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Another option on the table is to leave 2.0 and 2.1 as they are for people who will stick with 3.14, and work on a new updated version. Possibly the new Lite I mentioned, with future add-ons to bring back features of the other mods.
I'm pretty certain that we can consider marginal worlds are even more habitable than even the most habitable of terraforming candidates, even the harsh ones, so letting them do so with much less issue is actually in line with how they are actually shown to function.
Speaking of limiting marginal world colonization, I just tried an empire with the Subterranean origin and Noxious pop traits. This combination allowed me to colonize marginal worlds with 80% habitability from the start of the game!
Since this is mostly a feature of the Subterranean origin, maybe replacing its minimum habitability effect for something like... "crust/mantle quality" planetary modifiers for subterranean-trait pops?
Maybe the 40% habitability makes the origin a bit easier, but it is the only way if we want to avoid the solution of removing the 40% minimum for colonization feature which helps to limit marginal world colonization.
I found what might be an unintended interaction with the vanilla Shattered Ring origin: because the origin's two colonizable segments start at 0% habitability cap (from tile blockers), this mod breaks that origin due to its minimum 40% habitability rule.
I really like the minimum 40% habitability rule, however Shattered Ring is really hampered by losing its other two colonies. Is there a way to fix this with existing mods, or is there a plan to address it later?
Note the new Sol initializer I included if you want, it adds pre-ftl humans on Mars and also makes Unity pre-ftl, but read the initializer's info text before you try it. It also has an expanded Sol neighbourhood.
The marginal world spawn will probably need to be tweaked further as I haven't yet found in my current game any of the new worlds I added in the last update.
I will update this file and upload in a few minutes, save game compatible.
I've also updated the changelog including the big update a couple of weeks ago. I'll make a post in the patreon page with some screenshots of the new planets soon. I may have to tweak their spawning chances as I haven't found one in my current game yet lol
On the other hand, my neighbor machine empire on my current game seems to be doing fine lol
I had to change machine habitability because otherwise they could colonize every marginal world they encounter. If this is not a good solution I will tweak something.
I will write the changelog when I have more time. The major changes were described a few comments below anyway.
New game is advised.
Btw its not "them", it's just one person doing all the textures ;)
I'll pass these words to him :) Thanks!
Huge respect to the author, they're doing all these for what is essentially gratuitous work ;). Their website alone shows their passion, and its nice to see how you both share the same passion regarding space sci-fi
Some values may yet change as I test them.