Stellaris

Stellaris

Prime Collective Crisis - Pandora's Star
106 Comments
BazzaroPlays 20 Apr @ 2:26pm 
Im just starting "The Abyss Beyond Stars" How smooth is this?
Velosid 2 Apr @ 1:57am 
Mod needs an update to show the stargazer portrait that paradox released with season 9 pass.

Just adding:

has_stargazer_dlc = {
optimize_memory
host_has_dlc = "Stargazer Species Portrait"
}

Below the rick the cube one in 00_scripted_triggers would fix it.
Harain  [author] 25 Dec, 2024 @ 7:32am 
@M4A1: that's a shame, but I can't make compatibility versions for every mod out there, especially since I'm not playing Stellaris or actively modding atm. Sorry

@Schishne: not sure what you mean, sorry. Contact me on Discord and I'll try to help
Lucy Liberty ♡ 23 Dec, 2024 @ 7:03pm 
Unfortunately when used with Real Space, the Dyson Barriers are not sized correctly, instead containing just the main star rather than the whole system.

This also mean the Dark Fortress is now a miniature barrier just floating on the edge of the system.

Mod is still playable, just a graphical issue, so it's not a priority but it would be nice to see it fixed. :)
Schishne 7 Dec, 2024 @ 6:50pm 
This doesnt seem to be selectable so, will it appear with the original crisis I select?
Harain  [author] 29 Oct, 2024 @ 10:27am 
Updated to 3.14 - no changes
Harain  [author] 10 Sep, 2024 @ 9:40am 
Updated to 3.13 - no changes (and no more wrong version warning)

@Asage Foi: probably. I still have big plans for this, but am on a modding hiatus.
Asage Foi 28 Jul, 2024 @ 8:49am 
Harain! Thank you! I played a couple playthroughs as a Morning Light Mountain last year. The Commonwealth Series is my favorite Sci-Fi series! Is there any way to make an origin based on it and possibly add some gigas from gigastructures?
BlackBird 18 Jun, 2024 @ 10:27am 
@RPK]Krachboomman how did you fix it, having a same issue. i uninstalled but idk if its another mod conflict or some lingering code or something.
Harain  [author] 20 May, 2024 @ 3:20am 
Updated to 3.12, very sorry for delay, not playing Stellaris atm and forgot =|

Any issues, please ping me on Discord
RPR]Krachboomman 13 May, 2024 @ 9:13am 
The mod blocks colonizing planets in the latest game version. Looks like the game is thinking every star has a dyson sphere.
Harain  [author] 22 Mar, 2024 @ 2:41pm 
@Mr Toast: not for now. I do have plans for an expansion, but no time frame for that
Mr Toast 20 Mar, 2024 @ 4:51am 
any events for dyson beta?
Harain  [author] 27 Feb, 2024 @ 4:04am 
Stellaris 3.11.1 Compatibility update - no changes
jowe01 25 Jan, 2024 @ 5:33am 
Thank you, Harain. It has just occurred - and took me by surprise and in no shape to deal with it. Love it.
Harain  [author] 25 Dec, 2023 @ 4:54pm 
@jowe01: crisis will always occur, on top of the vanilla one you choose on game setup, IF you select so in the starting event. And ship-wise, it's pure vanilla.
jowe01 24 Dec, 2023 @ 11:38pm 
And one more question: I am playing with Ships in Scaling 6x. Every mod which adds new engines or weapons therefore need a compatibility patch. Does this mod add new engines or weapons?
jowe01 24 Dec, 2023 @ 11:36pm 
Will this crisis always occur, or is it a random choice between this and other end game crisis? If it always occurs, will the vanilla crisis also have a chance to occur after it?
Teknomage01 24 Dec, 2023 @ 10:05am 
Is there a console command to trigger this?
Harain  [author] 13 Dec, 2023 @ 7:54am 
Update:
- The player (or host in MP) can now choose to also play with Vanilla Crises at game start via event

