then add the Starflyer and Dyson Beta mechanics =)
Quark 24. sep. 2023 kl. 7:47 
One of my favorite modern SF authors and the Commonwealth universe is absolutely amazing!
red line cheese {zach} 17. sep. 2023 kl. 7:12 
nice
Harain  [ophavsmand] 17. sep. 2023 kl. 6:33 
Updated to Stellaris 3.9.1 - sorry for delay
Harain  [ophavsmand] 17. sep. 2023 kl. 4:50 
finally figured out the issue that's been plaguing me with 3.9, should have an update today or tomorrow, just balancing things now
Harain  [ophavsmand] 16. sep. 2023 kl. 18:11 
you'll have to play on Stellaris 3.8 for a few more days, sorry for delay
red line cheese {zach} 16. sep. 2023 kl. 17:57 
please up date it broken