Haven't tested past game start, but was a pretty straightforward change, so should be fine.
Let me know of any issues please.
Harain  [author] 11 Dec, 2023 @ 6:34pm 
@FrumpyDrake7: been thinking of doing that, you're not the 1st to ask
FrumpyDrake7 11 Dec, 2023 @ 3:55pm 
Will we be able one day to have prime collective crisis with the normal game crisis's?
Harain  [author] 7 Dec, 2023 @ 5:11am 
Update:
- 3.10.3 compatibility update
Harain  [author] 29 Nov, 2023 @ 2:34am 
Update:
- 3.10.2 compatibility update
Harain  [author] 23 Nov, 2023 @ 3:36am 
Update:
- 3.10.1 compatibility update
Harain  [author] 19 Nov, 2023 @ 5:34pm 
20 years for the end of the game doesn't tell me much. Need to know at what point in the event chains you are. At the end you need to finish a special project to trigger the crisis
otaviofilipe4 19 Nov, 2023 @ 12:31pm 
Is there any console command to force the crisis? , I've been waiting 20 years for the end of the game and nothing
Harain  [author] 16 Nov, 2023 @ 8:30am 
Update:
- 3.10 compatibility update
- Both event chains now use the new 3.10 event chain mechanic
Harain  [author] 5 Nov, 2023 @ 6:17pm 
from description: Requires a new game once you add the mod.
Mr Toast 3 Nov, 2023 @ 3:14pm 
is this mod save game compatible?
Harain  [author] 22 Oct, 2023 @ 1:36pm 
not without errors in log. Take this to discord please, not the best place for a chat here
Inny 22 Oct, 2023 @ 1:08pm 
You don't need all the triggers, just the ones you edit, and put them in their own file. That's what all the other mods do.
Harain  [author] 22 Oct, 2023 @ 12:08pm 
@Inny: I could, by duplicating vanilla triggers in a custom file, but it would mean errors in log, 1 error per trigger... I'm just unable to have errors in log i could avoid :p
Inny 22 Oct, 2023 @ 6:02am 
Hello, if you can use only a custom scripted triggers file instead of overwriting the entire 00_scripted_triggers.txt file, this would allow for much more compatibility.
Thanks!
Harain  [author] 18 Oct, 2023 @ 6:01pm 
it's a 2 volume story
greatswizard 18 Oct, 2023 @ 10:25am 
got to Morning Light Mountain, pretty interesting and things are finally getting interesting, even in the politics section, although with 7 hours remaining, I don't think the end is gonna be satifying, guess I'll have to also read the rest of the series.
Harain  [author] 17 Oct, 2023 @ 4:59am 
Updated to Stellaris 3.9.3
Harain  [author] 2 Oct, 2023 @ 4:32pm 
@GiallorossoForever: depends on how they handle their crisis, this just overwrites the vanilla stuff.

@greatswizard: =D
greatswizard 2 Oct, 2023 @ 11:43am 
welp, after 18 hours of listening to the audiobook, I finally got to dyson alpha and things are super interesting now.
GiallorossoForever 2 Oct, 2023 @ 7:47am 
What about giga,acot and modjam crisis do they spawn or just original crisis ?
Harain  [author] 30 Sep, 2023 @ 4:35pm 
@Dukkokun: good call, done
lemme know if there are other files that could use that

@H A L #9000: you're very welcome. Was re-reading it for the nth time while working on another mod when it just clicked. Started doing a full conversion but was too much without help, so decided to start small and go from there =)
Dukkokun 30 Sep, 2023 @ 8:17am 
Suggestion: any way you could use custom game_rules instead of replacing the entire 00_game_rules file? It's a compatibility nightmare...
H A L #9000 28 Sep, 2023 @ 11:10am 
Thank you for doing this. I have been playing Stellaris since 1.0 and have been looking for a long time for a mod that adds the prime race. It was a great surprise to see this after so many years
Harain  [author] 26 Sep, 2023 @ 8:21am 
Updated to Stellaris 3.9.2

@Quark: yea, one of my favorites also. My next step is to add the Intersolar Commonwealth as a playable empire, and then add the Starflyer and Dyson Beta mechanics =)
Quark 24 Sep, 2023 @ 7:47am 
One of my favorite modern SF authors and the Commonwealth universe is absolutely amazing!
red line cheese {zach} 17 Sep, 2023 @ 7:12am 
nice
Harain  [author] 17 Sep, 2023 @ 6:33am 
Updated to Stellaris 3.9.1 - sorry for delay
Harain  [author] 17 Sep, 2023 @ 4:50am 
finally figured out the issue that's been plaguing me with 3.9, should have an update today or tomorrow, just balancing things now
Harain  [author] 16 Sep, 2023 @ 6:11pm 
you'll have to play on Stellaris 3.8 for a few more days, sorry for delay
red line cheese {zach} 16 Sep, 2023 @ 5:57pm 
please up date it broken